Viper1 said:
More and faster RAM is not a direct correleation to texture resolution. That's a fixed hardware function (though you can scale lower if need be). Play Metroid Prime: Corruption and get close to a rock texture. Keep in mind that's also running at 60 fps unlike RE running at half that rate. And for the record, the 3DS allocated 32 MB of that 128 MB for OS. So you have 96 3DS MBs against 93 Wii MBs. But again, RAM alone doesn't dictate texture resolution. And you have to factor screen sizes and screen resolutions. You play Wii at 480 resolution on a TV screen of say 42". This creates a pixel density of 21 PPI. Very low. The 3DS has a pixel density of 133 PPI in 3D and 266 PPI with 3D off. That's very high. So textures will look sharper even though they aren't. Even 1080p display monitors at 42" only have a pixel density of 61 PPI. And don't forget the 3DS has to push a whole second screen at 133 PPI. And as for lighting, play Silent Hill: Shattered Memories.
Please see above.
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*Reads above*
I still stand by my statement.
3DS is better than Wii in some areas and we will see games that look better than the best of Wii games through-out its' lifetime.