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Forums - Nintendo Discussion - I think the 3DS controls can fix all the control issues of Metroid Other M

What is this Metroid MOM?

 

I don't recall a new metroid, after PRIME 3 came out I still await a new metroid game to be made.

Just like Robocop 3.  Man I wished they made a robocop 3.



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I really liked MOM. Initially, I found the controls to be a little weird but, once I got used to them, they worked nicely. Also, it didn't bother me the time it takes to change from third to first person view. It gives a little more challenge in using the missiles and I reminded me the time the machine would take to change firing modes. A lot of people complain about the story and Samus' characterization. The story is pathetical, which means it was an average videogame story. The characterization was not what I thought of Samus but I accept it anyway. Whenever I think of Metroid, I never think of story and character development and, as such, those were never a problem to enjoy any game of the series.



Resident_Hazard said:
tolu619 said:

Seems most people think there's nothing actually wrong with Other M's controls and since most of the complaints posted just seem to be about the story, I guess my question has been answered. Seems the answer is 'The 3DS won't be fixing any control issues as there are no control issues'


No, there are actually a lot of control issues, and no, they couldn't be fixed by putting the game on the 3DS.  For one thing, the 1st person mode is fundamentally broken, there's no way to aim attacks in 3rd person mode, and switching from 3rd to 1st will still be unnecessarily disorienting.  The idea shouldn't be to make Other M work on 3DS, the idea is to forget about that game forever, and for Retro--or someone competent--to make the next Metroid game, no matter which system it goes to.  

Team Ninja is pretty much incompetent, and wildly ill-suited to handle the Metroid franchise.  Their brainless button-mash gameplay, extremely disrespectful view towards female characters, and lack of building logical, deep, and atmosphere-rich games did nothing but smear a disgusting blemish on the Metroid franchise, and Nintendo as a whole.

What's broken about the FPS mode? What if you could use the touch screen to aim in TPS mode? And what if they added more puzzles and less emo story to the same type of gameplay?



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tolu619 said:
Resident_Hazard said:
tolu619 said:

Seems most people think there's nothing actually wrong with Other M's controls and since most of the complaints posted just seem to be about the story, I guess my question has been answered. Seems the answer is 'The 3DS won't be fixing any control issues as there are no control issues'


No, there are actually a lot of control issues, and no, they couldn't be fixed by putting the game on the 3DS.  For one thing, the 1st person mode is fundamentally broken, there's no way to aim attacks in 3rd person mode, and switching from 3rd to 1st will still be unnecessarily disorienting.  The idea shouldn't be to make Other M work on 3DS, the idea is to forget about that game forever, and for Retro--or someone competent--to make the next Metroid game, no matter which system it goes to.  

Team Ninja is pretty much incompetent, and wildly ill-suited to handle the Metroid franchise.  Their brainless button-mash gameplay, extremely disrespectful view towards female characters, and lack of building logical, deep, and atmosphere-rich games did nothing but smear a disgusting blemish on the Metroid franchise, and Nintendo as a whole.

What's broken about the FPS mode? What if you could use the touch screen to aim in TPS mode? And what if they added more puzzles and less emo story to the same type of gameplay?


I would rather see:  

Metroid Other M stricken from existence, and removed from the Metroid continuity.

and

A new original Metroid game made with competence.

 

There are simply too many problems with the game.  The brainless run-n-gun gameplay was very un-Metroid, there was zero exploration, there was no atmosphere, and Samus's character was completely assassinated and replaced by wretched teenage girl stereotypes.  Suffice to say, I thought the gameplay flat-out sucked.  It was fun at first--but eventually it was brainless running while mashing the attack button.  Metroid has always had shooting, but it was never so brainless as this.  

The FPS mode was disorienting.  Almost without fail, I'd switch to it, only to be facing some random direction that ended up screwing me over.  The FPS dodge move almost never worked.  What should've been a simple motion-based dodge usually caused me to be hit twice.  Everything in the Metroid Prime games was seamless.  First-person to morph ball, First-person to space jump/screw attack, swinging on the grapple beam, etc.  Absolutely nothing was seamless in Other M.  It was bulky and cumbersome and after a while, it started to feel like a flat-out hassle to me.  

