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Game design is becoming a lost art. I think that most game developers don't even know how to make a game that actually offers good exploration, hints, etc. Their "puzzles" hit you with the subtlety of a kick to the nuts.
One popular series even gave me the answer to a puzzle when I was thinking about how to figure it out. It went like this:

Me: Okay, now we're getting somewhere. Now let me figure this out. First I'm going to.....
Game: Climb here, hit the switch, follow the cable. Press X.
Me: WTF, game!? I could have figured that out if you gave me five more seconds
Game: You're welcome, bro. Don't think. Just marvel at my graphics and be happy. I'm trying to tell a story here.

I like a cinematic game as much as the next guy but I also like the feeling of satisfaction that comes from being challenged by a puzzle and figuring it out. That feeling is becoming harder and harder to come by these days.