Agree 100%. Add also a auto-regenerating life and savepoints on every conrner, so you are basically forgiven of any error you made. As a result you have games becoming less and less about playing and more and more about watching.
Agree 100%. Add also a auto-regenerating life and savepoints on every conrner, so you are basically forgiven of any error you made. As a result you have games becoming less and less about playing and more and more about watching.
gumby_trucker said
There are many times, especially in adult life, when you don't want to spend all this energy racking your brain over what needs to be done in a game. Often you can't afford yourself that privilege as an adult. I can certainly tell you from my own experience that more often than not I need my brain-cells to focus on school work or challenges at the work-place. During these times I am more likely to play games in order to be instantly entertained and in order to unwind. This need more often lends itself better to mindless, reflex based games, like racing or scrolling shooters or even highly linear FPS/TPS games than to point and click adventures or Zelda/Pikmin games or turn-based strategy games. |
good post, you make a lot of good points. the only thing that bugs me, and i assume the op, is the majority of games now are less about figuring stuff out and discovering what to do on your own and more about just guiding you through an interactive movie. in a game like zelda, there should be some vagueness as what to do, its the point of the whole game. there are so many games out there that are mindless, fun, reflex games or cinematic experiences, so now it seems like it is accepted that games explicitly should tell you what to do.
even the reviewer says that in this day and age, games should always be leading you and that is expected. thats ridiculous, i think there should be more games that allow the player to discover things on their own, games with vague clues that encourage exploration, and so forth.
Everyday I'm hustlin'.
Wii and DS owner.
buying the strategy guide,shall i have a sneaky peak now or in a bit,good days before the interwebz answered every question instantly
I think Ocarina of Time does a pretty excellent job of helping you along. I like that it doesn't essentially hold your hand.
You are just playing the wrong games, not all games are linear and full of tutorials
If you like exploration, discovery, and finding things out, get Terraria!
Only $10 on Steam. It's a bit like a 2D version of Minecraft with a huge (randomized) map. It has a bigger emphasis on exploration and figuring out how to get strong enough to defeat the bosses (if you can figure out how to find them first)
I wish more games would give you so much freedom to alter the world. My project to drain the ocean into the lava layer is coming along nicely.
I wonder if the reviewer ever played the original NES Zelda. Where you didn't have ANY freaking hints at what to do next...
Need something off Play-Asia? http://www.play-asia.com/
Agreed to the max. Games today are too easy, too short, and too linear.
Ocarina Of Time remains one of the greatest games even now because of its difficulty. It gives you an open world, and that's what you get. It's up to you where you want to go, mostly. Sure, it gives you a clue and eventually you're forced down one path, but it never felt linear. More games should be like this. Not like COD clones (FFXIII...)
Game design is becoming a lost art. I think that most game developers don't even know how to make a game that actually offers good exploration, hints, etc. Their "puzzles" hit you with the subtlety of a kick to the nuts.
One popular series even gave me the answer to a puzzle when I was thinking about how to figure it out. It went like this:
Me: Okay, now we're getting somewhere. Now let me figure this out. First I'm going to.....
Game: Climb here, hit the switch, follow the cable. Press X.
Me: WTF, game!? I could have figured that out if you gave me five more seconds
Game: You're welcome, bro. Don't think. Just marvel at my graphics and be happy. I'm trying to tell a story here.
I like a cinematic game as much as the next guy but I also like the feeling of satisfaction that comes from being challenged by a puzzle and figuring it out. That feeling is becoming harder and harder to come by these days.