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Forums - Microsoft - Microsoft is investing in their first party studios like never before.

VGKing said:
Well most of those new studios are working on unannounced games. Its unlikely they'll be releasing any games on the 360. They're probably gearing up for the Xbox 720 launch. Which brings the question, how long till Xbox 720? Microsofts 1st party lineup is already really barren.(just take a look at this years releases, only 1 AAA first party game) Next year will be even worse.

3rd party support is basically the same as PS3.

Why is the Xbox 360 having such an amazing year sales-wise when their exclusives are far in between?
People could buy a PS3 and get the same exact experience.

its pretty obvious why the 360 is outselling the ps3 in America actually. Most ps3 exclusives are relatively no name, very little hype titles, outside gaming websites of course. Why should an average gamer care that the ps3 has 10 exclusives coming out this year when even if they bought a ps3 they would have only bought call of duty, skyrim, battlefield and madden. The average customer doesn't care about infamous, killzone, resistance, socom, littlebigplanet, ratched and clank, etc. 

The only big exclusives on the ps3 that the average person in the United States is interested in are uncharted, god of war, and metal gear solid. Americans are far more interested in Gears of War and Halo, and equally interested in Left 4 Dead and Fable, so they buy a 360 instead. The 360 also had the benefit of having an install base lead in a heavily online influenced generation. People want to play with their friends and so buy an xbox. 

Sony's countless exclusives are relatively pointless since even most ps3 owners simply don't buy them. They need to focus more on having a few must have titles to gain some ground in the United States. In Europe of course where halo and gears aren't so big, the ps3 isn't having issues.



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Just because a team took a while to make a game, doesn't mean it'll take them an equal, or even more than average, amount of time to release a sequel. Sucker Punch & InFamous > InFamous 2 represents this well.



I wonder what would be more expensive for Remedy/Microsoft. Pay a small team for a long time to make a AAA game or to pay a large team over a shorter amount of time.


OT: I wander what MGS Vancouver is going to produce.



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

Look Alan Wake could not be made by a team of 60 from the ground up in 2 years. Just like Uncharted 3 couldn't be done, or Mario or Halo or Forza or Gears. In fact the big games all take teams of over 100 often up to 400 over a year to make. Even games like MW3 which recycle old NPC's, Buildings and material from the older games still took a massive team.

A team of 60 can make a good game, a great casual game like Kinect sports no problem. But a big budget block buster is out of the question unless they re-use existing technology completely and have a direction pre-determined which they do not sway from. Even if the developer doesn't scrap anything using the graphics engine without alteration and does the project as fast as possible. A team of 60 would still be very hard pressed to create a quality title.



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

TadpoleJackson said:


Look at how much the game changed though. They probably spent way too much time going towards the openworldness. And being such a small developer it took way too long for them to rebound.

About the sequel. How am I proven wrong? 40-60 is an increase of 50% so if they stick with than we have to move the timelimit up to 3 years. You also have to look at the fact that they were making DLC for awhile. Also they have an announcement set for Dec 10 of this year for their newest game. 

 

Edit: And they still have 6 more months till Alan Wake's 2 year birthday. 

I can't put together a coherent argument this late T_T

Edit 2: Seece's post is so much better 

I think we should just ignore him, he only wants to agree with his opinion and you can state whatever logic you like but he aint interested

OT: MS have said they want fresh new IP and a new blockbuster franchise on par with Halo and Gears. Maybe that's the Victoria studio? A team of 60 should be able to kickstart a big BB franchise by 2014.



 

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Joelcool7 said:

Look Alan Wake could not be made by a team of 60 from the ground up in 2 years. Just like Uncharted 3 couldn't be done, or Mario or Halo or Forza or Gears. In fact the big games all take teams of over 100 often up to 400 over a year to make. Even games like MW3 which recycle old NPC's, Buildings and material from the older games still took a massive team.

