Forums - Nintendo Discussion - I think the 3DS controls can fix all the control issues of Metroid Other M

@Gumby, when I do beat it, should I PM you, post in this thread(which will be dead by then) or start a new thread? There's a big chance I'll buy the game next week but then I don't take my wii to school so I'll only have a week to play it. So I might not get to beat it till October when I get back from school.



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tolu619 said:

@Gumby, when I do beat it, should I PM you, post in this thread(which will be dead by then) or start a new thread? There's a big chance I'll buy the game next week but then I don't take my wii to school so I'll only have a week to play it. So I might not get to beat it till October when I get back from school.

LOL if you do end up only finishing it in October I think it's best to post in a new thread. You can also PM me if you're worried about being flamed . If you buy the game next week even some first impressions would be appreciated.



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 All they needed to do was give a wiimote plus nunchuk option. It would have been perfect like that. As is, its a 85.. with wiimote/nunchuk its 95.



^^ I don't know about the score but I agree, it certainly would've been much more comfortable with that control scheme. Maybe even let the game have some extra features/game mechanics or something

Even before the game's release people thought the sideways wiimote controls were an awful idea :( - - - - - - I remember reading that the lead designer dude (i don't know his name) insisted on it, Team Ninja tried to change his mind XD

Needless to say, I didn't really like Other M that much... I'll just pretend it never happened :p (lol Rol)



Resident_Hazard said:
theRepublic said:
Resident_Hazard said:

At the risk of adding spoilers:  The Queen Metroid and Phantoon were my favorites.  I believe there was at least one more that I liked, but I don't remember.  I found the Ridley fight to be uninteresting.  After so many excellent battles with him in the Prime trilogy, there wasn't much they could do to top them.  

That construction/heavy machine equipment battle was the worst one.  Ridiculous battle.  Big machine like a freakin loader dombined with a bulldozer, but it moved like lightning and could turn on a dime.  Fucking obnoxious battle sequence.  

But the Metroid fanboy in me was just giddy as hell when the Queen and Phantoon entered the fray.  I only wish the rest of the damn game lived up to the joy of those two battles.

I think the Phantoon battle was my favorite too.  Even if it was just 5 or 10 minutes of spamming the Sense Move and charged shots.

I'm guessing you didn't play hard mode, correct?

No, I shut it off, fuming with rage, and never played it again.  I almost didn't play it after finishing the main story.  But I forced myself to see if there was any redeeming value after the main part was finished.  

But then, I rarely play through a game more than once these days.  There's just so much to play and I want to experience as much of it as possible.  It's shameful how many games I haven't finished.  I only finished two recently--Steel Diver and Batman: Arkham Asylum.  

It has been a few days, so I don't really remember why I asked you that question.  I think it went back to what we were talking about with switching to first person mode.  On hard mode, it is impossible charge up a super missle in first person mode because you are stuck standing still for so long.  You have to charge up in third person mode, switch to first person mode, and then quickly release the super missile.  The game forces you to get good at facing the right way and then quickly locating your target.



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superchunk said:

 All they needed to do was give a wiimote plus nunchuk option. It would have been perfect like that. As is, its a 85.. with wiimote/nunchuk its 95.


That means you have no problem with the actual game, just the controls, right? @Gumby, started the game tonight. Will post first impressions within the next 2 days but the thing I've noticed already is that you can't jump/fall of some ledges. They're fenced off by railings or invisible walls, like God of War and other linear, non-free roaming games. This is unusual for Metroid, Zelda, etc but it's not neccessarily a problem. It just removes that feeling those games ge me of I can go anywhere in the game world.



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Kenryoku_Maxis said:

Other M didn't have control issues.  On the contrary, it pioneeered a new type of gameplay that has been years in the making.

You can claim they needed more buttons or using missiles with the motion controls was a bad move.  But you can't really claim the game itself has bad controls when no other game has done what Other M did.  I still contend the gameplay of the game itself was sound.  They could have made a few tweaks here and there, but it wouldn't have changed much.  And the 3DS wouldn't be able to 'improve' a game that was specifically made around a unique game engine and the WiiMote.

 

If Other M truly pioneered a new type of gameplay, it would've caught on and been used in more games.  But it appeared only in Metroid Other M.  

I would say that the fact that Other M's particularly bad gameplay set-up has appeared only in Metroid Other M is testament to how crappy it was.  



tolu619 said:
superchunk said:

 All they needed to do was give a wiimote plus nunchuk option. It would have been perfect like that. As is, its a 85.. with wiimote/nunchuk its 95.


That means you have no problem with the actual game, just the controls, right? @Gumby, started the game tonight. Will post first impressions within the next 2 days but the thing I've noticed already is that you can't jump/fall of some ledges. They're fenced off by railings or invisible walls, like God of War and other linear, non-free roaming games. This is unusual for Metroid, Zelda, etc but it's not neccessarily a problem. It just removes that feeling those games ge me of I can go anywhere in the game world.

The game locks doors on you which is kinda lame, but after you finish the game you have free roam of the ship just like the old days.  Plus you can back track a fair amount while you do your playthrough.



Resident_Hazard said:
Kenryoku_Maxis said:

Other M didn't have control issues.  On the contrary, it pioneeered a new type of gameplay that has been years in the making.

You can claim they needed more buttons or using missiles with the motion controls was a bad move.  But you can't really claim the game itself has bad controls when no other game has done what Other M did.  I still contend the gameplay of the game itself was sound.  They could have made a few tweaks here and there, but it wouldn't have changed much.  And the 3DS wouldn't be able to 'improve' a game that was specifically made around a unique game engine and the WiiMote.

 

If Other M truly pioneered a new type of gameplay, it would've caught on and been used in more games.  But it appeared only in Metroid Other M.  

I would say that the fact that Other M's particularly bad gameplay set-up has appeared only in Metroid Other M is testament to how crappy it was.  

Other games have pioneered new types of gameplay and weren't immitated.  Such examples as Kirby's Canvas Curse Sin and Punishment or Sim Copter.  And they weren't emulated by other companies.

My point was that they developed a different type of gameplay which was unique.  Not that other companies should (or will) copy it.  But simply putting it on 3DS won't improve it.  The Wii also had options for a joystick controls or more buttons.  Changing to the 3DS wouldn't change anything.



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Kenryoku_Maxis said:
Resident_Hazard said:

If Other M truly pioneered a new type of gameplay, it would've caught on and been used in more games.  But it appeared only in Metroid Other M.  

I would say that the fact that Other M's particularly bad gameplay set-up has appeared only in Metroid Other M is testament to how crappy it was.  

Other games have pioneered new types of gameplay and weren't immitated.  Such examples as Kirby's Canvas Curse Sin and Punishment or Sim Copter.  And they weren't emulated by other companies.

My point was that they developed a different type of gameplay which was unique.  Not that other companies should (or will) copy it.  But simply putting it on 3DS won't improve it.  The Wii also had options for a joystick controls or more buttons.  Changing to the 3DS wouldn't change anything.

I completely agree that putting it on the 3DS wouldn't fix it.  But generally, a successful gameplay or control formula gets copied.  Used again, so to speak.  Sin & Punishment on the Wii didn't do anything really different--it just replaced C-button N64 controls with the Wii Remote.  

Offhand, I can't think of anything else that has a control scheme like S&P (Panzer Dragoon comes close), but I know there are other games like that.