zarx said:
Speaking in an FAQ on the Eidos Games forum, she said Crystal Dynamics isn't interested in creating a port for Wii U. "If we started building a game for the Wii U we would build it very differently and we would build it with unique functionality." However, since the re-imagined Tomb Raider started production prior to Nintendo's announcement of the Wii U and is designed around the current generation platforms, the studio has no plans to release the game on Nintendo's upcoming console. "When we started developing the game we made a conscious decision that it was all about building the game for a platform and making sure the game was specific to that platform. Given that we've been working on the game quite a while before Wii U was announced I think it would not be right to try and port it across." The FAQ also confirmed the developer is "in the middle of discussions with a company" about a Mac version of Tomb Raider, but it is unlikely to be released at the same time as its Xbox 360, PS3 and PC counterparts. http://www.powergamescheats.com/gaming-news/67-pc-games-news/9631-tomb-raider-wii-u-would-need-to-be-built-from-scratch.html
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It looks like when they say unique functionality they are picturing customizing (ala motion controls) but it not being neccessary it is possible they could go straight port, no tablet integration (wii u pro controller) from the looks of it.