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Forums - Gaming - Naughty Dog : Ps3 and Vita Can Do Everything Wii U Can Do

HappySqurriel said:
While he may be techically correct, the PS Vita and PS3/PS4 will not be used like the Wii U on a wide scale because no developer can count on a PS3/PS4 owner having a PS Vita and vice versa. On top of that, the Wii U will probably be in a price range where the unit as a whole is close to half the price of the PS Vita and PS3/PS4 combined.

Sony could provide a controller with screen as standard equipment too, besides allowing PS Vitas (and maybe the next PSP versions too) to be linked to PS4 as additional controllers as rumours suggest: this whole set of features not only would allow wide scale support, but it would beat Wii U at its own game.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


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Porcupine_I said:
Play4Fun said:
Porcupine_I said:
Play4Fun said:
o_O.Q said:
Play4Fun said:
o_O.Q said:
Play4Fun said:
No ND.

PSV cannot stream content from PS3/4 at the level Wii U can, nor can it do motion tracking like Wii U's pad can.

And of course there's the price of entry for PSV and PS3/4.

The again, this is what you would expect them to say about the competition.


while i agree with this "And of course there's the price of entry for PSV and PS3/4."

1. "PSV cannot stream content from PS3/4 at the level Wii U can" im cuirious as to why you say this since the psp was already capable of this :

http://www.youtube.com/watch?v=mASdFCTNA7I

2. "nor can it do motion tracking like Wii U's pad can" i'd also like to know how you know that who says the motion sensing on vita isn't better?


 1. Vita and PS3 aren't really designed for full streaming on the level of Wii U. Unless they forsaw this when they made PS3 and all of them have been shipped with a secret locked feature to transfer 480P video without lag, those claims are nothing more than Sony PR.

Plus PSV as PS3 controller is comparable to 3DS as  a Wii U controller, which is impractical to what the Wii U pad is.

2. PSV doesn't have a standard reference point like the sensor bar for motion tracking. I doubt PSV can do something like the golf sequence in the demo shown at E3. The sensor bar on the controller can even be used for wii remotes.

" There's also a sensor bar on the new controller, so your Wii remotes could read off of that "

 PSV may have some similar functionalities to the Wii U pad but there are a number of different ways Wii U can be used that PSV is limited in.


1. "all of them have been shipped with a secret locked feature to transfer 480P video without lag, those claims are nothing more than Sony PR."

i don't follow... it was a feature called remote play possible between any ps3 and psp shown here :

http://www.youtube.com/watch?v=mASdFCTNA7I ( thats someone playing a ps3 game on psp )

2. "PSV doesn't have a standard reference point like the sensor bar for motion tracking"

i'm no expert on this technology but i wouldn't say that nintendo's method is the only way of achieving this and that there are no other ways to possibly replicate it can you? it ( the vita ) has cams, gps, an internal compass etc who says none of ithese features can achieve what you described



The Vita is incapable of providing the same level of fidelity in streaming functionality . The Wii U method of streaming is better and more efficient than what PSV offers by virtue of the hardware being built especially for it.

So people who think PS3/Vita can do what the WiiU can, they're technically in the right, I suppose, but not feasible at all. Sony will probably build PS4 to take better advantage of streaming with Vita than PS3 is capable of but even then it won't be exactly on par with Wii U. That's not what Sony will be pushing next gen anyways.

Like i said before,  PSV may have some similar functionalities to the Wii U pad but there are a number of different ways Wii U can be used that PSV is limited or lacking in.

 At the end of the day it's Wii U that will be getting the better support and that's what really matters.

 

what are you exactly basing yor assumptions on?  Sony may not even have finalised the Hardware for the Vita yet, they are possibly even looking into implementing these capabilities right as we speak.


I doubt Sony is looking to add something that won't get  much support to a console that they will already be selling at a loss.

Besides, the PS3 itself is also a limiting factor.

by all means, doubt away, but don't present your assumptions as facts.


Then tell me again how PS Vita will be doing the exact same things as the Wii U Pad was specially designed for. Tell me also what Sony will be adding Vita to bring it up to par with Wii U's functionality and why they would take the extra losses for something that will not get worthwile support.

And the  Wii U console is sure to have hardware to make streaming quick and efficient to the U pad while PSV/PS3 streaming is network streaming.

Once again, PSV wasn't made to stream at the same level of the Wii U was designed specially for, with all the same functionalities and there are limiting factors to it.

That is all. I'm done running in circles in this thread.



yeah I think Ps vita is very strong hardware wise the specs really surprised me.



Play4Fun said:
Porcupine_I said:
Play4Fun said:


The Vita is incapable of providing the same level of fidelity in streaming functionality . The Wii U method of streaming is better and more efficient than what PSV offers by virtue of the hardware being built especially for it.

