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Forums - Nintendo - No Baldur's Gate for Wii U, bad Nintendo experience to blame

Mummelmann said:
richardhutnik said:
Gamerace said:
My thoughts:

MDK2 is simply on the wrong system on WW. It belongs on Steam or such where it probably recieved better sales. Personally, the game is old, and while I love Bioware (especially classic Bioware) I wouldn't pay much for this game, even remade. I believe it was $10, about $5 more than I'd consider.

Rol's argument about the 6000 limit to prevent crap-ware on WW is absurb considering that most WW games are the very crap that Rol is pretending Nintendo is attempting to avoid. Secondly, a great many quality titles have failed to turn a profit. Sometimes even well marketed quality games simply don't appeal to people's imagination and just don't sell. Remember Okami? Mirror's Edge?

Baldur's Gate Enhanced Edition I likely will pay for (if the price is right, doubt I'll ever have time to play it though) but do I care if it's out on WiiU? No. Not a bit.

You have a number of people who bash the developers here cry out in the area of "core" games on the Wii, saying there is enough or wanting more.  When the sales figures aren't there as desired, then there is discussions of things being wrong somewhere, and bashing the industry for not giving people more.  This attitude ends up with a crowd championing The Conduit as awesome.  

Quality is an element, but one.  Quality is mostly you met the requirements of the wishes of people, in a pleasing way.

The thing is; its alwyas the developers fault, Nintendo never cocks things up. At least according to a lot of people in here. Despite Nintendo having cocked up. A lot.

Console partisans act in this manner, and VGChartz is a haven for console partisans because it has sales numbers, which are a scoreboard console partisans use to justify how well their cause is doing.

And it can't be that BOTH Nintendo and developers have issues.  It has to be that the developers do.  We don't want to say bad things about a console a partisan reveres or the company behind it.  Back in my day, during the Atari 8bit vs Commodore 64 war, I ended up being endless Atari partisan and defended it to no end.  I also tried to lay low during the Sega-Sony console wars, but found that Sony trollers on Usenet made me end up siding strongly with Sega, more than I should of actually.



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All I want to say is that the WiiWare version of MDK2 is indeed good to great. The controls work REALLY WELL, and the game, despite being a bit on the unfair side with some nasty platforming bits (fortunately you can quicksave to get through them with minimal effort), is a welcome reminder of how they don't make 'em like they used to.

I really have no single explanation for why it did so poorly. It is probably due to many different reasons, related to the choice of platform, the (terrible) timing of the release, next to no marketing, as well as Nintendo's usual single-mindedness. Add to that a niche game to begin with, unimpressive graphics even for WiiWare, and what seems to be some poor business decisions from the developer and you end up with a disaster.

The part that really gets me, though, is that it really is a FUN game! I agree with everyone who said that is no guarantee for sales, but as a gamer who enjoyed it and would have liked to see more of these types of games on Nintendo's consoles, I can't help but feel a bit sad that this developer feels so burned out on Nintendo.



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gumby_trucker said:
All I want to say is that the WiiWare version of MDK2 is indeed good to great. The controls work REALLY WELL, and the game, despite being a bit on the unfair side with some nasty platforming bits (fortunately you can quicksave to get through them with minimal effort), is a welcome reminder of how they don't make 'em like they used to.

I really have no single explanation for why it did so poorly. It is probably due to many different reasons, related to the choice of platform, the (terrible) timing of the release, next to no marketing, as well as Nintendo's usual single-mindedness. Add to that a niche game to begin with, unimpressive graphics even for WiiWare, and what seems to be some poor business decisions from the developer and you end up with a disaster.

The part that really gets me, though, is that it really is a FUN game! I agree with everyone who said that is no guarantee for sales, but as a gamer who enjoyed it and would have liked to see more of these types of games on Nintendo's consoles, I can't help but feel a bit sad that this developer feels so burned out on Nintendo.

