BlkPaladin said:
They should do more episodic content and the like but either these usually fall into two catagories either: 1) The first is well recieved and then there is high expectations for the next one and when the second is like the first people complain. (Sonic 4) 2)The first episode comes out and not wanting a samey experience the next episode is stuck in development hell. (Half-Life 2 episode 2/3) Thing is episode content whoud save a lot of money but the end users have to be ready for it, and the developers have to be ready for complaints that it is the same experiece. I think the genre that will do the best with this is RPG's. Related to episodic content DLC content can help but that is also a very polarizing issue amoung end users. |
yeah except i was really thinking serialisation a la manga..... meaning reallly cheap first chapter 30 bucks at most with multiplayer and the first 2 or 3 chapter of what would have been the full game then every X months you release more chapters for 10 to 20 bucks.... it would really ease the pressure on the dev company financially by spreading cost over time while getting income flows earlier.... on top of it once the first part is released a good chuck of the dev team can already start working on other projects.....
plus one of the big issue of dev comp.... is half of the staff is useless morons that slow down the elite teams dedicated to do something great.... plus small dev comp have no clue about finance and management it's like a bunch of hippies in the 70's working out of garages...