So people who think PS3/Vita can do what the WiiU can, they're technically in the right, I suppose, but not feasible at all. Sony will probably build PS4 to take better advantage of streaming with Vita than PS3 is capable of but even then it won't be exactly on par with Wii U. That's not what Sony will be pushing next gen anyways.

Like i said before,  PSV may have some similar functionalities to the Wii U pad but there are a number of different ways Wii U can be used that PSV is limited or lacking in.

 At the end of the day it's Wii U that will be getting the better support and that's what really matters.

 

what are you exactly basing yor assumptions on?  Sony may not even have finalised the Hardware for the Vita yet, they are possibly even looking into implementing these capabilities right as we speak.


I doubt Sony is looking to add something that won't get  much support to a console that they will already be selling at a loss.

Besides, the PS3 itself is also a limiting factor.

by all means, doubt away, but don't present your assumptions as facts.


Then tell me again how PS Vita will be doing the exact same things as the Wii U Pad was specially designed for. Tell me also what Sony will be adding Vita to bring it up to par with Wii U's functionality and why they would take the extra losses for something that will not get worthwile support.

And the  Wii U console is sure to have hardware to make streaming quick and efficient to the U pad while PSV/PS3 streaming is network streaming.

Once again, PSV wasn't made to stream at the same level of the Wii U was designed specially for and there are limiting factors to it.

That is all. I'm done running in circles in this thread.

why would i tell you things that i can't know? that would make a hypocrite, because that is what i am critisizing about you.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

Alby_da_Wolf said:
HappySqurriel said:
While he may be techically correct, the PS Vita and PS3/PS4 will not be used like the Wii U on a wide scale because no developer can count on a PS3/PS4 owner having a PS Vita and vice versa. On top of that, the Wii U will probably be in a price range where the unit as a whole is close to half the price of the PS Vita and PS3/PS4 combined.

Sony could provide a controller with screen as standard equipment too, besides allowing PS Vitas (and maybe the next PSP versions too) to be linked to PS4 as additional controllers as rumours suggest: this whole set of features not only would allow wide scale support, but it would beat Wii U at its own game.


Unless the PS4 launched with a screen in the controller as standard equipment publishers and developers would not readily target this functionality because they can't count on potential customers having this equipment.

To see my point all you have to do is look at the list of games that support Playstation Move. While the size of the list of games is impressive for an add on, almost half of the games are developed by Sony, most of the third party games only use Move as an optional element and are not designed to take full advantage of it, and the handful of games designed explicitly for Move by third party publishers are low budget "shovelware".

You can't "Answer" an advantage your competition has as standard equipment with something that is optional, especially if that optional equipment is expensive. Throughout the history of the industry countless addons have been released and the vast majority of them are very poorly supported by third party publishers. Why would anyone assume that something with the Playstation brand would immediately be immune from this?

Edit: To make my point even more clear ... Much of this functionality could have been implmented using Nintendo DS/Wii connectivity or PSP/PS3 connectivity, how many games can you name that were developed by third party publishers that used both the home console and portable system?



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HappySqurriel said:
o_O.Q said:
HappySqurriel said:
While he may be techically correct, the PS Vita and PS3/PS4 will not be used like the Wii U on a wide scale because no developer can count on a PS3/PS4 owner having a PS Vita and vice versa. On top of that, the Wii U will probably be in a price range where the unit as a whole is close to half the price of the PS Vita and PS3/PS4 combined.


"the Wii U will probably be in a price range where the unit as a whole is close to half the price of the PS Vita and PS3/PS4 combined."

vita = $250, ps3 = $300 vita + ps3 = $550 / 2 = $225

i highly doubt the wii u will be this cheap i'd say probably  $350 - $400 

then if we factor in price drops of $50 - $100 off the ps3 before the wii u launches vita + ps3 = $450 - $500 ( which is much closer than your estimate )



You're being far too literal on the "Half" value, and you aren't even considering that by the time the PS-Vita starts seeing a price drop the relevant price comparison will be the PS-Vita and PS4 vs the Wii U.

But (in my opinion) the price difference was the minor point ...

A developer can count on only a subset of PS-Vita owners owning a PS3 and can only be certain that a subset of those that own both have a significant interest in PS-Vita/PS3 interconnectivity. If the PS-Vita sells really well there might be a total potential market of 5 Million people interested in games that use the PS-Vita & PS3 by the time the PS4 launches; and then you're forced to start all over again, because only a portion of PS4 owners will own a PS-Vita, and only a portion of those have a significant interest PS-Vita/PS4 interconnectivity. In contrast, everyone who buys a Wii U will have a Wii U controller and you can be certain that they "own both" because they're interested in this kind of interaction in games.

