As I understand it, you were basically telling me that I shouldn't use stuff that supports my argument, because you don't like it. If that's the case, then you are in outright denial mode.
|
Nope, it's because I knew you were going to say it, and it's totally based on HINDSIGHT. Nintendo had no idea at the time that a 3D Mario would not perform in similar trends to its 2D offerings. To them, they were making the next Mario, like SMW was to SMB3. Mull over that. Your whole 3D dimension argument holds on that broken thread.
Lastly, I will distinguish the PS1/PS2 direction from the N64/GC direction. I have to admit that for the most part I can't.
|
Yes you can, and you did. Intrinsically you can't, but historically you can. I understood your point. Since Nintendo worked off sequelitis, and since Sony was a new player in the game, Sony had something new to offer.
However! What you're doing is putting the focus on the wrong place. What propelled Sony into PS stardom was 3rd party backing, not 1st party offerings. Yes, GT and Crash obviously helped the system alot, but not much more tham Mario 64/OOT did, and on a much smaller userbase (the 64 feat is greater). In that sense, what PS1/PS2 did was follow exactly the NES/SNES formula. Offer interesting 1st party games, and rest on 3rd parties to propel the system.
The one difference between NES and PS1 is the fact that Nintendo targetted both the mainstream and the hobbyist while the PS1 mainly targeted the hobbyist (even with Crash). The mainstream with games like Duck Hunt and Tetris, the hobbyist with games like Super Mario Bros (an arcade game at the time), punch out and Zelda I/II.
So, since the PS1 and NES are apples to apples for the most part, then N64 to NES are also apples to apples, but what actually happened? 3rd parties rejected it. As of that moment, Nintendo broke off its tradition because it didn't have the lifeline to support it.
That's what actually happened.
Wii succeeded despite all this and had to fish in a new pond, like I said.
The only area in which I can agree with you here is that the Wii returned to target the mainstream. Yes, indeed, that was a return to a segment of the Nintendo tradition. But it isn't the full picture, you're missing the importance of hobbysits in the NES days, a lost piece for Nintendo's business, hence why your POV is incomplete.
Of course it looks upside down, I told you just that. Rather than stepping back and looking at the broader picture, people like you are trying to piece the puzzle together in the context that the Nintendo 64 and Gamecube cannot have failed on their own merits, but fell victim to the circumstances of their time.
1) The basic point here is that third parties didn't want to make games for a Nintendo system anymore, so both the Nintendo 64 and Wii had to rely almost exclusively on first party software. The Gamecube got the most quality third party support out of these three systems, but oddly enough it sold the least units. How is that possible?
2) So the kiddy image counts as excuse for why the N64 and GC failed, but it suddenly doesn't matter anymore for the Wii? How is that possible?
3) Yet the Wii wasn't harmed by it. How is that possible?
4) What does it matter whether the majority of topselling third party games was Japanese or Western? The only point is that Nintendo consoles didn't have those games.
5) This supports my point. What is going on here?
6) The Wii would have succeeded regardless of the PS3 failure, because Sony had nothing to offer in response to the Wii (well, they had the Sixaxis, hahaha). Neither had Microsoft. You see, it doesn't matter what Sony and Microsoft do/did. Nintendo failed with the Nintendo 64 and Gamecube due to their own incompetence.
7) Nintendo's tradition is defined by the NES, because it was their first console. The same goes for Sony and the PS1 and Microsoft and the Xbox, respectively. And yes, that leads to apples and oranges when you compare these traditions to one another. Only when you pit Sony and Microsoft against each other, then you are looking at an apples to apples comparison.
The destruction of the original values includes the lack of accessibility due to a monster controller and complete retooling of established series to make them work in a 3D space. Furthermore, Nintendo stopped making simple sports games (which were very popular on the NES) and just about everything became franchise-based. No new impulses and traditional games becoming virtually non-existent, because they changed into something else with the step into the third dimension. I have to mention Super Mario Bros. and Super Mario 64 as the prime example here, because Nintendo stopped to continue their biggest series.
Lastly, I will distinguish the PS1/PS2 direction from the N64/GC direction. I have to admit that for the most part I can't. And that right there was the problem with Nintendo's fifth and sixth generation consoles. They did let Sony define the rules of the game and played along. Sega did the same thing and thus is largely guilty of the very same mistakes as Nintendo. Sega stopped continuing their biggest series too (Sonic the Hedgehog). The main difference is that Sega's businessmen were idiots and decided to opt for Sony's razor and blades model which ultimately forced the company out of the hardware business. And of course it didn't help either that Sega's first party was notably weaker than Nintendo's. A deadly combination.
|
Point by point, I'll try again:
1) Cube support was offered to Nintendo by 3ps at a time when Sony had an iron grip on them and on the market. The effort was futile, and much too late. As I said the harm was already done (apologies for the gloom).
2) It is possible, because you need to open your eyes, I'll try to explain. When Sega, then Sony portrayed Nintendo as kiddy, what happened is that Nintendo lost alot of consumer confidence from what was the most important segment, mediatically speaking, of the industry. And media drives sales. In other words, during the N64 days, Nintendo got booted out of the general trad segment (a pity) and was relegated to nintendo trad and any other untapped market. When the Wii came out, a change of image was put in place and Nintendo caters to untapped markets: females, elderly. The kiddy image is not alien to those targets, so it was compatible. No issues there.
3) What I mean is that the negative effect of cartridges came at a crucial time in video game history. Fixing that later was a good thing, but it was too little too late. It's only one peg in a much larger scheme of Nintendo resentment.
4) It matters, because those games were exclusive to Sony, and it took much more to make those games multi-plat than it did for western offerings, which were already going multi-plat since the N64 days. Hence the prestige of said games. The only thing that withheld Nintendo from that easy win this time around was graphical disparity (too bad), or some abominable marketing fail (hypothetical).
5) The tie ratio is high, but it doesn't negate piracy. People used to have hundreds of games on 1 console. This made people much more ready to buy a PS (system), and a few most-wanted games. It made the system much more appealing for many a buyer.
6) I see what you're saying. For example, had the Wii released during the PS2 era, things may have been a little different. Even then, I doubt people would have bought it... The PS2 was deadly popular, time travel would be really nice here. If people called Wii a gimmick this gen, while the PS3 was a 600$ fail, imagine against a 400$ PS2!