THIS!!!  All of it.  Seems that you and I are the only ones who actually played the damn thing on WiiWare. I think it just didnt get any notice at all. MDK2 is probably better than 80 percent of the crap on the service. Thanks for bringing the game to my attention BTW, never would have known about it otherwise.



Never heard of this game or developer. No wonder their game totally flopped on WiiWare. It would have flopped on XBL/PSN as well.

Yes, Nintendo is horribly at supporting 3rd parties but you should have already known that. Do you guys not to market research before putting a game on the Wii?



VGKing said:
Never heard of this game or developer. No wonder their game totally flopped on WiiWare. It would have flopped on XBL/PSN as well.

Yes, Nintendo is horribly at supporting 3rd parties but you should have already known that. Do you guys not to market research before putting a game on the Wii?

The extent of their market research: "Well, the Wii has a lot of platformers and MDK2 is a platformer..."



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richardhutnik said:
Mummelmann said:

The thing is; its alwyas the developers fault, Nintendo never cocks things up. At least according to a lot of people in here. Despite Nintendo having cocked up. A lot.

Console partisans act in this manner, and VGChartz is a haven for console partisans because it has sales numbers, which are a scoreboard console partisans use to justify how well their cause is doing.

And it can't be that BOTH Nintendo and developers have issues.  It has to be that the developers do.  We don't want to say bad things about a console a partisan reveres or the company behind it.  Back in my day, during the Atari 8bit vs Commodore 64 war, I ended up being endless Atari partisan and defended it to no end.  I also tried to lay low during the Sega-Sony console wars, but found that Sony trollers on Usenet made me end up siding strongly with Sega, more than I should of actually.

Slow down with the strawmen there. Many Nintendo fans here are some of the more vocal Nintendo critics (as compared to the Nintendo haters who are just out to hate), and are well aware of when Nintendo makes a mistake. Many Nintendo fans are well aware that WiiWare implementation was so far less than what it could/should have been, but this particular incident here is not really Nintendo's fault, and certainly doesn't warrant a no-name developer going around shooting their mouths off like it was.



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Barozi said:
Well first of all it's a WiiWare game so what advertising were you expecting ?
2econdly I heard about it and I don't even care because A) I don't have a Wii and B) own the PC version, but if I had a Wii and not the PC version, I would likely get it because it IS a good (really good) game.

You don't need to advertise, but you do need to make sure it at least gets into the hands of reviewers.  If you don't do that, even gamers involved enough to go to gaming websites will not know about your game.  To date, the game only has four reviews on GameRankings, and one of them is gamrReview.  It only has three on MetaCritic because gamrReview still hasn't been accepted there.  It had no review from IGN, and no review from Gamespot.  Although it did get a mention in a "This week on Wii Shop channel" video on Gamespot that got all of 1,392 views.



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They know about the service (WiiWare) was done in that way.

I don't why a game developer must think that doing games has to be easy or he got the right of complaining.



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oniyide said:

THIS!!!  All of it.  Seems that you and I are the only ones who actually played the damn thing on WiiWare. I think it just didnt get any notice at all. MDK2 is probably better than 80 percent of the crap on the service. Thanks for bringing the game to my attention BTW, never would have known about it otherwise.

my pleasure

glad you enjoyed it.

Gaming needs to offer more experiences like it!



Until you've played it, every game is a system seller!

the original trolls

Wii FC: 4810 9420 3131 7558
MHTri: name=BOo BoO/ID=BZBLEX/region=US

mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

Official Member of the Pikmin Fan Club

Is the 6,000 units a worldwide target WiiWare games have to reach? If so, their argument is undermined by the fact that they never released the game in Europe/Australasia; which could've potentially put it above the 6k threshold.

If it's just a NA thing, is their a separate threshold for PAL and Japan? If not, or if there is a smaller one, surely it's is NoA who is partly to blame, not Nintendo as a whole.