The result of this difference is huge ... While third party publishers can justify developing a Wii U game from the ground for the Wii U, or spending millions of dollars when porting a game to take advatange of the Wii U controller, few would be willing to spend the money on PS-Vita/PS3 interconnectivity and most of what you would ever see is fairly minor feature additions in PS3 games. It is rare for a third party publisher to put significant resources to target non-standard hardware.

i wasn't talking about a price drop on vita i was talking about price drops on ps3 of about $50 - $100 by the time wii u launches

this would put a ps3, vita  combo at, at least $450 which is very comparable to the price many expect the wii u to arrive at ( $350 - $400 ) thats why i was confused when you said it'll be twice as expensive but of course this all depends on the final price point of the wii u

and yes i absolutely agree with the rest of what you said... as i said in the op the fact that all ps3 owners will not have vita will reduce the support the connection ( if one is made ) will get... honeswtly for the most part i only see it being used for some 1st partyy games and official sony apps... but that wasn't what this was about its just about if the potential is there



V-r0cK said:
glimmer_of_hope said:
Here we go again, why do people keep posting threads on a Sony owned game company dissing Nintendo. Do you think a Sony company would say "Ya that Wii U will sell great"
Pffff what a clown joke this is ! If you want to add a non bias comment, why not add the comments from all the recent Devs praising Wii U....but you wouldn't want to share that with people would you?? So disgusting

Seeing your avatar im not surprised about your comment, but clearly you`re overthinking this and taking it way too seriously.

Um seeing that your portible id is PSN, and seeing that most of the games on your profile are Sony based, It's no surprise that you have a problem with what i said. So what's the difference ?

And no i am not taking this too seriously, it makes ZERO sense to quote a Sony company having an opinion about a Nintendo product....it's that simple. That's like saying "Coca-cola says their soda tastes better then Pepsi".... Obviousy this is just an attempt for the OP to scratch his own itch.

Like i said before, lots of Devs have come out to praise WiiU......but this comment from Naughty Dog is more important?



                                  Gaming Away Life Since 1985


Play4Fun said:
Porcupine_I said:
Play4Fun said:
Porcupine_I said:
Play4Fun said:
o_O.Q said:
Play4Fun said:
o_O.Q said:
Play4Fun said:
No ND.

PSV cannot stream content from PS3/4 at the level Wii U can, nor can it do motion tracking like Wii U's pad can.

And of course there's the price of entry for PSV and PS3/4.

The again, this is what you would expect them to say about the competition.


while i agree with this "And of course there's the price of entry for PSV and PS3/4."

1. "PSV cannot stream content from PS3/4 at the level Wii U can" im cuirious as to why you say this since the psp was already capable of this :

http://www.youtube.com/watch?v=mASdFCTNA7I

2. "nor can it do motion tracking like Wii U's pad can" i'd also like to know how you know that who says the motion sensing on vita isn't better?


 1. Vita and PS3 aren't really designed for full streaming on the level of Wii U. Unless they forsaw this when they made PS3 and all of them have been shipped with a secret locked feature to transfer 480P video without lag, those claims are nothing more than Sony PR.

Plus PSV as PS3 controller is comparable to 3DS as  a Wii U controller, which is impractical to what the Wii U pad is.

2. PSV doesn't have a standard reference point like the sensor bar for motion tracking. I doubt PSV can do something like the golf sequence in the demo shown at E3. The sensor bar on the controller can even be used for wii remotes.

" There's also a sensor bar on the new controller, so your Wii remotes could read off of that "

 PSV may have some similar functionalities to the Wii U pad but there are a number of different ways Wii U can be used that PSV is limited in.


1. "all of them have been shipped with a secret locked feature to transfer 480P video without lag, those claims are nothing more than Sony PR."

i don't follow... it was a feature called remote play possible between any ps3 and psp shown here :

http://www.youtube.com/watch?v=mASdFCTNA7I ( thats someone playing a ps3 game on psp )

2. "PSV doesn't have a standard reference point like the sensor bar for motion tracking"

i'm no expert on this technology but i wouldn't say that nintendo's method is the only way of achieving this and that there are no other ways to possibly replicate it can you? it ( the vita ) has cams, gps, an internal compass etc who says none of ithese features can achieve what you described



The Vita is incapable of providing the same level of fidelity in streaming functionality . The Wii U method of streaming is better and more efficient than what PSV offers by virtue of the hardware being built especially for it.

