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Forums - Sony - Final Fantasy 13-2 demonstrates some silly trends in RPGs nowadays

Euphoria14 said:
ishiki said:
Euphoria14 said:
Ajescent said:
The complicated battle system is what made me tolerate FF13 and be willing to play ff13-2 because old RPG battle systems ended up with you pressing X to attack and win...this time around you actually have to think

Doesn't sound much different from XIII actually, except that in the other games you actually didn't spend most of the game spamming the "Auto Attack" option.


Why must you use that button, you can switch default command to ablility. It's too prevalent in the menu, when you switch to abiliities in the options they should take that button away. You don't necessarily use auto-aim (atleast auto aim) etc which essentially is it's equivelent.

I don't care for the speed of the battle system and don't like the feeling I get when playing it without the auto-battle. When playing FFXIII I tried to do everything manually and I felt like I had to rush my decisions. I don't like that feeling.

While I am still going to get FFXIII-2 (As I have done with every single FF), I still would have preferred the slower paced action ala FFI-X, where I could take my time during battle and nothing ever felt rushed.

I guess this is where you and I differ because that was the only thing I liked about 13 and the fact it seems much crazier in 13-2 (now that you can change leaders mid battle) keeps you entirely on your toes at all times. I refused to use "auto battle" and when I accidentally click on it, I always make sure to cancel the action and enter it myself even if my attack is the same as the one suggested by auto just on principal.



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

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Ajescent said:
Euphoria14 said:
ishiki said:
Euphoria14 said:
Ajescent said:
The complicated battle system is what made me tolerate FF13 and be willing to play ff13-2 because old RPG battle systems ended up with you pressing X to attack and win...this time around you actually have to think

Doesn't sound much different from XIII actually, except that in the other games you actually didn't spend most of the game spamming the "Auto Attack" option.


Why must you use that button, you can switch default command to ablility. It's too prevalent in the menu, when you switch to abiliities in the options they should take that button away. You don't necessarily use auto-aim (atleast auto aim) etc which essentially is it's equivelent.

I don't care for the speed of the battle system and don't like the feeling I get when playing it without the auto-battle. When playing FFXIII I tried to do everything manually and I felt like I had to rush my decisions. I don't like that feeling.

While I am still going to get FFXIII-2 (As I have done with every single FF), I still would have preferred the slower paced action ala FFI-X, where I could take my time during battle and nothing ever felt rushed.

I guess this is where you and I differ because that was the only thing I liked about 13 and the fact it seems much crazier in 13-2 (now that you can change leaders mid battle) keeps you entirely on your toes at all times. I refused to use "auto battle" and when I accidentally click on it, I always make sure to cancel the action and enter it myself even if my attack is the same as the one suggested by auto just on principal.

he answered this to me! above! :D



Acevil said:
lestatdark said:
Jumpin said:
lestatdark said:
Acevil said:
lestatdark said:

But seriously, I agree with you. There has been so much BS thrown around in the FFVII compilation, that FFVII would no longer be the same game (story and gameplay wise). As for the changes in gameplay, coming from S-E I can expect anything from them, but if they (theoretically speaking) ever made a FFVII remake, one of the few things they shouldn't dare to touch has to be the Materia system. If they did, well then F' em >_>.

I have feeling they would provide a twist to the Materia system, like fusion or something! :P

Again, F' em XD.

They could make the exact same game again in HD, with the exact same story and the characters playing it out exactly the same, with the same battle system and whatnot...If they mess with the Materia system, I won't touch the game even with a 10m long pole


I agree. I really hate how fans say "Remake FF7" and somehow Square hears "Remake FF7 with an art style like Advent Children, and with environments/cameras based on FF13"

I would MUCH rather have something similar to the actual game of FF7, except graphics tightened up while retaining their original style (give Cloud eyes, hands, and such, but keep him an FF7 style character and not an Advent Children character), and with other annoyances, such as load times, eliminated.

Oh I agree, though what Acevil posted is on par of what would really happen if they ever remade FF7, S-E will instantly go into BS mode adding and changing things to keep on par with the entire FFVII compilation changes. 

I would prefer if they did as you say myself, FFVII doesn't need much changes other than the graphical primming (even for a PS1 game, the graphics were terrible) and some minor technical nuisances (adding orchestrated OST would also be on top of my list, not that MIDI BS that is still on the PSN re-release >_>).

