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LivingMetal said:


Dude, lighten up.  Life it too short to be angry over nothing.


im done with you. This is the last reply to you, you finally get what you want. 



 

Bet with Conegamer and Doobie_wop 

http://gamrconnect.vgchartz.com/post.php?id=3879752

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Vashyo said:
Michael-5 said:
pezus said:

To think that Heavy Rain sold almost exactly the same amount FW as the game with a name Killzone 3. :P

Still good numbers, but not as high as Killzone 2. It's a shame these 9/10 exclusives just don't sell well on PS3. Well at least the gamers are happy.

I think the variety/quantity of games and lack of money affect lot of people and not all of the best games get as much sales as they deserve.

Personally, there's like over 5 games I want and maybe 10 more I would propably like a lot after playing, but I don't have the money to buy them all. There's just too many good exclusives and multiplats around on the PS3 and they just keep coming and coming.

I don't share your crisis. Split between my Wii, PS3, and 360 I have 100 games. Last Gen I had about 100 games split between my PS2 and Gamecube and bought about 20 more XB1 titles when I got my 360.

I also don't think this is the reason exclusives don't sell well on PS3. PS3, like PS2 has a very diversified audience. Games like CoD and GTA sell well because they are well known games in the media. If I talked to my friend who only has a PS2 about games, he would know about CoD and GTA, and maybe LBP, but not Resistance, Killzone, Demon Souls, or Mass Effect.

Gears of War and Halo sell well because they established themselves in a past generation, or early into this generation. Killzone 2 was a 2009 title. Uncharted and LBP fair a little better because they started earlier and have gotten more media attention, and Resistance 1 was often looked at as an inferior compeditor to Gears, so it, like InFamous, and Killzone, have been kind of ignored.

Also of the AAA PS3 titles, a lot of them are very different. I don't think the release of LBP2 will affect most Killzone 3 buyers. Besides, Fall 2010 PS3 didn't have much outside of GT5 and multiplatform titles, so people who were honestly interested in KZ3, could have saved up.



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LivingMetal said:
AussieGecko said:
LivingMetal said:


Even though I still disagree with your assessment, this is the nicest I've seen you treated me since I've been on this site.  So I'll let you slide this time.  Hey, you never know where we might end up, but I'm still taken as I said in an earlier post.

 

And this paragraph is why I dont give you respect on this site. I am asking for one thing and then you reply with this. Absolutely ridiculous. 

 

When I first signed up on this site, you accused me of being a stealth troll.  Then you constantly called me a hypocrite.  And then you later back tracked by implying I was a troll, but not a stealthy one.  All this while stalking me because you keep coming at me with these accusations.  And no hard feelings from me yet you still hold these anger issues against me when the worst I've done to you was kid around.

Dude, lighten up.  Life it too short to be angry over nothing.

Standing up to the supressor, GJ!



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CGI-Quality said:
pezus said:

To think that Heavy Rain sold almost exactly the same amount FW as the game with a name Killzone 3. :P

You can thank the PS3 demographic for that.

What's also interesting to note, Killzone 2 didn't push as much hardware as KZ3 did. Just one of the facts that lead me to believe that it may have the better legs in the long run.

Thats not quite true. The week Killzone 2 launched it boosted hardware by 32%. The week Killzone 3 launched it boosted hardware by 17%. Yes Killzone 2 was released prior to the Slim PS3, in a time when PS3 sales were much less, but still.

It really depends how you look at it, but I think a game that launched earlier into a consoles lifetime, when there is less competition among games, and boosted more sales will likely have stronger legs.

Still 1.5-2.5 million is very likely for KZ3. About the same range as HR.



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Jay520 said:
AussieGecko said:

360 is kind of weird in that way, I don't know why the attach rates are damn good. Yes PS3 software sales are coming closer (an sometimes notching the 360) but for games in comparisons they do damn well on the 360. 


It has to do with the userbase. A game catered to Americans (shooters for example) will sell better on XBox. A game catered to Europeans (Racers for example) or Japan (JRPS for example) will sell better on Playstation.

100% True. Lost Odyssey, a really good quality JRPG created by the creator of Final Fantasy only sold 600k lifetime. Final Fantasy XIII sold 2:1 better on the PS3 then 360, almost entirely because to the Japanese Market (which bought 2 million copies of FFXIII, as it was exclusive at the time in Japan). Also GT5 is likely to outsell Forza 3 by 3:2, but that may largly be due to brand recognition.



