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Forums - Nintendo Discussion - Nintendo Wii U supports 1080p, CPU and GPU confirmed - UPDATE: Spec sheet! 1.5 GB RAM, 3 core PowerPC CPU etc. Thread now includes FREE Icelandic lessons!

ethomaz said:
lilbroex said:
ethomaz said:

Just me thinks that low???

"supports 720p 4x MSAA or 1080p rendering in a single pass"


If that is low then what would you call high?

I was expecting 1080p 4X MSAA for next gen... anyway some game run 720p 4x MSAA or 1080p in PS360.

That's is just a little better than XENOS (360)... seems like a HD 4750 or 4770.

ATI X1950 "Xenos" is not even close to a 4770. At all. The Radeon HD 4700 series completely owns the X1000 series. The 4700 series is about 800% better at graphics rendering. It's not even a contest.



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I predict that it likely has between 160 and 320 Stream processors and the processor is running at ~2Ghz. The reason why I believe this is because the games don't look that much better than anything we have already seen and some of the developer complaints gave me a few hints IMO about the capabilities of the system. If it was packing something in the order of 640 to 800 stream processors, even with wickedly reduced clocks it'd have wiped the floor with the current generation consoles like you'd wipe your arse with toilet paper.

The reason why I believe that the console is 2Ghz or thereabouts is that developers did complain somewhat about fitting some of their code and if the cores are more capable then the only other possibility is that they are clocked slower. It is also quite a good clock speed generally in terms of power efficiency, just look at Intel Laptop CPUs. Nintendos OS is also likely far less efficient than the Microsoft OS and the tools are also far less developed, I would look for some quite strong improvement in the following 24 months. In the end it should look around 2-3* better than the 360 games by virtue of the increased RAM and more modern architecture.

The Xbox 360 had the rough *equivalent* of 240 but with a different architectural design, FYI for comparison.



Tease.

Snesboy said:

ATI X1950 "Xenos" is not even close to a 4770. At all. The Radeon HD 4700 series completely owns the X1000 series. The 4700 series is about 800% better at graphics rendering. It's not even a contest.

By specs 200-250% better.

R500 (XENOS): 240 shaders units, 16 textures units, 8 render units,  4 GPixel/s, 12 GTextel/s, 22.4 GB/s
RV740 (HD 4470): 640 shaders units, 32 textures units, 16 render units,  8 GPixel/s,  24 GTextel/s, 51.2 GB/s

But the XENOS have the eDRAM at 256GB/s with 192 parallel pixel processors + hardware optimized DirectX.

In real games the power of the HD 4770 is less then 200% bigger than XENOS (and the eDRAM further reduce the gap).



ethomaz said:

Snesboy said:

ATI X1950 "Xenos" is not even close to a 4770. At all. The Radeon HD 4700 series completely owns the X1000 series. The 4700 series is about 800% better at graphics rendering. It's not even a contest.

By specs 200-250% better.

R500 (XENOS): 240 shaders units, 16 textures units, 8 render units,  4 GPixel/s, 12 GTextel/s, 22.4 GB/s
RV740 (HD 4470): 640 shaders units, 32 textures units, 16 render units,  8 GPixel/s,  24 GTextel/s, 51.2 GB/s

But the XENOS have the eDRAM at 256GB/s with 192 parallel pixel processors + hardware optimized DirectX.

In real games the power of the HD 4770 is less then 200% bigger than XENOS.

Oops. Guess my source was wrong D: Still. I hate Xbox 360 lol. But that's just fanboy bias.



BlkPaladin said:
endimion said:
lilbroex said:
Andrespetmonkey said:
Durango and Orbis may have six-core cpus and and for sure will have at least 3gb on RAM. Crazy to think they may have double the cores and will have double the RAM.


Crazy? Not in the slightest. It will just make dev cost 3-4 times higher. Is that all that you came to this thread to say though?

that's BS even today most PC gaming rigs have those specs already..... and like i've said plenty of times.... instead of doing full games especially for small production.... they can go with serialisation... with dlc content.... subscriptions etc.... do kind of a Manga format for games....... 

that and the vg industry is one if not the most profitable entertainement industry... so if you are confident you have a good product.... you shouldn't be worried by dev cost....

They should do more episodic content and the like but either these usually fall into two catagories either:

1) The first is well recieved and then there is high expectations for the next one and when the second is like the first people complain. (Sonic 4)

2)The first episode comes out and not wanting a samey experience the next episode is stuck in development hell. (Half-Life 2 episode 2/3)

Thing is episode content whoud save a lot of money but the end users have to be ready for it, and the developers have to be ready for complaints that it is the same experiece. I think the genre that will do the best with this is RPG's. Related to episodic content DLC content can help but that is also a very polarizing issue amoung end users.


yeah except i was really thinking serialisation a la manga..... meaning reallly cheap first chapter 30 bucks at most with multiplayer and the first 2 or 3 chapter of what would have been the full game then every X months you release more chapters for 10 to 20 bucks.... it would really ease the pressure on the dev company financially by spreading cost over time while getting income flows earlier.... on top of it once the first part is released a good chuck of the dev team can already start working on other projects.....

 

plus one of the big issue of dev comp.... is half of the staff is useless morons that slow down the elite teams dedicated to do something great.... plus small dev comp have no clue about finance and management it's like a bunch of  hippies in the 70's working out of garages...



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and to go back on power.... the big difference between sony/ms and nintendo is that the 2 first are much more than just a console now.... and depending on what they plan on the multi media side.... but if they go the multi tasking way they'll need the extra ram.... and cpu power... ie for dual screen play or who knows you might be able to watch hd movie stream in one room play in the other while video chatting at the same time and dvring your fav show.. anyway on pure speculation i'm sure it will be more powerful than the wiiu just for that simple fact not even because of games requirement... but that's my opinion especially for MS which first intend with the xb is to follow their windows customer where they consume media now that the good old familly desktop in the office room is a thing of the past...



People who had played for example Batman say that it looks worse than Ps3 and Xbox game.Ok, it probably is only becuase the console is new, but I think that underline that WiiU is not too much powerful than the others, probably it's the same level.



richardhutnik said:
ethomaz said:
forest-spirit said:

I want Smash Bros. to support six players!

Two Wii U's pad controllers causes fps drop .

Have to wonder if that drop will be irregardless, or if both of them are showing high detailed graphics on screen instead of acting as input devices that allow play selection, etc... for like Madden football.

It's not as bad as some think it is.

Drops to 30FPS, just as much as most PS3/360 games play at.



AMD??? eeewwww



 Been away for a bit, but sneaking back in.

Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash

mysticwolf said:
AMD??? eeewwww


Get use to it, for if rumors are correct all three console makers are going with AMD.