Ninpanda said:
They both have a bird's-eye viewpoint, but that's about as far as the similarities go. Phantom Hourglass and Spirit Tracks are far more linear, puzzle-centric, story-driven, the exploration is severely limited, there's a heavier emphasis on (afaic, BORING) NPC interaction, yadda yadda yadda, you get the gist. OT: I don't really care if it's played from a top-down perspective or not, I just want a Zelda game that drops you in the middle of a massive world right off the bat, practically says "go nuts, kid", and then just let's me wander around to my heart's content, beating dungeons in the order I want to. I'm still just fine with the so-called "puzzle Zeldas", though. |
well when i read the op i read 2D not zelda minus the coddling. and let's face it, what games (wii, ps360, psp, ds, 3ds, ect.) doesn't heavily coddle the user heavily compared to the snes days? i really can only think of one - demon's souls. from how you described things, demon souls is more zelda than any other game this gen.








