kitler53 said:
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They both have a bird's-eye viewpoint, but that's about as far as the similarities go.
Phantom Hourglass and Spirit Tracks are far more linear, puzzle-centric, story-driven, the exploration is severely limited, there's a heavier emphasis on (afaic, BORING) NPC interaction, yadda yadda yadda, you get the gist.
OT: I don't really care if it's played from a top-down perspective or not, I just want a Zelda game that drops you in the middle of a massive world right off the bat, practically says "go nuts, kid", and then just let's me wander around to my heart's content, beating dungeons in the order I want to.
I'm still just fine with the so-called "puzzle Zeldas", though.