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Forums - Nintendo - Why do I want a screen on my controller?

twesterm said:
NJ5 said:
twesterm said:
I think the touch screen on the controller is a beyond fantastic idea and anyone who thinks otherwise is simply being small minded


So what great things do you expect from the touch screen?

With the Wiimote's pointer you could already kind of "touch" a point in the screen, this is the same thing but on a separate screen.


Dynamic context sensitive controller

Programmable hot keys

RPG menu's

world maps

objectives/tutorials

secret information in local multiplayer games

It's another screen, what can't you do with it?


Programmable hot keys -> I think gamepads already have enough buttons.

RPG menus, etc. -> I don't want to be looking at the controller every few seconds when I'm playing a game.

There might be some exceptions to the rule, but as a rule I expect most uses of the screen to be gimmicky and/or annoying.



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Yes, the Nintendo U (they should drop the Wii), sounds great to me: it can be your classic control, handheld device or media device.

Come on, it's even in the name... you... this console is something personal, you can take it with you, play with it how you like.



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NJ5 said:

Answer: I probably don't.

I can imagine some games will use it in a gimmicky fashion, a few games maybe even in a worthy fashion.

But in general I don't get why they didn't make it an add-on. The controller is huge and the screen doesn't look worth it. Even ignoring the fact that it might be expensive and use a lot of battery.

I thought about this, and for hardcore games that don't use the screen, you can probably use the WiiU controller with the screen off, or use the Classic Controller, and not use the new controller at all



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NJ5 said:
twesterm said:
NJ5 said:
twesterm said:
I think the touch screen on the controller is a beyond fantastic idea and anyone who thinks otherwise is simply being small minded


So what great things do you expect from the touch screen?

With the Wiimote's pointer you could already kind of "touch" a point in the screen, this is the same thing but on a separate screen.


Dynamic context sensitive controller

Programmable hot keys

RPG menu's

world maps

objectives/tutorials

secret information in local multiplayer games

It's another screen, what can't you do with it?


Programmable hot keys -> I think gamepads already have enough buttons.

RPG menus, etc. -> I don't want to be looking at the controller every few seconds when I'm playing a game.

There might be some exceptions to the rule, but as a rule I expect most uses of the screen to be gimmicky.

Who says it's information that you have to look at every few seconds?  The screen is best used for secondary information and it's simply a huge convenience.

Say in an RPG, it could be the screen that normally comes up when you press start.  It has detailed character stats, to next level, status effects, magic info, item list, and everything else found in the deep menus without actually to bring up the info screen.

What about a shooter?  Think in games like the new Tomb Raider or Uncharted or Heavy Rain where they try to give you a heavy cinematic experience so they minimize the HUD as much as possible.  They can do that even better now by keep inventory on the touch screen.  Or what about a minimap too?  Suddenly by putting the minimap and inventory on that screen you've cleared up a lot of room and distractions.

And then there's local multiplayer games.  I suddenly have all information I don't want another player to know right at my fingertips and they cannot screen cheat.

What if it were a game like Metal Gear Solid where Otakon (I don't care I misspelled the name) called you and it appeared on that screen while you were still in the environment on the TV?  Think of the instances that could bring where you're under fire while trying to get messages from him or anything like that?

And I saw they mentioned Aliens: Colonial Marines in the Wii U games list.  You're telling me you don't always want the motion sensor at your fingertips?  You're telling me it isn't cooler to actually hold your controller up so you can see the sensor and TV rather than pressing a button to bring it up on screen?

What if I'm playing TF2 and it has match count/progress on there?  What if I can instantly see my stats for the match at any time?  You instantly have that stat tracking that everyone loves in multiplayer games right there at all times.  Who is in the lead, who has the best kill count, what team is winnig, whyo has the highest death count, who is on a killing streak, etc.

The Dreamcast started the fantastic idea with having a screen on your controller and Nintendo has greatly improved it.  The possibilities are endless and simply amazing.  I think the controller is pretty ginormous and I'm worried about the battery life too but it's still awesome to think of the possibilities.

Just because all that info above isn't something that you have to look at every second doesn't mean it isn't important.  It's all important and/or useful information with exciting new ways to get it.



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Im on the fence about it, but i dont hate it. Its a little of both



twesterm said:
I think the touch screen on the controller is a beyond fantastic idea and anyone who thinks otherwise is simply being small minded but I just don't understand why you'd want the controller to be that big.

That controller itself looks to be nearly as big as an iPad and I can tell you with complete confidence that holding something that large in a controller position isn't that comfortable. I'll reserve final judgment of course until I hold one, but man, that thing is huge.

And lol WiiU. I thought Vita was bad but Wii U is just silly.


Well this summed up my thoughts perfectly. I'm personally ecstastic to see what type of stuff Nintendo does with this.



silicon said:
Off the top of my head.

-The screen could show a map or inventory or stats allowing the big screen to be HUDless.
-It allows you to play in bed with the TV screen off
-It's touch screen which will allow some interesting mini games/ puzzles.


It really has potiential. 



 

twesterm said:

Who says it's information that you have to look at every few seconds?  The screen is best used for secondary information and it's simply a huge convenience.

Say in an RPG, it could be the screen that normally comes up when you press start.  It has detailed character stats, to next level, status effects, magic info, item list, and everything else found in the deep menus without actually to bring up the info screen.

What about a shooter?  Think in games like the new Tomb Raider or Uncharted or Heavy Rain where they try to give you a heavy cinematic experience so they minimize the HUD as much as possible.  They can do that even better now by keep inventory on the touch screen.  Or what about a minimap too?  Suddenly by putting the minimap and inventory on that screen you've cleared up a lot of room and distractions.

And then there's local multiplayer games.  I suddenly have all information I don't want another player to know right at my fingertips and they cannot screen cheat.

What if it were a game like Metal Gear Solid where Otakon (I don't care I misspelled the name) called you and it appeared on that screen while you were still in the environment on the TV?  Think of the instances that could bring where you're under fire while trying to get messages from him or anything like that?

And I saw they mentioned Aliens: Colonial Marines in the Wii U games list.  You're telling me you don't always want the motion sensor at your fingertips?  You're telling me it isn't cooler to actually hold your controller up so you can see the sensor and TV rather than pressing a button to bring it up on screen?

What if I'm playing TF2 and it has match count/progress on there?  What if I can instantly see my stats for the match at any time?  You instantly have that stat tracking that everyone loves in multiplayer games right there at all times.  Who is in the lead, who has the best kill count, what team is winnig, whyo has the highest death count, who is on a killing streak, etc.

The Dreamcast started the fantastic idea with having a screen on your controller and Nintendo has greatly improved it.  The possibilities are endless and simply amazing.  I think the controller is pretty ginormous and I'm worried about the battery life too but it's still awesome to think of the possibilities.

Just because all that info above isn't something that you have to look at every second doesn't mean it isn't important.  It's all important and/or useful information with exciting new ways to get it.


All that stuff doesn't seem worth the problems from having a huge controller.

I simply don't think it's exciting to have secondary information slightly more accessible.



My Mario Kart Wii friend code: 2707-1866-0957

I'm totally excited for it! I just like the options I hope it will bring to the table.