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Forums - Nintendo Discussion - I think the 3DS controls can fix all the control issues of Metroid Other M

First of all, I've never played Metroid Other M. But I've seen a lot of previews, reviews and forums about the game. I'm not going to get into other aspects of the game, since I haven't played it. Just the controls. From what I've heard, the major complaints about the controls are

1. No analog control, you have to move with a d-pad

2. You can't move in first person viewing mode

3. The dodge button and the attack button are the same so if you just spam the attack button, the dodging literally just happens

   I can think of a number of control options on the 3DS that would deal with all these problems. DO you think the game would have been better as a 3DS game? And more importantly, do you think the Metroid game that will inevitably be released on 3DS should be in the same gameplay style as Metroid Other M? We're talking about gameplay style now, not whether or not it is as story focused as Other M was.



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A Wiimote/Nunchuk setup would trump any control scheme you could come up with on the 3DS, because it gives you instant access to 360° degree movement while at the same time it's possible to freely aim at every possible spot on the screen.

Metroid on the 3DS should be a sidescroller like Super Metroid, because Other M style would require the game to rely on semi-automatic shooting mechanics once again.



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nah, it would add more options options, but there's nothing to outright FIX in those controls; it was smooth and tight (and you CAN dodge in first-person mode)



I don't recall the dodge and attack being mapped to the same button - dodge was a tap of the D-pad, wasn't it?

Anyway, the controls worked fine for the game.  They were a bit different, but fine all the same.



tolu619 said:

3. The dodge button and the attack button are the same so if you just spam the attack button, the dodging literally just happens

That is not true.  The dodge was a tap of the d-pad in whatever direction you wanted to dodge.  You got one thing right though.  It is very easy to spam.



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theRepublic said:
tolu619 said:

3. The dodge button and the attack button are the same so if you just spam the attack button, the dodging literally just happens

That is not true.  The dodge was a tap of the d-pad in whatever direction you wanted to dodge.  You got one thing right though.  It is very easy to spam.


my bad. ok, at least i got the spam part right.@Rolstoppable, I also agree that a nunchuk wiimote combo will be best but please try to answer the questions I ended my post with



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3DS: tolu619

Wii U: FoyehBoys

Vita, PS3 and PS4: FoyehBoys

XBoxOne: Tolu619

Switch: Tolu619

Kugali - We publish comics from all across Africa and the diaspora, and we also push the boundaries of Augmented Reality storytelling. Check us out!

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tolu619 said:

@Rolstoppable, I also agree that a nunchuk wiimote combo will be best but please try to answer the questions I ended my post with

What? Why am I singled out? It's even more perplexing, because I actually answered both of your questions already.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

RolStoppable said:

A Wiimote/Nunchuk setup would trump any control scheme you could come up with on the 3DS, because it gives you instant access to 360° degree movement while at the same time it's possible to freely aim at every possible spot on the screen.

Metroid on the 3DS should be a sidescroller like Super Metroid, because Other M style would require the game to rely on semi-automatic shooting mechanics once again.

A Metroid game with a third-person view and IR pointer aiming?  Yes, please.



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theRepublic said:

A Metroid game with a third-person view and IR pointer aiming?  Yes, please.

For anyone wondering about the control setup for Other M:

  • Analog stick: Move Samus, of course.
  • A: Jump.
  • B: Shoot at where you point with the Wiimote. Bombs in Morph Ball mode. Hold down to charge beams/activate Super Missiles or Power Bombs.
  • C: Morph Ball mode.
  • Z: Dodge into the direction you push the analog stick.
  • Minus: Switch between regular beam and missiles. No need to go into first person view to fire missiles.
  • Plus: Switch to first person view. Basically only used to look around for hidden items, although you can still use your weapons and dodge.
  • 1: Map screen.
  • Hold Wiimote vertically and press and hold down the A button: Concentration.
Suddenly the gameplay turns from easy to challenging and thus more satisfying. Scratching the last point off this list and replacing it with enemies dropping health and ammo wouldn't be bad either. That would allow for the inclusion of a proper hard mode, preferably Metroid Prime style (enemies have twice as much health and do twice as much damage).
EDIT: Also, dodging shouldn't lead to instantly charging your beam. It should do the opposite: abort your current charge. Since you can run around freely while shooting at enemies, dodging would be more or less a last resort for situations where you get cornered.


Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

If only the 3DS's controls could fix all of Other M's problems.



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