 

In the end, aside from a couple nice boss battles, I felt that Metroid Other M had no redeeming value (and it's insistence on re-using Ridley yet again was annoying)--it was extremely badly written, and it didn't play like a Metroid game, it didn't look like a Metroid game, it didn't feel like a Metroid game.  It had no atmosphere, no new items or weapons, no real exploration, no open-world player-focused gameplay.  Everything was just wrong.  Linear gameplay, boring disrespectful writing, and nonsensical game design built around the worst plot device (permission to use weapons) imaginable made for one of the worst experiences I've ever seen in such a high-profile AAA franchise.  

 

I would rather see a new Metroid game--first-person, side-scrolling, 3rd-person, I don't care.  Just so long as it's made by a company at least as competent as Retro Studios... if not actually being given to Retro Studios.  If they're going to keep going down this path of shitty anime-style writing to force asinine linear gameplay--I'd much rather they shelve the franchise than continue ruining it.  



Resident_Hazard said:


I would rather see:  

Metroid Other M stricken from existence, and removed from the Metroid continuity.

and

A new original Metroid game made with competence.

 

There are simply too many problems with the game.  The brainless run-n-gun gameplay was very un-Metroid, there was zero exploration, there was no atmosphere, and Samus's character was completely assassinated and replaced by wretched teenage girl stereotypes.  Suffice to say, I thought the gameplay flat-out sucked.  It was fun at first--but eventually it was brainless running while mashing the attack button.  Metroid has always had shooting, but it was never so brainless as this.  

The FPS mode was disorienting.  Almost without fail, I'd switch to it, only to be facing some random direction that ended up screwing me over.  The FPS dodge move almost never worked.  What should've been a simple motion-based dodge usually caused me to be hit twice.  Everything in the Metroid Prime games was seamless.  First-person to morph ball, First-person to space jump/screw attack, swinging on the grapple beam, etc.  Absolutely nothing was seamless in Other M.  It was bulky and cumbersome and after a while, it started to feel like a flat-out hassle to me.  

 

In the end, aside from a couple nice boss battles, I felt that Metroid Other M had no redeeming value (and it's insistence on re-using Ridley yet again was annoying)--it was extremely badly written, and it didn't play like a Metroid game, it didn't look like a Metroid game, it didn't feel like a Metroid game.  It had no atmosphere, no new items or weapons, no real exploration, no open-world player-focused gameplay.  Everything was just wrong.  Linear gameplay, boring disrespectful writing, and nonsensical game design built around the worst plot device (permission to use weapons) imaginable made for one of the worst experiences I've ever seen in such a high-profile AAA franchise.  

 

I would rather see a new Metroid game--first-person, side-scrolling, 3rd-person, I don't care.  Just so long as it's made by a company at least as competent as Retro Studios... if not actually being given to Retro Studios.  If they're going to keep going down this path of shitty anime-style writing to force asinine linear gameplay--I'd much rather they shelve the franchise than continue ruining it.  

The bolded parts scare me. I've already prepared my mind to witness the assasination of Samus' character. As a fellow gamer, you know how hard it would be for me to decide to never play this game just because of all I've heard. If you were told all this before playing the game, you would still have gotten it, right?



http://img244.imageshack.us/img244/7530/gohansupersaiyan239du.jpg" type="application/x-shockwave-flash"> http://www.deviantart.com/download/109426596/Shippuden_Team_7_by_Tsubaki_chan.jpg" type="application/x-shockwave-flash"> http://image.hotdog.hu/_data/members0/772/1047772/images/kepek_illusztraciok/Bleach%2520-%2520Ishida%2520Uryuu%25201.jpg" type="application/x-shockwave-flash">

3DS: tolu619

Wii U: FoyehBoys

Vita, PS3 and PS4: FoyehBoys

XBoxOne: Tolu619

Switch: Tolu619

Kugali - We publish comics from all across Africa and the diaspora, and we also push the boundaries of Augmented Reality storytelling. Check us out!