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CGI-Quality said:
Michael-5 said:
CGI-Quality said:
pezus said:

To think that Heavy Rain sold almost exactly the same amount FW as the game with a name Killzone 3. :P

You can thank the PS3 demographic for that.

What's also interesting to note, Killzone 2 didn't push as much hardware as KZ3 did. Just one of the facts that lead me to believe that it may have the better legs in the long run.

Thats not quite true. The week Killzone 2 launched it boosted hardware by 32%. The week Killzone 3 launched it boosted hardware by 17%. Yes Killzone 2 was released prior to the Slim PS3, in a time when PS3 sales were much less, but still.

It really depends how you look at it, but I think a game that launched earlier into a consoles lifetime, when there is less competition among games, and boosted more sales will likely have stronger legs.

Still 1.5-2.5 million is very likely for KZ3. About the same range as HR.

I was actually talking about the US, while it moved basically the same amount in EMEAA as KZ2. Overall, KZ3 moved more hardware. There's no other way of looking at it.

In Americas, KZ3 boosted PS3 sales by 24% compared to the prior week (or 23k), while KZ2 boosted console sales by 21% compared to the prior week (or 15.7k). So your right.

I thought you were refering to worldwide console boost because KZ3 did not boost sales as much as KZ2 did worldwide.

In EMEAA KZ3 boosted PS3 sales by 16% (or 13.3k) and KZ2 boosted PS3 sales by 21% (or 11.5k). So it's close, but in terms of an actual boost in consoles (which is more accuratly represented by %, not raw units) EMEAA KZ2 had a stronger boost.

So chances are KZ3 will have similar legs to KZ2. Stronger Americas boost, slightly weaker EMEAA boost, and worldwide boost is weaker too, but the legs shouldn't be too different.



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CGI-Quality said:
Michael-5 said:

In Americas, KZ3 boosted PS3 sales by 24% compared to the prior week (or 23k), while KZ2 boosted console sales by 21% compared to the prior week (or 15.7k). So your right.

I thought you were refering to worldwide console boost because KZ3 did not boost sales as much as KZ2 did worldwide.

In EMEAA KZ3 boosted PS3 sales by 16% (or 13.3k) and KZ2 boosted PS3 sales by 21% (or 11.5k). So it's close, but in terms of an actual boost in consoles (which is more accuratly represented by %, not raw units) EMEAA KZ2 had a stronger boost.

So chances are KZ3 will have similar legs to KZ2. Stronger Americas boost, slightly weaker EMEAA boost, and worldwide boost is weaker too, but the legs shouldn't be too different.

The difference in EMEAA sales of KZ2 & KZ3 is under 1k, hardly something to debate. With those sales flat between the two, the Americas makes up the difference. KZ3 sold more.

But the worldwide boost is in favor of KZ2. Did Japan really make that much of a difference? Also in Americas the difference in boost is only 3%, which is hardly a difference, EMEAA was a 5% boost in favor of KZ2.

Week of KZ2 PS3 sales boosted 32% (or 46.8k), and for KZ3 PS3 sales boosted 17% (or 34.5k). So worldwide KZ3 boosted PS3's less which was my initial point.

Still you never know, Halo Reach launched to a slightly bigger launch then Halo 3, but in the long run its sales will probably fall short of Halo 3. All we can say for KZ3 is that without bundling it will probably get 2-2.5 million lifetime. Maybe 3 million, but KZ2 is only at 2.6 million, so thats a bit of a stretch.

Shame, game deserves more cred, but then again Vanquish sold 600k combined on both HD platforms, and that game is just as good.



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CGI-Quality said:
Michael-5 said:
CGI-Quality said:
Michael-5 said:

In Americas, KZ3 boosted PS3 sales by 24% compared to the prior week (or 23k), while KZ2 boosted console sales by 21% compared to the prior week (or 15.7k). So your right.

I thought you were refering to worldwide console boost because KZ3 did not boost sales as much as KZ2 did worldwide.

In EMEAA KZ3 boosted PS3 sales by 16% (or 13.3k) and KZ2 boosted PS3 sales by 21% (or 11.5k). So it's close, but in terms of an actual boost in consoles (which is more accuratly represented by %, not raw units) EMEAA KZ2 had a stronger boost.

So chances are KZ3 will have similar legs to KZ2. Stronger Americas boost, slightly weaker EMEAA boost, and worldwide boost is weaker too, but the legs shouldn't be too different.

The difference in EMEAA sales of KZ2 & KZ3 is under 1k, hardly something to debate. With those sales flat between the two, the Americas makes up the difference. KZ3 sold more.

But the worldwide boost is in favor of KZ2. Did Japan really make that much of a difference? Also in Americas the difference in boost is only 3%, which is hardly a difference, EMEAA was a 5% boost in favor of KZ2.

Week of KZ2 PS3 sales boosted 32% (or 46.8k), and for KZ3 PS3 sales boosted 17% (or 34.5k). So worldwide KZ3 boosted PS3's less which was my initial point.

Still you never know, Halo Reach launched to a slightly bigger launch then Halo 3, but in the long run its sales will probably fall short of Halo 3. All we can say for KZ3 is that without bundling it will probably get 2-2.5 million lifetime. Maybe 3 million, but KZ2 is only at 2.6 million, so thats a bit of a stretch.

Shame, game deserves more cred, but then again Vanquish sold 600k combined on both HD platforms, and that game is just as good.

* sigh *

KILLZONE 2

Feb 21, 2009 - American PS3 # - 74k

Feb 28, 2009 - American PS3 # - 90k (16k difference)

Feb 21, 2009 - EMEAA # - 54k

Feb 28, 2009 - EMEAA # - 66k (12k difference)

 

KILLZONE 3

Feb 19, 2011 - American PS3 # - 95k

Feb 26, 2011 - American PS3 # - 118k (23k difference - 7k in favor of Killzone 3)

Feb 19, 2011 - EMEAA PS3 # - 83k

Feb 26, 2011 - EMEAA PS3 # - 96k (13k difference - 1k in favor of Killzone 3)

Killzone 2 Japan week - (36k from 16k the previous week because a new Yakuza title came out, which lifted it by 122% in the region [20k]).

Killzone 3 (22k WITHOUT the Yakuza cushion to fall back on)

Basically, the percentage increase in 2009 came as a result of two titles (Killzone 2 & Yakuza 3). That easily explains the percentage boost for KZ2 that you keep harping on, but as you can see there's basically the exact same increase in numbers for PS3 hardware for the release of Killzone's 2 & 3 in EMEAA, but a 8,000 increase between KZ2 & KZ3 (in it's favor) in the States, meaning it pushed more hardware overall.

Don't sigh me, thats rude. Yakuza may have come out in 2009 the week of Killzone 2, but the week of Killzone 3 Japan also got Disgaea 4, and Rune Factory Oceans. So the effects of Yakuza 3 are not as absolute as you make it. Still Yakuza 3 is 3x as big as Rune Factory and Disgaea combined, so I will still omit Japan's data for future analysis.

Also why did you post those boost comparisions? I already stated the exact same figures above, it's still quoted LOL.

In americas, KZ3 only pushed 3% more then KZ2, which isn't a huge deal. In EMEAA KZ2 pushed 5% more units then KZ3, but thats a smaller region.

Ommiting Japan KZ2 boosted PS3 sales by 18% (or 27k), and KZ3 boosted PS3 sales by 18% (or 39k). KZ2 pushed just the same, even after you omit Japan, and only consider Americas and EMEAA. Please verify my math, the % boost is the same. The number of consoles sold ig higher, but BulletStorm likely helped KZ3 a bit there too. So if anything KZ3 boosted consoles less then KZ2. (remember the launch of KZ2, Halo Wars was released, so it also had competition holding it back).

So I still disagree with you about bigger legs, but believe what you like. Regardless the difference between KZ2 and 3 is minimal (<5%). KZ3 should see sales close to KZ2 levels, but still sub 3 million sales.



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CGI-Quality said:
Michael-5 said:

Don't sigh me, thats rude. Yakuza may have come out in 2009 the week of Killzone 2, but the week of Killzone 3 Japan also got Disgaea 4, and Rune Factory Oceans. So the effects of Yakuza 3 are not as absolute as you make it. Still Yakuza 3 is 3x as big as Rune Factory and Disgaea combined, so I will still omit Japan's data for future analysis.

