Chrizum said:
The same can be said about a myriad of titles on the HD consoles, or better yet, titles that were on PS2/Xbox but were "somehow" omitted from the GameCube. |
The Gamecube was a different beast altogether ...
With the PS2 launching a year earlier, gaining a substantial lead, and seeing dramatically higher yearly sales than the much smaller development costs of previous generation titles could easily be covered by exclusively supporting the PS2. Unlike Microsoft, who spent millions buying support from third party publishers, Nintendo could not justify losing billions of dollars a year to try to gain third party support.
We're in a much different market (if you hadn't noticed) than we were a decade ago. Realistically, no one expects Nintendo to stop being a hardware manufacturer a generation from now; but a lot of third party publishers are facing bankruptcy over that time frame. I don't think you'll see many developers able to justify not spending the $1 Million in porting costs to get $20+ Million in profits to bring their games to the Wii U.