happydolphin said:
@bold. I'm really glad we agree. @italics. I want to know more about that. How can you be sure? And hasn't N changed that in prep for Wii U? By now Eidos should've been contacted afaik. Let me know if you have links about this. @dev-kits. I'm not saying they had them to start, but the Wii U is less than 12 months incoming. By the time of the interview (Jan 2012), dev kits should have been in. The future porting of a game does not require sdks to be there at time of inception. To mention the unique capabilities of the Wii U within this context (late sdks, time of interview) is normally 0% relevant to the porting of a game, since the Wii U also supports standard controls. This means one of a few things: 1) They haven't put much thought into it. 2) Their business dictates that when they make or port a game for Wii U, they need to make use of its unique controls. This is a huge misconception that is probably due to poor 3rd party communication by Nintendo, or due to poor understanding of Nintendo's platform by 3rd parties. 3) They truly don't want to make games on Nintendo's platform, not even port one, especially not their flagships. On the flipside, had they received 720 sdks within the final stages of a game, you can be sure they would have at least mentioned some kind of future port. I think our common understanding in @bold could well explain this. After so many years, and much money on Nintendo's part, it's sad to even think that. I for one want to know what is REALLY going on behind the scenes between Nintendo and 3rd parties...
Thanks for this. |
MS has been moneyhatting since the gen started. GTA, timed exclusives, thats what working with 3rd party means, SONY has done that to a lesser extent as well and it helps that games are easily ported between PS360. Ninty didnt do any of those things and you cant port games easily from PS360 to WII, hell sometimes you cant even port at all (Just Cause2, Fallout, ElderScrolls, etc.) Thats two against Ninty right there, and you cant really fault third parties for that.
the dev-kits, no one but them for sure knows when they got them or even if they got them. And i think we are forgetting the gorilla in the room, that is Square Enix, lets not forget Eidos works for THEM. For all we know, SE did get dev kits, but they are witholding them, because they want Eidos to be on time and finish what they started. Hell, im willing to bet that Eidos does not have that much decisions to make when it comes to this as is to be believed.
Your 2nd interests me, lets be real, you cannot release a late port of a game with NO added features, its not a good look. That crap only flys for small DL games. Look at the past late ports. Bioshock PS3, extra missions. ME2 PS3 all DLC added, hell even GE Reloaded got a whole nother mode and update multiplayer. Bully Wii/360 more missions. People arent going to buy a late port of a game with no added features, they are going to wonder why it was not released with the original one. TR is worst off, as it will release to a huge PS360 install base versus the relatively much smaller Wii U one with no added features?? yes, that doesnt mean using the unique controls, but lets be real, most people are interested in Wii U for its contoller, just like Wii before it.
3rd point, not buying it, as I have said before they are under SE heels so we dont know what policies they have for something like this and your flagship statement is completly wrong. There have been two games realeased on Wii in the TR series. Anniversary and Underworld, there have been no new games released in the TR series since Underworld. I still believe there will be a port, but they probably havent even started work on it, or will not start work until the game is actually finished. We still havent gotten a real reveal on Wii U and no one knows the price hell no one even knows when the release month is. Its just all too early, if we never see a TR port on Wii U, it will be because the game sucked or flopped. Either way ill eat crow and you can say I was wrong.