Also why did you post those boost comparisions? I already stated the exact same figures above, it's still quoted LOL.

In americas, KZ3 only pushed 3% more then KZ2, which isn't a huge deal. In EMEAA KZ2 pushed 5% more units then KZ3, but thats a smaller region.

Ommiting Japan KZ2 boosted PS3 sales by 18% (or 27k), and KZ3 boosted PS3 sales by 18% (or 39k). KZ2 pushed just the same, even after you omit Japan, and only consider Americas and EMEAA. Please verify my math, the % boost is the same. The number of consoles sold ig higher, but BulletStorm likely helped KZ3 a bit there too. So if anything KZ3 boosted consoles less then KZ2. (remember the launch of KZ2, Halo Wars was released, so it also had competition holding it back).

So I still disagree with you about bigger legs, but believe what you like. Regardless the difference between KZ2 and 3 is minimal (<5%). KZ3 should see sales close to KZ2 levels, but still sub 3 million sales.

My bottomline is clear, and factual, KZ3 moved more hardware, overall, than Killzone 2. Much of the rest of your post is irrelavnt, as it veers off the topic. And just so you know, Yakuza has a much larger impact in Japan than either of the two titles you brought up.

Nevertheless, I'm not continuing on with you. I already know it'll never end if I do.

Problem moving more hardware is different from "giving hardware a bigger boost." In terms of fisical numbers, it moved 12k more units in a time where PS3 sales are stronger, hadly much of a difference. It boosted numbers within 1% of KZ2, which is what really matters.

Also I did say Yakuza is bigger and omit the data.

Anyway believe what you like, but don't lead people on KZ3 did not boost hardware more then KZ2. I've tried numerous times to settle on a result (KZ3 like will be about the same as KZ2), but you love to end arguements with a demeaning remark, especially when I prove a point to you.



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Michael-5 said:
CGI-Quality said:
Michael-5 said:

Don't sigh me, thats rude. Yakuza may have come out in 2009 the week of Killzone 2, but the week of Killzone 3 Japan also got Disgaea 4, and Rune Factory Oceans. So the effects of Yakuza 3 are not as absolute as you make it. Still Yakuza 3 is 3x as big as Rune Factory and Disgaea combined, so I will still omit Japan's data for future analysis.

Also why did you post those boost comparisions? I already stated the exact same figures above, it's still quoted LOL.

In americas, KZ3 only pushed 3% more then KZ2, which isn't a huge deal. In EMEAA KZ2 pushed 5% more units then KZ3, but thats a smaller region.

Ommiting Japan KZ2 boosted PS3 sales by 18% (or 27k), and KZ3 boosted PS3 sales by 18% (or 39k). KZ2 pushed just the same, even after you omit Japan, and only consider Americas and EMEAA. Please verify my math, the % boost is the same. The number of consoles sold ig higher, but BulletStorm likely helped KZ3 a bit there too. So if anything KZ3 boosted consoles less then KZ2. (remember the launch of KZ2, Halo Wars was released, so it also had competition holding it back).

So I still disagree with you about bigger legs, but believe what you like. Regardless the difference between KZ2 and 3 is minimal (<5%). KZ3 should see sales close to KZ2 levels, but still sub 3 million sales.

My bottomline is clear, and factual, KZ3 moved more hardware, overall, than Killzone 2. Much of the rest of your post is irrelavnt, as it veers off the topic. And just so you know, Yakuza has a much larger impact in Japan than either of the two titles you brought up.

Nevertheless, I'm not continuing on with you. I already know it'll never end if I do.

Problem moving more hardware is different from "giving hardware a bigger boost." In terms of fisical numbers, it moved 12k more units in a time where PS3 sales are stronger, hadly much of a difference. It boosted numbers within 1% of KZ2, which is what really matters.

Also I did say Yakuza is bigger and omit the data.

Anyway believe what you like, but don't lead people on KZ3 did not boost hardware more then KZ2. I've tried numerous times to settle on a result (KZ3 like will be about the same as KZ2), but you love to end arguements with a demeaning remark, especially when I prove a point to you.

Move was also there to push it that much more or it should have.