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Forums - Nintendo - More info on Skyward Sword (Updated)

I only read part of it because I got the impression that it contained lots of minor spoilers and I want to know as little about the game as possible once I play it.



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TomaTito said:
TomaTito said:

"There’s a vast world above the clouds as well–little islands floating in the sky all over the place that you can explore, and there are events and scenarios that play out there as well, which are accessed by riding your bird... sort of a new form of that mechanic in that it’s a vehicle that allows you to do other things and takes you to other places."

I've wondered how the world underneath the clouds are connected, if they are isolated sections or one huge big underworld. The access points to this underworld seems to be located at specific places hence the events scattered around there. I really hope you can fly anywhere around this underworld though, if not it'll a bit of a let down, because I'd have given the flying transitions more freedom.

I’ve been wondering the same thing but it feels like the only way to reach the underworld is through the sky holes :/

It won’t be an open world like TP down there so do not get your hopes up about that. This is keeping me from getting the excitement I got for TP. You might be able to see far in to the distance like you could see death mountain in the first E3 demo but you won’t be able to reach it unless you go up and find the hole in the sky.

This is why the reason we still haven’t seen any traveling by foot or bird under the clouds

I hope I am wrong but it feels like I am 99% right.

I sure hope a Zelda movie is never made!   



    R.I.P Mr Iwata :'(

Roma said:
TomaTito said:

I've wondered how the world underneath the clouds are connected, if they are isolated sections or one huge big underworld. The access points to this underworld seems to be located at specific places hence the events scattered around there. I really hope you can fly anywhere around this underworld though, if not it'll a bit of a let down, because I'd have given the flying transitions more freedom.

I’ve been wondering the same thing but it feels like the only way to reach the underworld is through the sky holes :/

It won’t be an open world like TP down there so do not get your hopes up about that. This is keeping me from getting the excitement I got for TP. You might be able to see far in to the distance like you could see death mountain in the first E3 demo but you won’t be able to reach it unless you go up and find the hole in the sky.

This is why the reason we still haven’t seen any traveling by foot or bird under the clouds

I hope I am wrong but it feels like I am 99% right.

I sure hope a Zelda movie is never made!   

That's so backwards that it will feel limited, it really depends how they implement it; think I read they'd make you come back up to the town between each dungeon. But you are right, it does feel like you will only be allowed to fly in areas connected by the cloudholes, maybe those will be islands. There's the other possibility of Link just jumping to the ground, leaving the bird only to the sky. edit: Just remembered that the red bird Link rides is a special breed that is able to cross the clouds, so Link doesn't need to jump from the stratosphere.

Now unto those discreate access points. I don't understand their use, when flying is a continuous transportation. In their previous games they didn't have the problem to linearly limit the path through the ground, but when you add flight it makes it an open world.  I'd have made three distinct levels for flying; the top one above the clouds where you'd have to cross them to reach the middle one, just bellow which acts like a map and going further down to the third you'd just fly an open world like WSR just jumping when you feel like going to the gorund. The lower the level, the greater distances you will need to cover, so if you want to get somewhere quick you'd have to go to the higher levels.



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RolStoppable said:

Getting something that flies so early in the game can only lead to great limitations. If we assume that the game follows a linear path like the last few games, then (as a developer) you only have the options of either using cloudholes or putting great restrictions on the areas that can be accessed in some other way (in other words, you can fly over the whole world below the clouds, but can't land anywhere until certain events have occured). In both cases it will be quite disappointing, because flying in just about any game means greater freedom than any other form of transportation and flying above the clouds could turn out to be just as tiresome as sailing the boat in The Wind Waker.

Yeah, I don't have high hopes for the overworld in this game.

But why would you go for flight during the design stages if you can't pull it off afterwards.
Everyone associates flight with freedom. Even Japanese, right?



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You say tomato, I say tomato 

"¡Viva la Ñ!"

looks like a fresh view on Zelda so I'm excited... though I've never been too fond of transport in Zelda games... I see it more as exploration in a small land rather than a world wide travel game (you tend to zoom out too much from what makes the core world great when you introduce transports.



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How is a big world bad?

Sounds awesome!



 

Here lies the dearly departed Nintendomination Thread.

I'm intrigued by the lack of information regarding the world below the clouds. Is it going to be some massive sprawling world to explore, or is it going to be limited? I know what I'd prefer, but I'm looking forward to finding out either way.

I only hope that whatever is below the clouds that the 'wait and see' approach doesn't result in disappointment.



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Very nice read. This game sounds and plays amazing. (Lord) Ghirahim looks more badass than Ganondorf in Twilight Princess, and the first battle against him seems more difficult than both completly TWW and TP .

Oh, btw, heres the battle with Ghirahim. The music is stunning:
Link vs Lord Ghirahim

 



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Pavolink said:

Very nice read. This game sounds and plays amazing. (Lord) Ghirahim looks more badass than Ganondorf in Twilight Princess, and the first battle against him seems more difficult than both completly TWW and TP .

Oh, btw, heres the battle with Ghirahim. The music is stunning:
Link vs Lord Ghirahim

 


It cracks me up that GAF calls him Lord Debbie.



PhalanxCO said:
Pavolink said:

Very nice read. This game sounds and plays amazing. (Lord) Ghirahim looks more badass than Ganondorf in Twilight Princess, and the first battle against him seems more difficult than both completly TWW and TP .

Oh, btw, heres the battle with Ghirahim. The music is stunning:
Link vs Lord Ghirahim

 


It cracks me up that GAF calls him Lord Debbie.

Well, to be fair, this comes from Zelda Universe. Anyway, here's the official Lord Debbie Ghirahim Video.

 



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile