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Forums - Nintendo Discussion - I think the 3DS controls can fix all the control issues of Metroid Other M

gumby_trucker said:
theRepublic said:
tolu619 said:


Sorry, I guess I didn't read your post well. Correct me if I'm wrong, but in Other M, when in first person mode, the dodge button IS the attack button right? @SmokedHostage, besides the emotional story which is very non-metroid, what's the major problem with the game? I'm guessing it's that there are very few puzzles compared to other iterations but I won't be playing it till the holidays this year so I don't really know what the problems are.

No, in first person mode you dodge by shaking the Wii remote.  Shooting is done with the A button.

are you sure of this?? I don't remember anything about shaking the Wii remote in Other M. I'm pretty sure dodging in first person is the same as in third person, i.e. using the D-pad. Tilting the remote upwards to face the ceiling also works for concentrating in both points of view...

Yep, give it a try.  It only works right before you are about to get hit.  I don't think the game ever actually tells you this though.



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theRepublic said:
gumby_trucker said:
theRepublic said:
tolu619 said:


Sorry, I guess I didn't read your post well. Correct me if I'm wrong, but in Other M, when in first person mode, the dodge button IS the attack button right? @SmokedHostage, besides the emotional story which is very non-metroid, what's the major problem with the game? I'm guessing it's that there are very few puzzles compared to other iterations but I won't be playing it till the holidays this year so I don't really know what the problems are.

No, in first person mode you dodge by shaking the Wii remote.  Shooting is done with the A button.

are you sure of this?? I don't remember anything about shaking the Wii remote in Other M. I'm pretty sure dodging in first person is the same as in third person, i.e. using the D-pad. Tilting the remote upwards to face the ceiling also works for concentrating in both points of view...

Yep, give it a try.  It only works right before you are about to get hit.  I don't think the game ever actually tells you this though.

I can confirm this.



In the wilderness we go alone with our new knowledge and strength.

Stefan.De.Machtige said:
theRepublic said:
gumby_trucker said:
theRepublic said:
tolu619 said:


Sorry, I guess I didn't read your post well. Correct me if I'm wrong, but in Other M, when in first person mode, the dodge button IS the attack button right? @SmokedHostage, besides the emotional story which is very non-metroid, what's the major problem with the game? I'm guessing it's that there are very few puzzles compared to other iterations but I won't be playing it till the holidays this year so I don't really know what the problems are.

No, in first person mode you dodge by shaking the Wii remote.  Shooting is done with the A button.

are you sure of this?? I don't remember anything about shaking the Wii remote in Other M. I'm pretty sure dodging in first person is the same as in third person, i.e. using the D-pad. Tilting the remote upwards to face the ceiling also works for concentrating in both points of view...

Yep, give it a try.  It only works right before you are about to get hit.  I don't think the game ever actually tells you this though.

I can confirm this.

The problem is that the dodge never works in 1st person mode.  All it does is cause you to waggle all over the place not shooting at targets.  Better to just play as much of the game as possible in the brainless "running around auto-shooting."

Scratch that.  It's truly better to not play Metroid: Other M at all.  



Resident_Hazard said:

Nothing about the 3DS can fix the trainwreck that is Metroid: Other M.  It certainly can't repair the character assassination of Samus Aran, it certainly can't patch the numerous plot holes, it certainly can't replace the story with a feasible narrative, it certainly can't give Samus back her strength, it certainly can't fix the worst plot device in the history of gaming ("Adam says ok"), and it probably can't fix the fundamentally broken gameplay.

Better to take Team Ninja and Sakamoto and drive them to the New Mexico desert and steamroll them into a concrete tomb to be forgotten forever.  Along with their shitty little game.


My question was 'Should the 3DS Metriod PLAY like Other M, the same way the DS Metroid PLAYED like Prime?'

I'm sorry if I didn't make it clear what I was asking.



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Wii U: FoyehBoys

Vita, PS3 and PS4: FoyehBoys

XBoxOne: Tolu619

Switch: Tolu619

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Seems most people think there's nothing actually wrong with Other M's controls and since most of the complaints posted just seem to be about the story, I guess my question has been answered. Seems the answer is 'The 3DS won't be fixing any control issues as there are no control issues'



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3DS: tolu619

Wii U: FoyehBoys

Vita, PS3 and PS4: FoyehBoys

XBoxOne: Tolu619

Switch: Tolu619

Kugali - We publish comics from all across Africa and the diaspora, and we also push the boundaries of Augmented Reality storytelling. Check us out!

My thread for teaching VGC some Nigerian slangs

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Resident_Hazard said:
Stefan.De.Machtige said:
theRepublic said:
gumby_trucker said:
theRepublic said:
tolu619 said:


Sorry, I guess I didn't read your post well. Correct me if I'm wrong, but in Other M, when in first person mode, the dodge button IS the attack button right? @SmokedHostage, besides the emotional story which is very non-metroid, what's the major problem with the game? I'm guessing it's that there are very few puzzles compared to other iterations but I won't be playing it till the holidays this year so I don't really know what the problems are.

No, in first person mode you dodge by shaking the Wii remote.  Shooting is done with the A button.

are you sure of this?? I don't remember anything about shaking the Wii remote in Other M. I'm pretty sure dodging in first person is the same as in third person, i.e. using the D-pad. Tilting the remote upwards to face the ceiling also works for concentrating in both points of view...

Yep, give it a try.  It only works right before you are about to get hit.  I don't think the game ever actually tells you this though.

I can confirm this.

The problem is that the dodge never works in 1st person mode.  All it does is cause you to waggle all over the place not shooting at targets.  Better to just play as much of the game as possible in the brainless "running around auto-shooting."

Scratch that.  It's truly better to not play Metroid: Other M at all.  

It works really wel on one incoming projectol, but when 3 or 4 are going your way then your aim goes to hell. Of course if you could dogde anyting and fast in first person view then it's just to easy.



In the wilderness we go alone with our new knowledge and strength.

RolStoppable said:
tolu619 said:

Seems most people think there's nothing actually wrong with Other M's controls and since most of the complaints posted just seem to be about the story, I guess my question has been answered. Seems the answer is 'The 3DS won't be fixing any control issues as there are no control issues'

Many of the people who didn't like MOM have decided to wipe it from their memory, so you don't see them posting here. But remember, you got me to post in your thread and I've said everything that needed to be said.

I guess so.



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3DS: tolu619

Wii U: FoyehBoys

Vita, PS3 and PS4: FoyehBoys

XBoxOne: Tolu619

Switch: Tolu619

Kugali - We publish comics from all across Africa and the diaspora, and we also push the boundaries of Augmented Reality storytelling. Check us out!

My thread for teaching VGC some Nigerian slangs

But it didn't have controll issues.



Having just finished the game and finally grabbing all items, I'll say the controls are very tight.  I don't even think analogue controls would be better, I mean dodging was very tight with the d-pad and analogue may through it off abit (Not saying it will necessarily.)  But overall it's a very tight game and I wish to see more of this cough*Megaman*cough



tolu619 said:

Seems most people think there's nothing actually wrong with Other M's controls and since most of the complaints posted just seem to be about the story, I guess my question has been answered. Seems the answer is 'The 3DS won't be fixing any control issues as there are no control issues'


No, there are actually a lot of control issues, and no, they couldn't be fixed by putting the game on the 3DS.  For one thing, the 1st person mode is fundamentally broken, there's no way to aim attacks in 3rd person mode, and switching from 3rd to 1st will still be unnecessarily disorienting.  The idea shouldn't be to make Other M work on 3DS, the idea is to forget about that game forever, and for Retro--or someone competent--to make the next Metroid game, no matter which system it goes to.  

Team Ninja is pretty much incompetent, and wildly ill-suited to handle the Metroid franchise.  Their brainless button-mash gameplay, extremely disrespectful view towards female characters, and lack of building logical, deep, and atmosphere-rich games did nothing but smear a disgusting blemish on the Metroid franchise, and Nintendo as a whole.