@The Fury - The DS remakes weren't only graphical enhancements, they also added some structural changes to the gameplay as well. FFIII didn't change much, but they added something akin to a Job system on FFIV that didn't really suit the game and the overall battle style was changed to act as a much faster paced ATB system (akin to the late PS1 FFs, such as FFIX). Not that I minded those changes, it just didn't felt right on the spirit of FFIV. Oh, and they upped the difficulty significantly on both games.

I didn't know that about Final Fantasy IV, I thought it was like Final Fantasy III where almost nothing was changed, just a reskin almost. 

Well, it's not an entire job system per se, not like the one you have on FFIII and FFV at least. You can train any of your characters in various skills and then add them to a slot, so in theory you can end up with insane combinations like Cecil or Kain having the ability to use Focus (Double Damage) or Palom and Porom having access to Doublecast, which essentialy would make the entire game cheap as hell, had they not upped the difficulty. 

@The Fury - You're welcome



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ishiki said:
Ajescent said:
Euphoria14 said:
ishiki said:
Euphoria14 said:
Ajescent said:
The complicated battle system is what made me tolerate FF13 and be willing to play ff13-2 because old RPG battle systems ended up with you pressing X to attack and win...this time around you actually have to think

Doesn't sound much different from XIII actually, except that in the other games you actually didn't spend most of the game spamming the "Auto Attack" option.


Why must you use that button, you can switch default command to ablility. It's too prevalent in the menu, when you switch to abiliities in the options they should take that button away. You don't necessarily use auto-aim (atleast auto aim) etc which essentially is it's equivelent.

I don't care for the speed of the battle system and don't like the feeling I get when playing it without the auto-battle. When playing FFXIII I tried to do everything manually and I felt like I had to rush my decisions. I don't like that feeling.

While I am still going to get FFXIII-2 (As I have done with every single FF), I still would have preferred the slower paced action ala FFI-X, where I could take my time during battle and nothing ever felt rushed.

I guess this is where you and I differ because that was the only thing I liked about 13 and the fact it seems much crazier in 13-2 (now that you can change leaders mid battle) keeps you entirely on your toes at all times. I refused to use "auto battle" and when I accidentally click on it, I always make sure to cancel the action and enter it myself even if my attack is the same as the one suggested by auto just on principal.

he answered this to me! above! :D

I know, I was just adding my 2 cents' worth



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

Rob-Ot said:

I agree with badgenome.

Who else came across this response in Live Trigger (when Noel asks what relationship does Snow have with Serah)

http://www.youtube.com/watch?v=ywMHnJJ-KpM&feature=related

I just couldn't believe the dev put that kind of a response in, but at the end of the day thats why even though the story of XIII-2 is crap I liked it more than XIII's, it makes fun of itself and can be funny/parodical at times.

Some other live trigger responses made me laugh a lot too especially Mog's, "I like serah more than Noel, kupo" & then in Bresha again I think Mog asks someone for money or something and they refuse and he says something like "humans are evil, kupo"

If only Mog didn't have that annoying voice, I would've found him more adorable.


*Jaw drops*

Now I know I choose the wrong answer when I picked "He's my hero."  Makes me wonder what else I may have missed!  --and just like you guys, I got the "I like Serah more than Noel" response.  I felt like punching Mog because I really wanted some incite, there.



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Number 2 and 3 are valid points, however I love the battle system.



ishiki said:
Euphoria14 said:
ishiki said:
Euphoria14 said:
Ajescent said:
The complicated battle system is what made me tolerate FF13 and be willing to play ff13-2 because old RPG battle systems ended up with you pressing X to attack and win...this time around you actually have to think

Doesn't sound much different from XIII actually, except that in the other games you actually didn't spend most of the game spamming the "Auto Attack" option.


Why must you use that button, you can switch default command to ablility. It's too prevalent in the menu, when you switch to abiliities in the options they should take that button away. You don't necessarily use auto-aim (atleast auto aim) etc which essentially is it's equivelent.

I don't care for the speed of the battle system and don't like the feeling I get when playing it without the auto-battle. When playing FFXIII I tried to do everything manually and I felt like I had to rush my decisions. I don't like that feeling.

While I am still going to get FFXIII-2 (As I have done with every single FF), I still would have preferred the slower paced action ala FFI-X, where I could take my time during battle and nothing ever felt rushed.

Hmm, I see that's understandable. maybe they should have put a "wait" in atb's like in older FF's .

Yeah, I would have liked to have a choice.



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