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Forums - Nintendo Discussion - Can Nintendo get Grand Theft Auto V?

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Chances of GTA V coming to the Wii U at the same time as PS3 and 360?

100% 93 33.33%
 
50% 108 38.71%
 
25% 77 27.60%
 
Total:278
Chrizum said:
HappySqurriel said:
Chrizum said:
I'm surprised by the reactions. I'm pretty sure the chance is 0% that GTAV is releasing on WiiU at all, ever.


Why?

Videogame development costs are at a level where the cost of porting a game and implementing tablet-controller specific features is tiny relative to the total budget of the game, and most companies are not going to ignore a platform that could provide millions of sales unless it is impossible to produce the game for that platform.

While I think there is a good chance that it might not be released for the Wii U simply because it might be launched too early in the Wii U's life, if it is released late enough I don't see why Rockstar would not release it for the Wii U.

The same can be said about a myriad of titles on the HD consoles, or better yet, titles that were on PS2/Xbox but were "somehow" omitted from the GameCube.

It should be clear by now that no western publisher is ever going to support a Nintendo home console.

The Gamecube was a different beast altogether ...

With the PS2 launching a year earlier, gaining a substantial lead, and seeing dramatically higher yearly sales than the much smaller development costs of previous generation titles could easily be covered by exclusively supporting the PS2. Unlike Microsoft, who spent millions buying support from third party publishers, Nintendo could not justify losing billions of dollars a year to try to gain third party support.

We're in a much different market (if you hadn't noticed) than we were a decade ago. Realistically, no one expects Nintendo to stop being a hardware manufacturer a generation from now; but a lot of third party publishers are facing bankruptcy over that time frame. I don't think you'll see many developers able to justify not spending the $1 Million in porting costs to get $20+ Million in profits to bring their games to the Wii U.



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RolStoppable said:
HappySqurriel said:

The Gamecube was a different beast altogether ...

With the PS2 launching a year earlier, gaining a substantial lead, and seeing dramatically higher yearly sales than the much smaller development costs of previous generation titles could easily be covered by exclusively supporting the PS2. Unlike Microsoft, who spent millions buying support from third party publishers, Nintendo could not justify losing billions of dollars a year to try to gain third party support.

We're in a much different market (if you hadn't noticed) than we were a decade ago. Realistically, no one expects Nintendo to stop being a hardware manufacturer a generation from now; but a lot of third party publishers are facing bankruptcy over that time frame. I don't think you'll see many developers able to justify not spending the $1 Million in porting costs to get $20+ Million in profits to bring their games to the Wii U.

Are you sure?

The tried and tested "Only Nintendo games sell on Nintendo systems" excuse seems to work universally.

I have no doubts we will continue to hear it, even as 90% or more of games are released on the Wii U and sell (nearly) as well on a Nintendo system as they sell on Sony or Microsoft's systems.



HappySqurriel said:
RolStoppable said:
HappySqurriel said:

The Gamecube was a different beast altogether ...

With the PS2 launching a year earlier, gaining a substantial lead, and seeing dramatically higher yearly sales than the much smaller development costs of previous generation titles could easily be covered by exclusively supporting the PS2. Unlike Microsoft, who spent millions buying support from third party publishers, Nintendo could not justify losing billions of dollars a year to try to gain third party support.

We're in a much different market (if you hadn't noticed) than we were a decade ago. Realistically, no one expects Nintendo to stop being a hardware manufacturer a generation from now; but a lot of third party publishers are facing bankruptcy over that time frame. I don't think you'll see many developers able to justify not spending the $1 Million in porting costs to get $20+ Million in profits to bring their games to the Wii U.

Are you sure?

The tried and tested "Only Nintendo games sell on Nintendo systems" excuse seems to work universally.

I have no doubts we will continue to hear it, even as 90% or more of games are released on the Wii U and sell (nearly) as well on a Nintendo system as they sell on Sony or Microsoft's systems.

