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Mr Khan said:

There is truth behind that. Where the matter becomes tricky, however, is that people keep looking at what makes the PS1/PS2/HD Twins as successful as they are, and deriving the wrong answers. Nintendo is not immune from this, and neither, funnily enough, are Sony and Microsoft. There is certainly a way to capture the existing market while aggressively pushing boundaries outward, but people are trapped in a manner of thinking that the two sides exist as a dichotomy. Hence the Wii U, where the idea is that you need to out-complicate the HD Twins in order to gain an edge against them.

While there is a large market for the traditional experience, most companies seem to be viewing "traditional" too narrowly, which is where the problems come in.

I completely agree with you. They are not mutually exclusive. As a manufacturer intent on being #1, both need to be fully satisfied.  As much as the WiiU controller secures that base via trad controls, as much as it extends above and beyond by acting as a trad/tablet hybrid, leading to various forms of play on one single controller device (rather than 2, which there would lead to confusion and diluted identity).  Then, to also ride the Wii wave, keeping the Wiimote backwards compatible is a stroke of genius, since people won't have to re-purchase the Wiimotes (which would lead to possibly segemented audiences), but would likely have them from their prior purchase of the brand (90M+ sold in total). A bundled wiimote would definitely help to banish any doubt at securing the userbase and 3rd party support, especially given the fact that it is now aged hardware that is probably very cheap to make. Boo at lost margin, but it's worth the risk reduction. ;)