My thread for teaching VGC some Nigerian slangs

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tolu619 said:
Resident_Hazard said:


I would rather see:  

Metroid Other M stricken from existence, and removed from the Metroid continuity.

and

A new original Metroid game made with competence.

 

There are simply too many problems with the game.  The brainless run-n-gun gameplay was very un-Metroid, there was zero exploration, there was no atmosphere, and Samus's character was completely assassinated and replaced by wretched teenage girl stereotypes.  Suffice to say, I thought the gameplay flat-out sucked.  It was fun at first--but eventually it was brainless running while mashing the attack button.  Metroid has always had shooting, but it was never so brainless as this.  

The FPS mode was disorienting.  Almost without fail, I'd switch to it, only to be facing some random direction that ended up screwing me over.  The FPS dodge move almost never worked.  What should've been a simple motion-based dodge usually caused me to be hit twice.  Everything in the Metroid Prime games was seamless.  First-person to morph ball, First-person to space jump/screw attack, swinging on the grapple beam, etc.  Absolutely nothing was seamless in Other M.  It was bulky and cumbersome and after a while, it started to feel like a flat-out hassle to me.  

 

In the end, aside from a couple nice boss battles, I felt that Metroid Other M had no redeeming value (and it's insistence on re-using Ridley yet again was annoying)--it was extremely badly written, and it didn't play like a Metroid game, it didn't look like a Metroid game, it didn't feel like a Metroid game.  It had no atmosphere, no new items or weapons, no real exploration, no open-world player-focused gameplay.  Everything was just wrong.  Linear gameplay, boring disrespectful writing, and nonsensical game design built around the worst plot device (permission to use weapons) imaginable made for one of the worst experiences I've ever seen in such a high-profile AAA franchise.  

 

I would rather see a new Metroid game--first-person, side-scrolling, 3rd-person, I don't care.  Just so long as it's made by a company at least as competent as Retro Studios... if not actually being given to Retro Studios.  If they're going to keep going down this path of shitty anime-style writing to force asinine linear gameplay--I'd much rather they shelve the franchise than continue ruining it.  

The bolded parts scare me. I've already prepared my mind to witness the assasination of Samus' character. As a fellow gamer, you know how hard it would be for me to decide to never play this game just because of all I've heard. If you were told all this before playing the game, you would still have gotten it, right?


I'm a huge, huge, huge Metroid nerd.  I love the solemn exploration, the deep evocative atmospheres, the moody music, the large environments riddled with secrets, the discovery of finding or earning new upgrades, weapons and items.  And once the Metroid Prime games came into being, I felt that the gradual story unveiling was absolutely perfect for the Metroid franchise.  Because it was like you were exploring and discovering the story.  Reading Pirate computer terminals, deciphering ancient Chozo texts, and so forth.  

Now, if I knew that Other M was as bad as it is before hand.  I don't know.  I can't say if I would've purchased it or not.  I heard one snippet of a harsh review before playing it, and it was G4's notion that it was sexist and that is ruined Samus's character.  I scoffed.  Then I foiund out it was true.  And I didn't scoff anymore.  I was pissed off.  

I can't say if I would buy it, to be perfectly honest.  I probably would've thought twice had I played through Ninja Gaiden II before hand.  But I played through it some months afterwards, and then I saw what was pretty much "standard" Team Ninja design, and realized just how wrong they were to be making a Metroid game.  

If you're going to play it, rent it.  It's not worth owning.  And it pains me to say that both as a collector of games, and as a Metroid fan.  Everything that I listed that I love about Metroid games was completely absent from Other M.  Linear gameplay, small environments, boring run-n-gunning (and I normally love run-n-gun games, but that's not what Metroid is!), microscopic environments, cumbersome controls, no new weapons, only a single (barely interesting) new item--and a bland, predictable, horribly cliche and offensive story told straight to your face with no amount of gameplay involved for to uncover it.  None of that stuff is Metroid in the slightest sense.

Here's the one thing it had that was good:  About 3 of the boss battles were really impressive and fun.  

