happydolphin said:
Good question, but the failure of the N64, or even the Gamecube go way beyond SW, even HW content, you should know that! The PS1/2 did not go the way of the Wii, yet sold a shton, so what happened there, was it the casuals that helped that happen? Also, the HD twins are now at almost 120M sold! Trad vs casual, really is that the question, or is that simply a new question? Trad has an intrinsic value, despite the failure of N64/Cube. |
There is truth behind that. Where the matter becomes tricky, however, is that people keep looking at what makes the PS1/PS2/HD Twins as successful as they are, and deriving the wrong answers. Nintendo is not immune from this, and neither, funnily enough, are Sony and Microsoft. There is certainly a way to capture the existing market while aggressively pushing boundaries outward, but people are trapped in a manner of thinking that the two sides exist as a dichotomy. Hence the Wii U, where the idea is that you need to out-complicate the HD Twins in order to gain an edge against them.
While there is a large market for the traditional experience, most companies seem to be viewing "traditional" too narrowly, which is where the problems come in.
Monster Hunter: pissing me off since 2010.