NightDragon83 said:
This isn't just about asthetics... the point is the Dual Shock incorporated both analog sticks and force-feedback AFTER Nintendo had introduced both earlier that generation with the N64 controller and Rumble pack. Every facet of the modern Playstation controller has been "borrowed" by previous Nintendo game pads. Throw RF wireless in there too with the GC Wavebird pad.
The only "innovation" Sony made was making all buttons on their controller pressure sensitive as opposed to just the triggers like on the DC, GC and Xbox pads. And now that the 4 face buttons, 2 analog sticks and 2 sets of shoulder buttons / triggers layout has become the standard for modern game pads, all of a sudden that makes Nintendo the copycat?
But then again, you can't really blame Sony for constantly ripping off their competitors, because when left to their own devices, they came up with this gem of a controller...
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Its telling that you mention the context within which the PS1/2 controllers were created, but not this new Wii PRO controller. The PS2 took things Nintendo did first, and did them better. They saw rumble was good, so they added it as standard in the controller. They saw analogue stick were the future, so they made better ones (come on now, those original analogs on the N64 controller were pretty poor) and used two of them, as that was the future of navigation in polygonal games.
What you've just seen from Nintendo is a capitulation; a company that is so famous for shunning traditional controls with the Wiimote, and for a year since its reveal it has been focusing on the tablet controller+Wiimote combo as the next 'future of gaming', accepting that there is an audience on the PS360 that they want, and so they'll create a straight up imitation of their controllers to get them (the games and the audience). There's no innovation or original ideas involved here. It's follow the leader; the leader in this market is the PS360, and so they imitate them. It's exactly what Sony did with the Move trying to get the Wii's audience (though they tried to spin it as being for the 'hardcore' as well - unsuccessufly)
And the Boomerang hate is cute, but have you owned one? Can you tell me that the final product's shoulder triggers were like? Digital or not? Did they feel tight or too squishy? What was the dpad like? Was it precise enough for 8 way motions in fighters? Was the button action tight or too loose? Did you find the controller comfortable? Did it slip out of your hand or give you a firm grip? How did the rumble or motion controls feel? How heavy was the controller? Did it feel cheap or not? Were the face buttons pressure sensitive? Did it have rechargeable batteries or not? How long did the charge last? How much did it cost? How long did the controller last? Was it durable? Were the analog sticks tight or loose? Were they comfortable?
Oh...you can't tell me those things, because it's an unreleased controller that you've never owned. Maybe you should take your own advice: "This isn't just about asthetics... "