The Wii U hasn't even come out yet and you believe that 3rd party titles will sell well on it? I hope your comment is true! I want the Wii U to be as successful as possible. 

With the statement that Rol said, people will always say that. Even if you have evidence to say otherwise.



RolStoppable said:
NintendoPie said:
HappySqurriel said:

I have no doubts we will continue to hear it, even as 90% or more of games are released on the Wii U and sell (nearly) as well on a Nintendo system as they sell on Sony or Microsoft's systems.

The Wii U hasn't even come out yet and you believe that 3rd party titles will sell well on it? I hope your comment is true! I want the Wii U to be as successful as possible. 

With the statement that Rol said, people will always say that. Even if you have evidence to say otherwise.

Third party games have always sold well on Nintendo systems. I can think of hardly any outliers when looked at by the metric "you get out what you put in".

Very true. A lot of 3rd party games that have been put on Nintendo Consoles recently have not been the best work, at all. Certain games deserve the sales certain games do not. 



Vertigo-X said:
milkyjoe said:
ryuzaki57 said:
You forgot the 0,000000000001% probability (because the zero risk doesn't exist, I'm afraid). No seriously the question is : can you expect there will be any audience for GTAV on WiiU? Just to remind you that Crystal Dynamics excluded a WiiU Tomb Raider although Underworld was ported to Wii (because they thought there could be a market). This is not about power, it's about the audience you address to.

Who knows what demographic you can expect on the Wii U? These things don't always stay consistent from generation to generation. For example, the PS2 was the console of the masses as well as gamers, and yet the PS3 is nowhere close to having the same wide demographic today. The only thing for certain is that Nintendo fans will buy it. We'll have to wait and see who else does, and that would be shaped on games like this turning up or not.

The good games have to be there for the audience to be there, as well.

I suppose it's the chicken and the egg situation; some devs will be scared because they put bad games on Wii and when they didn't sell well, they blamed it on the console and its audience. It's my opinion that Wii could have attracted a more core audience if the good third party games were there. But the truth is those games went to the 360 and PS3 early on and so did the audiences.

Precisely! The masses shifted from Playstation to Wii because Wii had better to offer. And if you have to wait for the market study of how the WiiU public is constituted GTAV will have released for some time. 



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If the early reports of ease of porting are true they'd be daft not to. Even if they didn't make a dime they'd know whether the audience is there or not for future titles. I suspect it would get enough interest to at least cover port costs so if I was RS I'd figure "why not" and give it a go.

If I was Nintendo I'd seriously consider a little incentive to encourage RS to do so as well - if they want a share of the PS3/360 demographic they have to get titles like this and they have to make them sell.

The PS2 showed you can have a single console catering to vastly different demographics, from people just playing Singstar and using dance mats to those playing GTA and mature rated games and everything in-between - that's what no console have achieved this gen so far and a keep requirement for any chance to dominate at all.



Try to be reasonable... its easier than you think...

NintendoPie said:
HappySqurriel said:
RolStoppable said:
HappySqurriel said:

The Gamecube was a different beast altogether ...

With the PS2 launching a year earlier, gaining a substantial lead, and seeing dramatically higher yearly sales than the much smaller development costs of previous generation titles could easily be covered by exclusively supporting the PS2. Unlike Microsoft, who spent millions buying support from third party publishers, Nintendo could not justify losing billions of dollars a year to try to gain third party support.

We're in a much different market (if you hadn't noticed) than we were a decade ago. Realistically, no one expects Nintendo to stop being a hardware manufacturer a generation from now; but a lot of third party publishers are facing bankruptcy over that time frame. I don't think you'll see many developers able to justify not spending the $1 Million in porting costs to get $20+ Million in profits to bring their games to the Wii U.

Are you sure?

The tried and tested "Only Nintendo games sell on Nintendo systems" excuse seems to work universally.

I have no doubts we will continue to hear it, even as 90% or more of games are released on the Wii U and sell (nearly) as well on a Nintendo system as they sell on Sony or Microsoft's systems.