 

Oh, by the way, this doesn't get mentioned much for this game, but it irritated the hell out of me:  It has among the worst loading of any Wii game.  Frequent load times, obvious load times, illogical (often random) load times--and the action literally halts as "now loading..." blinks in the bottom right corner of the screen.  Remember in the Prime games that Retro went the extra mile to craft seamless loading and environments.  You never saw "now loading" cluttering a stalled gameplay screen in those games.  Here, it was constant.

And you know what?  It even happened to me during the infamous Metroid "escape" sequence at the end.  As I recall, the timer kept counting down while the screen stalled to finish loading the area I was trying to run through.

If you collect games, then maybe buy it.  If you just have to finish your Metroid collection, then maybe.  Otherwise, rent it or don't play it at all.  It's dreadful.  The more you love Metroid and Samus, the more Other M is going to piss you off.



Resident_Hazard said:

[...]

The FPS mode was disorienting.  Almost without fail, I'd switch to it, only to be facing some random direction that ended up screwing me over.

[...]

Samus would always face the same direction in FPS mode that she was in 3rd person mode.  I had a few problems with this at first.  The issue is that the camera, and the direction Samus is facing doesn't usually match up.  It is pretty easy to get engaged with something else on screen, point the Wii remote at the TV, and then realize you were facing a slightly different direction.  Once I started paying more attention to Samus, I never had a problem with this.



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Resident_Hazard said:

Here's the one thing it had that was good:  About 3 of the boss battles were really impressive and fun.  

Which ones did you like?



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
Switch - The Legend of Zelda: Link's Awakening (2019)
Switch - Bastion (2011/2018)
3DS - Star Fox 64 3D (2011)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Wii U - Darksiders: Warmastered Edition (2010/2017)
Mobile - The Simpson's Tapped Out and Yugioh Duel Links
PC - Deep Rock Galactic (2020)

theRepublic said:
Resident_Hazard said:

Here's the one thing it had that was good:  About 3 of the boss battles were really impressive and fun.  

Which ones did you like?


At the risk of adding spoilers:  The Queen Metroid and Phantoon were my favorites.  I believe there was at least one more that I liked, but I don't remember.  I found the Ridley fight to be uninteresting.  After so many excellent battles with him in the Prime trilogy, there wasn't much they could do to top them.  

That construction/heavy machine equipment battle was the worst one.  Ridiculous battle.  Big machine like a freakin loader dombined with a bulldozer, but it moved like lightning and could turn on a dime.  Fucking obnoxious battle sequence.  

But the Metroid fanboy in me was just giddy as hell when the Queen and Phantoon entered the fray.  I only wish the rest of the damn game lived up to the joy of those two battles.



Resident_Hazard said:
theRepublic said:
Resident_Hazard said:

Here's the one thing it had that was good:  About 3 of the boss battles were really impressive and fun.  

Which ones did you like?


At the risk of adding spoilers:  The Queen Metroid and Phantoon were my favorites.  I believe there was at least one more that I liked, but I don't remember.  I found the Ridley fight to be uninteresting.  After so many excellent battles with him in the Prime trilogy, there wasn't much they could do to top them.  

That construction/heavy machine equipment battle was the worst one.  Ridiculous battle.  Big machine like a freakin loader dombined with a bulldozer, but it moved like lightning and could turn on a dime.  Fucking obnoxious battle sequence.  

But the Metroid fanboy in me was just giddy as hell when the Queen and Phantoon entered the fray.  I only wish the rest of the damn game lived up to the joy of those two battles.

I think the Phantoon battle was my favorite too.  Even if it was just 5 or 10 minutes of spamming the Sense Move and charged shots.

I'm guessing you didn't play hard mode, correct?



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
Switch - The Legend of Zelda: Link's Awakening (2019)
Switch - Bastion (2011/2018)
3DS - Star Fox 64 3D (2011)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Wii U - Darksiders: Warmastered Edition (2010/2017)
Mobile - The Simpson's Tapped Out and Yugioh Duel Links
PC - Deep Rock Galactic (2020)