A team of 60 can make a good game, a great casual game like Kinect sports no problem. But a big budget block buster is out of the question unless they re-use existing technology completely and have a direction pre-determined which they do not sway from. Even if the developer doesn't scrap anything using the graphics engine without alteration and does the project as fast as possible. A team of 60 would still be very hard pressed to create a quality title.



You mind explaining how Sucker Punch (at team of about 75) managed to develop a high-quality, open-world game in about two years.

For clarification that Sucker Punch has 75 employees, find any article regarding Sony's acquisition of the team. Here's one article:
http://blog.seattlepi.com/microsoft/2011/08/02/sony-buys-bellevues-sucker-punch-video-game-studio/

ThePS3News said:
Bristow9091 said:
Basically, you named shovelware, unannounced games, and Halo 4 in that... there's nothing great about anything you've put there so far, you've even listed dev teams that haven't even STARTED making a game yet...

Sorry if I sound like a troll or anything, since I'm really not trying to be, but in my opinion, Microsoft have the worst first party, it's always been like that for me, infact, the only half decent franchise they own is Halo, and I don't even think it's as special as people make out, I mean, sure the multiplayer is fun, but the story isn't anything revolutionary, and for some reason the lack of iron sights bugs me on those games... (But damn if Grifball isn't fun on Reach!)

Just about everything he said was right on point.

To be honest, I believe Microsoft had a better line up of exclusives last gen then this gen. The first 2-3 years of the 360's life cycle was when Microsoft actually had a decent amount of good quality exclusives, including jrpg's.

Now it's almost as if Microsoft no longer cares for exclusives anymore. With all the kinect shovelware and all this timed DLC, I am starting  to think Microsoft has given up in that important category of games.

I think your totally wrong just Forza 2,3 and 4 alone are better then the whole first party lineup Microsoft had for the orginal X-Box.  Halo 2 is really the only first party game that truely made a mark last generation when it comes to sales, popularity and critical acclaim.



crissindahouse said:
Jazz2K said:
crissindahouse said:

but why is it good if you don't need first party games? you will play the same games so you don't need 100 exclusives!


Simply because of Kinect. MS has to lead the way with Kinect development if they want the other devs to follow with quality. It doesn't matter to me weather the game is exclusive or not if it's a good game it's a good game. Gears is not a better game because it's exclusive to 360 and Mass Effect didn't downgrade in quality because it went to PS3. When I read comments about games being less apealing because they turn multi I just think people are idiots for thinking that way.

you say:

"People shouldn't over praise exclusives like they're the only games worth playing. Most of the games I play are multi except for the Kinect ones, Halo and Forza, I don't see what the competition can do better if I'm going to play the same games."

this makes no sense. if they make a lot exclusives which you wish to play, you have to buy the console. that's what the competition can do better.

- Yes if there are so many games I want to play and most of them are exclusive yes I will buy that console but just because games are exclusives doesn't mean they're better games and their exclusiveness doesn't makes them better than multi games.

you like kinect? aren't the games exclusives? do you think microsoft would have kinect and games like kinect sports if sony wouldn't be there with own exclusive stuff?

- Why not? The only reason Kinect games are exclusives is because Kinect is exclusive to the Xbox. Look at a motion game like Dead Space Extraction, same game but not available on 360 just PS3 and Wii. When it was only on the Wii it wasn't better than the PS3 version. It's the same with Kinect, would Sony have something similar I wouldn't care weather it's on 360 or PS3 if it's good, it's good.

sure you can have the same fun with a game if it isn't an exclusive but without god of war and uncharted i wouldn't own a ps3. so the competition made better third person games so i had to buy a ps3 even with a xbox from day one.

- I understand this concept perfectly. I favor the 360 because of Halo but like I said earlier, except for Halo I could careless weather a game is exclusive or not. New games to me are new games, new exclusives to me are still new games and they can be as bad as multi.

if you don't like to play these games it's ok but to say that the ps3  could have thousand exclusives all better than the best xbox game which would be all on the playstation as well and you would still buy the 360 makes no sense. but you don't need the ps3 then right? because if the games wouldn't be excluisves they would have the same quality.

