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Acevil said:
lestatdark said:
Jumpin said:
lestatdark said:
Acevil said:
lestatdark said:

But seriously, I agree with you. There has been so much BS thrown around in the FFVII compilation, that FFVII would no longer be the same game (story and gameplay wise). As for the changes in gameplay, coming from S-E I can expect anything from them, but if they (theoretically speaking) ever made a FFVII remake, one of the few things they shouldn't dare to touch has to be the Materia system. If they did, well then F' em >_>.

I have feeling they would provide a twist to the Materia system, like fusion or something! :P

Again, F' em XD.

They could make the exact same game again in HD, with the exact same story and the characters playing it out exactly the same, with the same battle system and whatnot...If they mess with the Materia system, I won't touch the game even with a 10m long pole


I agree. I really hate how fans say "Remake FF7" and somehow Square hears "Remake FF7 with an art style like Advent Children, and with environments/cameras based on FF13"

I would MUCH rather have something similar to the actual game of FF7, except graphics tightened up while retaining their original style (give Cloud eyes, hands, and such, but keep him an FF7 style character and not an Advent Children character), and with other annoyances, such as load times, eliminated.

Oh I agree, though what Acevil posted is on par of what would really happen if they ever remade FF7, S-E will instantly go into BS mode adding and changing things to keep on par with the entire FFVII compilation changes. 

I would prefer if they did as you say myself, FFVII doesn't need much changes other than the graphical primming (even for a PS1 game, the graphics were terrible) and some minor technical nuisances (adding orchestrated OST would also be on top of my list, not that MIDI BS that is still on the PSN re-release >_>).

@The Fury - The DS remakes weren't only graphical enhancements, they also added some structural changes to the gameplay as well. FFIII didn't change much, but they added something akin to a Job system on FFIV that didn't really suit the game and the overall battle style was changed to act as a much faster paced ATB system (akin to the late PS1 FFs, such as FFIX). Not that I minded those changes, it just didn't felt right on the spirit of FFIV. Oh, and they upped the difficulty significantly on both games.

I didn't know that about Final Fantasy IV, I thought it was like Final Fantasy III where almost nothing was changed, just a reskin almost. 

Well, it's not an entire job system per se, not like the one you have on FFIII and FFV at least. You can train any of your characters in various skills and then add them to a slot, so in theory you can end up with insane combinations like Cecil or Kain having the ability to use Focus (Double Damage) or Palom and Porom having access to Doublecast, which essentialy would make the entire game cheap as hell, had they not upped the difficulty. 

@The Fury - You're welcome



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