Agreed to the max. Games today are too easy, too short, and too linear.
Ocarina Of Time remains one of the greatest games even now because of its difficulty. It gives you an open world, and that's what you get. It's up to you where you want to go, mostly. Sure, it gives you a clue and eventually you're forced down one path, but it never felt linear. More games should be like this. Not like COD clones (FFXIII...)
You seriously need to play Elder Scrolls.
each time someone says something similar to the bolded, i wonder " hey why are these people not played Elder Scrolls yet?" , Elder scrolls has that and more, Zelda actually doesn't have an open world, in the same sense as Elder Scrolls games.
While I agree that fallout and elder scrolls are interesting series. The overall tone of games these days is that you need a direction or else the game sucks. I would say 80-90% of gaming today is holding hands, and the challenge only comes into play if you change the setting to a harder setting. Games are pretty much become as linear as platformers (Platformers have an excuse.....other series do not).
I could make my rant into paragraphs (for each sentence), but really let just keep the points simple.
i never said i don't agree , but like you said not all games are linear, infact i too am bored of those linear games, thats why i'm unlike most people , am not excited about Uncharted 3 and Gears 3
I have. There's always exceptions to the rule, you know
I'm talking in general. And also, Oblivion disappointed with its lack of direction. It had a huge overworld with a lot to do, but it was too big, and too unclear. I want some story behind it. I played for 40 hours and never went to Kvatch. When I did, the game corrupted soon after. I don't feel like I missed anything in the story, either.
BTW- At this point, I'd completed the Theif's Guild, and the Dark Brotherhood, and the Mage's guild was nearly done, and the Fighters, and I was level 30ish...