Roma said:
I’ve been wondering the same thing but it feels like the only way to reach the underworld is through the sky holes :/ It won’t be an open world like TP down there so do not get your hopes up about that. This is keeping me from getting the excitement I got for TP. You might be able to see far in to the distance like you could see death mountain in the first E3 demo but you won’t be able to reach it unless you go up and find the hole in the sky. This is why the reason we still haven’t seen any traveling by foot or bird under the clouds I hope I am wrong but it feels like I am 99% right. I sure hope a Zelda movie is never made! |
That's so backwards that it will feel limited, it really depends how they implement it; think I read they'd make you come back up to the town between each dungeon. But you are right, it does feel like you will only be allowed to fly in areas connected by the cloudholes, maybe those will be islands. There's the other possibility of Link just jumping to the ground, leaving the bird only to the sky. edit: Just remembered that the red bird Link rides is a special breed that is able to cross the clouds, so Link doesn't need to jump from the stratosphere.
Now unto those discreate access points. I don't understand their use, when flying is a continuous transportation. In their previous games they didn't have the problem to linearly limit the path through the ground, but when you add flight it makes it an open world. I'd have made three distinct levels for flying; the top one above the clouds where you'd have to cross them to reach the middle one, just bellow which acts like a map and going further down to the third you'd just fly an open world like WSR just jumping when you feel like going to the gorund. The lower the level, the greater distances you will need to cover, so if you want to get somewhere quick you'd have to go to the higher levels.







