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happydolphin said:
Mr Khan said:
happydolphin said:
Mr Khan said:
 

No. I lived with the GameCube and was quite content at the time. However, i wish to see Nintendo succeed and i believe they will only get there by aggressively pushing the Wii U as an extension of the Wii, and not as a concession to everything that wasn't the Wii.

If the revolution went back to the drawing board, I don't see why the WiiU can't, and in the process, make a more faithful bridge to its traditional controls. If Wii bridged to S/NES via versatility, then WiiU bridges to N64/cube by the same effect, being a gen more relevant.

As an even stronger argument, what Wii failed to achieve with the classic controller, the WiiU achieves so much more elegantly, offering even double versatility as it bridges to both N64/Cube and S/NES.

MInd you I don't advocate scrapping the Wii, and WiiMote back compatibilty more than suits the need.

Stop and think about that for a second. Why would anyone want to bridge back to the N64/GameCube?

Good question, but the failure of the N64, or even the Gamecube go way beyond SW, even HW content, you should know that! The PS1/2 did not go the way of the Wii, yet sold a shton, so what happened there, was it the casuals that helped that happen? Also, the HD twins are now at almost 120M sold! Trad vs casual, really is that the question, or is that simply a new question? Trad has an intrinsic value, despite the failure of N64/Cube.

There is truth behind that. Where the matter becomes tricky, however, is that people keep looking at what makes the PS1/PS2/HD Twins as successful as they are, and deriving the wrong answers. Nintendo is not immune from this, and neither, funnily enough, are Sony and Microsoft. There is certainly a way to capture the existing market while aggressively pushing boundaries outward, but people are trapped in a manner of thinking that the two sides exist as a dichotomy. Hence the Wii U, where the idea is that you need to out-complicate the HD Twins in order to gain an edge against them.

While there is a large market for the traditional experience, most companies seem to be viewing "traditional" too narrowly, which is where the problems come in.



Monster Hunter: pissing me off since 2010.