So people who think PS3/Vita can do what the WiiU can, they're technically in the right, I suppose, but not feasible at all. Sony will probably build PS4 to take better advantage of streaming with Vita than PS3 is capable of but even then it won't be exactly on par with Wii U. That's not what Sony will be pushing next gen anyways.

Like i said before,  PSV may have some similar functionalities to the Wii U pad but there are a number of different ways Wii U can be used that PSV is limited or lacking in.

 At the end of the day it's Wii U that will be getting the better support and that's what really matters.

 

what are you exactly basing yor assumptions on?  Sony may not even have finalised the Hardware for the Vita yet, they are possibly even looking into implementing these capabilities right as we speak.


I doubt Sony is looking to add something that won't get  much support to a console that they will already be selling at a loss.

Besides, the PS3 itself is also a limiting factor.

by all means, doubt away, but don't present your assumptions as facts.


Then tell me again how PS Vita will be doing the exact same things as the Wii U Pad was specially designed for. Tell me also what Sony will be adding Vita to bring it up to par with Wii U's functionality and why they would take the extra losses for something that will not get worthwile support.

And the  Wii U console is sure to have hardware to make streaming quick and efficient to the U pad while PSV/PS3 streaming is network streaming.

Once again, PSV wasn't made to stream at the same level of the Wii U was designed specially for, with all the same functionalities and there are limiting factors to it.

That is all. I'm done running in circles in this thread.


"Then tell me again how PS Vita will be doing the exact same things as the Wii U Pad was specially designed for. Tell me also what Sony will be adding Vita to bring it up to par with Wii U's functionality "

the assumption you are making is that hardware has to be specially made to achieve the task of wireless connection... as far as i would think all that is needed is wifi ( or some other networking feature ) and powerful enough processors

for example, smartphones aren't specifically made to stream video yet via dlna i can watch high def movies streaming from my smartphone heres an example :

http://www.youtube.com/watch?v=L6S1KMEDXV0

furthermore as i already stated before sony has been experimenting with this kind of connectivity before with the ps3 - psp connection features :

http://www.youtube.com/watch?v=mASdFCTNA7I

with lair sony was able to achieve wireless streaming of a game from ps3 to psp, bear in mind that the psp is an obsolete 6 year old handheld... the vita is much more capable



selnor said:
Imo that grandma crowd, and older casual gamer crowd will think wiiu is way to complicated. Its much more less friendly than Wii. I think they made a mistake. The Wii took away alot of controller issues, but wiiu brings back the complications. However Microsoft seem to be on the easy to play path. Microsoft and Nintendo are on 2 completely different paths. Making games unportable.


in a way i kind of see your point nintendo's goal to take all the standard buttons used on conventional controls ( which some people say confused people ) and add even more input options like the touchscreen, cams, mic etc... if just having the conventional buttons confused some people what about if there are even more input options present?

but of course nintendo has said that they will continue supporting wiimotes and they will be used in some of the games for the wii u so at least in that case there will be familiarity for wii fans



HappySqurriel said:
Alby_da_Wolf said:
HappySqurriel said:
While he may be techically correct, the PS Vita and PS3/PS4 will not be used like the Wii U on a wide scale because no developer can count on a PS3/PS4 owner having a PS Vita and vice versa. On top of that, the Wii U will probably be in a price range where the unit as a whole is close to half the price of the PS Vita and PS3/PS4 combined.

Sony could provide a controller with screen as standard equipment too, besides allowing PS Vitas (and maybe the next PSP versions too) to be linked to PS4 as additional controllers as rumours suggest: this whole set of features not only would allow wide scale support, but it would beat Wii U at its own game.


Unless the PS4 launched with a screen in the controller as standard equipment publishers and developers would not readily target this functionality because they can't count on potential customers having this equipment.

To see my point all you have to do is look at the list of games that support Playstation Move. While the size of the list of games is impressive for an add on, almost half of the games are developed by Sony, most of the third party games only use Move as an optional element and are not designed to take full advantage of it, and the handful of games designed explicitly for Move by third party publishers are low budget "shovelware".

You can't "Answer" an advantage your competition has as standard equipment with something that is optional, especially if that optional equipment is expensive. Throughout the history of the industry countless addons have been released and the vast majority of them are very poorly supported by third party publishers. Why would anyone assume that something with the Playstation brand would immediately be immune from this?

Edit: To make my point even more clear ... Much of this functionality could have been implmented using Nintendo DS/Wii connectivity or PSP/PS3 connectivity, how many games can you name that were developed by third party publishers that used both the home console and portable system?

That's just what I wrote too, did you read my post?    Support of portables as additional controllers with screen should be the added bonus, let's be naughty towards Sony as it would be towards Nintendo and let's call it "the improvement of the stolen idea"!   



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!