- The thing is this generation has brought incredible multiplatform games. I favor devs more than Console manufacturers. I'm not gaming like my life depends on it so unless a game is really the kind I like I wouldn't justify buying another console just because it's an exclusive. I really wish consoles were more like PC and people would think about buying games before buying consoles and try hard to defend them like it's the second coming.

exclusives are exclusives it doesn't help you that the games would have the same quality as non exclusives. btw the quality isn't the same. uncharted 3 would never look as good as it does as non exclusive. so i would be happy that it is an exlusive ps3 game if i wouldn't hate the ps3 controller so much.

- That is your opinion. Graphics are not all in games. I prefer a multi game like Mass Effect or Skyrim over an exclusive like Uncharted. They may not be as pretty but they are more open and offer a dialogue system beyond anything exclusives has done so far.

and at least since exclusives are competition for non exclusives as well all developers will make better games as they would without exclusives.

- I'm not sure I understand what you mean.

without halo for example we would maybe still have not the healt sytem every game uses nowadays and this was a revolution. without halo we would have  medipacks everywhere lol.

- Halo would've come out eventualy even if MS didn't bought Bungie. Devs make the games and they would have the same ideas even if they weren't exclusive.

if someone makes a racing game he has forza and gt as competition. there wouldn't be a forza for 360 without gt. so if there wouldn't be forza an gt maybe other racing games like shift would be worse than they are.

- That doesn't make sense. Your logic imply that games on PC are all bad because they are all on the same platform. If a dev wants people to buy their game they are still in competition with other devs so they have to make a better game than the other devs. EA's Battlefield is a good example because their competitor is Activision not a console manufacturer. They put their games on every gaming media they can put them on. So even if there was no GT or Forza there would still be racing games trying to be better than the other dev's racing game.

exclusives are the best the industry has. everyone if profiting of that. the quality would be not even close to the quality we have without the exclusive games (which counts for non exclusives as well)

- Exclusives are the worst the industry has actualy. You think a company like EA would like to go exclusive to a console manufacturer? Hell no! They don't care and they don't need to be exclusive to make good games and money. Not everybody can afford to buy multiple consoles so gamers lose because of this. Companies would like to sell to as much gamers as possible but a company like Naughty Dog can sell only to those Sony convinced to buy a PS3. Companies like EA on the other hand sell to anyone that wants to play their games.

 

 





Personally I'm still pissed at MS for shutting down Ensemble - one of their few really strong studios. =/



Jay520 said:
Joelcool7 said:

Look Alan Wake could not be made by a team of 60 from the ground up in 2 years. Just like Uncharted 3 couldn't be done, or Mario or Halo or Forza or Gears. In fact the big games all take teams of over 100 often up to 400 over a year to make. Even games like MW3 which recycle old NPC's, Buildings and material from the older games still took a massive team.

A team of 60 can make a good game, a great casual game like Kinect sports no problem. But a big budget block buster is out of the question unless they re-use existing technology completely and have a direction pre-determined which they do not sway from. Even if the developer doesn't scrap anything using the graphics engine without alteration and does the project as fast as possible. A team of 60 would still be very hard pressed to create a quality title.



You mind explaining how Sucker Punch (at team of about 75) managed to develop a high-quality, open-world game in about two years.

For clarification that Sucker Punch has 75 employees, find any article regarding Sony's acquisition of the team. Here's one article:
http://blog.seattlepi.com/microsoft/2011/08/02/sony-buys-bellevues-sucker-punch-video-game-studio/


It took them 4 years to make infamous (Sly 3 2005 Infamous 09) and 2 years to make a sequel (existing engine, pipepline, design and assets shortens dev time) plus they were an already established studio. A new studio will take longer as they need to set up pipelines, production proccesses etc. None of the 4 studios MS started this year will release a not Kinect/XBLA game for 3+ years.



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