Play4Fun said:
Viper1 said:
Navane said:
Viper1 said: The answer is no. What the 3DS does have in advantage are more modern shaders that can enable some better looking texture effects. But geometry, lighting, particle effects, texture resolution and some more factors all go to the Wii. And that's to say nothing of things like A.I and physics which easily side with Wii.
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Name one game that has better lighting than Resident Evil: Revelations. I don't believe the 3DS has much in the way of showcasing partical effects, but I also don't think you can name any Wii game that have any noticable textures that are of higher resolution. Wii specs taken from Wikipedia:
Memory:
The 3DS has 128 MB FCRAM, and from what I've read, is really fast RAM. By all accounts, the 3DS should be able to produce higher resolution textures than anything seen on the Wii.
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More and faster RAM is not a direct correleation to texture resolution. That's a fixed hardware function (though you can scale lower if need be). Play Metroid Prime: Corruption and get close to a rock texture. Keep in mind that's also running at 60 fps unlike RE running at half that rate.
And for the record, the 3DS allocated 32 MB of that 128 MB for OS. So you have 96 3DS MBs against 93 Wii MBs. But again, RAM alone doesn't dictate texture resolution.
And you have to factor screen sizes and screen resolutions. You play Wii at 480 resolution on a TV screen of say 42". This creates a pixel density of 21 PPI. Very low. The 3DS has a pixel density of 133 PPI in 3D and 266 PPI with 3D off. That's very high. So textures will look sharper even though they aren't. Even 1080p display monitors at 42" only have a pixel density of 61 PPI. And don't forget the 3DS has to push a whole second screen at 133 PPI.
And as for lighting, play Silent Hill: Shattered Memories.
Play4Fun said: It has better shaders and more RAM, so it can do better looking games than Wii can. |
Please see above.
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*Reads above*
I still stand by my statement.
3DS is better than Wii in some areas and we will see games that look better than the best of Wii games through-out its' lifetime.
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http://www.3dsbuzz.com/nintendo-to-unlock-3dss-2nd-cpu/
"This second processor, previously dedicated to the 3DS’s operating system, would allow developers to utilize an additional 25% increase in power for their software. Along with this, Nintendo has supposedly found a more efficient way of processing the 3DS’s autostereoscopic 3D as well, resulting in a decreased strain upon the CPU. These two leaks, despite only being rumors, could present developers with that extra edge needed to create truly beautiful and immersing games. And for those developers who prefer downloadable titles to full-length games, it has also been rumored that Nintendo is increasing the maximum storage space for eShop titles from 16MB to 512MB—a rather welcomed move which could revive interest in the admittedly stagnant eShop.
So what do you think? Will developers take advantage of the rumored 2nd CPU? And will this increase in eShop storage space be utilized? Or will these new features be ignored like many of the 3DS’s other innovations?
If texture resolution, is in fact, a fixed hardware fuction then there is no way for use to tell just how high textures can scale on the 3DS. If the above rumor is true, then some of that 32MB of RAM should be free for use to developers. There is no way for use to tell either way, but regardless of that, I don't see why the 3DS can't produce on par and above what is seen on the Wii.
And yes, shadows are amazing in SH:SM. But again, I'm not seeing the lighting changes seen in RE:R when you enter two different rooms. There are more lighting sources in RE:R than what I seen in SH:SM.