The Wii U hasn't even come out yet and you believe that 3rd party titles will sell well on it? I hope your comment is true! I want the Wii U to be as successful as possible. 

With the statement that Rol said, people will always say that. Even if you have evidence to say otherwise.


Game sales are (mostly) driven by multiple factors:

  1. How well known the IP is
  2. How well known/respected the team developing the game is
  3. Whether the content of the game has mass appeal
  4. How good the game is
  5. How well marketed the game is

While games can still sell very well without one or two of those factors, many of the games people claim "didn't sell well" on the Wii (at best) only had one or two of those factors going for it.

A game like GTA 5, because it is a very well known IP with a well respected developer, the game has proven mass appeal, and will (most likely) be one of the highest quality and best marketed games of the year, it will sell well on any platform it is released on.



But it all comes down to whom is buying WiiU! If it's only families that's buying it, why release GTA5 on it? Rockstar wouldn't do it cuz noone would get it... It's all about the demogrphics



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

oniyide said:
DanneSandin said:
oniyide said:
DanneSandin said:
oniyide said:
DanneSandin said:
RolStoppable said:
DanneSandin said:
ryuzaki57 said:
You forgot the 0,000000000001% probability (because the zero risk doesn't exist, I'm afraid). No seriously the question is : can you expect there will be any audience for GTAV on WiiU? Just to remind you that Crystal Dynamics excluded a WiiU Tomb Raider although Underworld was ported to Wii (because they thought there could be a market). This is not about power, it's about the audience you address to.

This is a very valid point! Take heed!

Yup, there is not much of an audience for bad and watered down ports on Nintendo platforms. Although I do think that this topic is about an equal version of GTA V on the Wii U, so his post completely misses the point.


But I guess Wii U SHOULD be a place for watered down ports - just like the PS360! Except for graphics, the Wii suffered from a lack of 3rd party support, so to get GTAV would be a big boost for the Wii U. But it's like you said; it has to be equal to the other versions - or better

Lets put aside our Ninty love and think. @bolded, makes no sense, for the forseeable future the 360 will still be the lead platform they develop for so it wont have watered down ports. They wont be ports at all. Now when PS4 720 come along im sure Wii U will become lead platform


The thing with Wii U as a lead platform for development is the tablet-like controller. You can throw all the maps and inventories and what-have-you on there, but that is just not possible (as far as we know) on the PS720. The U could actually suffer for having a different controller in that aspect...

I disagree, those features are easy enough to implement, that it wont really put devs out of the way, and Sony has their own tablets and Vita and I wouldnt be surprised if they implement one or both of those for PS3 like Wii U's tablet. So that would give devs an even bigger reason to not freak out


Even if PS3 got Vita, why would WiiU be the lead plat? It'll definetly hold its ground against PS360 for sure, but when the PS720 comes? I think they'll be more powerful (how much? I don't know, but they will be) and why have the WiiU as the lead then? Wouldn't it be easier to develop the games for one of the PS4 or Xbox720 and then "down grade" them for the WiiU port??

No it wouldnt, otherwise we would have seen alot more "core" games for Wii  that was on PS360. Its much harder to downgrade than it is to upgrade, and the weaker the system that is being downgraded is the worse the resuly will be. Just look at Wii's library. I say Wii U could be the lead platform, for the same reasosn PS2 was the lead platform for most games. It might be cheaper to work with, it will have been out already before the comp and most importantly, like PS2 it will be the weakest but it wont be that weak that it cant run PS4/720. We'll be looking at a PS2/GC/Xbox thing again. UNLESS SONY/MS pull another PS360 and have a massive hardware leap, but considering how much that cost them, i seriously doubt they will do it.


Ok, I didn't know that :P but I see ur point!



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

DanneSandin said:
But it all comes down to whom is buying WiiU! If it's only families that's buying it, why release GTA5 on it? Rockstar wouldn't do it cuz noone would get it... It's all about the demogrphics

Because families never include boys/men between the ages of 13 and 40?