I actually like the battle system in FF13 and FF13-2. It feels good to take a creature, name it, and teach it all kinds of moves. I was a little pissed about the lack of a third character, but now, I don't really mind at all.
As for your other two points, I totally agree. I don't even know where the QTE's came in. I don't know of any WRPG's that use them. Mostly action games, from what I've played. They feel out of place, here. The first time I saw a QTE was in Shenmue for the Dreamcast. I thought they were pretty cool and innovative, then. If we only knew what was to come....
Worst of all are those conversation choices. There is no logical reason why we can't receive more than one answer to a specific question. Like you said, it only makes you feel like you're missing something. And I have yet to get a good answer from one of those situations. For example:
*Sees a time gate. Wants to know more about it.*
Choice 1: Were these created by man?
Choice 2: How does this work?
Choice 3: How long have these things been here?
Choice 4: Does this dress make me look fat?
*Chooses choice #1*
Serah: "So, I was just wondering....were these things created by people? They look too complex to occur naturally."
Noel: "Oh, I don't know."
Me: "Why the fuck was I even given the option to choose!?"