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Sales - Worldwide up - View Post

CGI-Quality said:
Michael-5 said:
CGI-Quality said:
Michael-5 said:

In Americas, KZ3 boosted PS3 sales by 24% compared to the prior week (or 23k), while KZ2 boosted console sales by 21% compared to the prior week (or 15.7k). So your right.

I thought you were refering to worldwide console boost because KZ3 did not boost sales as much as KZ2 did worldwide.

In EMEAA KZ3 boosted PS3 sales by 16% (or 13.3k) and KZ2 boosted PS3 sales by 21% (or 11.5k). So it's close, but in terms of an actual boost in consoles (which is more accuratly represented by %, not raw units) EMEAA KZ2 had a stronger boost.

So chances are KZ3 will have similar legs to KZ2. Stronger Americas boost, slightly weaker EMEAA boost, and worldwide boost is weaker too, but the legs shouldn't be too different.

The difference in EMEAA sales of KZ2 & KZ3 is under 1k, hardly something to debate. With those sales flat between the two, the Americas makes up the difference. KZ3 sold more.

But the worldwide boost is in favor of KZ2. Did Japan really make that much of a difference? Also in Americas the difference in boost is only 3%, which is hardly a difference, EMEAA was a 5% boost in favor of KZ2.

Week of KZ2 PS3 sales boosted 32% (or 46.8k), and for KZ3 PS3 sales boosted 17% (or 34.5k). So worldwide KZ3 boosted PS3's less which was my initial point.

Still you never know, Halo Reach launched to a slightly bigger launch then Halo 3, but in the long run its sales will probably fall short of Halo 3. All we can say for KZ3 is that without bundling it will probably get 2-2.5 million lifetime. Maybe 3 million, but KZ2 is only at 2.6 million, so thats a bit of a stretch.

Shame, game deserves more cred, but then again Vanquish sold 600k combined on both HD platforms, and that game is just as good.

* sigh *

KILLZONE 2

Feb 21, 2009 - American PS3 # - 74k

Feb 28, 2009 - American PS3 # - 90k (16k difference)

Feb 21, 2009 - EMEAA # - 54k

Feb 28, 2009 - EMEAA # - 66k (12k difference)

 

KILLZONE 3

Feb 19, 2011 - American PS3 # - 95k

Feb 26, 2011 - American PS3 # - 118k (23k difference - 7k in favor of Killzone 3)

Feb 19, 2011 - EMEAA PS3 # - 83k

Feb 26, 2011 - EMEAA PS3 # - 96k (13k difference - 1k in favor of Killzone 3)

Killzone 2 Japan week - (36k from 16k the previous week because a new Yakuza title came out, which lifted it by 122% in the region [20k]).

Killzone 3 (22k WITHOUT the Yakuza cushion to fall back on)

Basically, the percentage increase in 2009 came as a result of two titles (Killzone 2 & Yakuza 3). That easily explains the percentage boost for KZ2 that you keep harping on, but as you can see there's basically the exact same increase in numbers for PS3 hardware for the release of Killzone's 2 & 3 in EMEAA, but a 8,000 increase between KZ2 & KZ3 (in it's favor) in the States, meaning it pushed more hardware overall.

Don't sigh me, thats rude. Yakuza may have come out in 2009 the week of Killzone 2, but the week of Killzone 3 Japan also got Disgaea 4, and Rune Factory Oceans. So the effects of Yakuza 3 are not as absolute as you make it. Still Yakuza 3 is 3x as big as Rune Factory and Disgaea combined, so I will still omit Japan's data for future analysis.

Also why did you post those boost comparisions? I already stated the exact same figures above, it's still quoted LOL.

In americas, KZ3 only pushed 3% more then KZ2, which isn't a huge deal. In EMEAA KZ2 pushed 5% more units then KZ3, but thats a smaller region.

Ommiting Japan KZ2 boosted PS3 sales by 18% (or 27k), and KZ3 boosted PS3 sales by 18% (or 39k). KZ2 pushed just the same, even after you omit Japan, and only consider Americas and EMEAA. Please verify my math, the % boost is the same. The number of consoles sold ig higher, but BulletStorm likely helped KZ3 a bit there too. So if anything KZ3 boosted consoles less then KZ2. (remember the launch of KZ2, Halo Wars was released, so it also had competition holding it back).

So I still disagree with you about bigger legs, but believe what you like. Regardless the difference between KZ2 and 3 is minimal (<5%). KZ3 should see sales close to KZ2 levels, but still sub 3 million sales.



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