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Whoa, sorry Zero but I don't think it works that way.  Even if Nintendo wasn't seriously underclocking and eliminated 3D altogether, it can't do what the Vita can, maybe some fancy graphics but not along with gameplay and the battery would drain out in less than an hour.  

Here is what 3DS is using "Two 266MHz ARM11 CPUs, with a 133MHz GPU, 4MBs of dedicated VRAM, 64MBs of RAM, and 1.5GBs of flash storage."

The Vita in comparison has four 800MHz-2000MHz ARM9 CPUs, with a 200MHz-400MHz, 128MBs of dedicated VRAM, 512MBs of RAM.

The 3DS might have ARM11's but its not utilizing them for power and it only has 2, a much better battery is needed to handle the power consumption, in fact the whole device might need new hardware to do that.

To reinforce the point, ARM11 is actually a couple generations behind the ARM Cortex-A9 (not ARM9) in the Vita.  There isn't a single hardware advantage for 3DS on this list (it does come with more storage, but that doesn't influence performance).