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Forums - Gaming - Elder Scrolls V: Skyrim Scans

Slimebeast said:

I think that's awesome, absolutely awesome! I'm a big fan of level scaling although it was slightly too  primitive and extreme in Oblivion. Now á la Fallout 3 a nice mix that makes the game balanced.

Skyrim is going to be so incredible.

Now my last hope is that it's Jeremy Soule who made the soundtrack.

Don't see anyone else doing it, really.



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Sequel to my favourite game of all time looks TOO GOOD!!!!!!!



trasharmdsister12 said:
huaxiong90 said:

I was going to say that!...oh...it's you. *Oblivion style*


My personal favourite: "I heard a rumour that you're an idiot. any truth to that?"

Fixed



binary solo said:

Crud, first person RPG. I'll pass and stick with Project Dark, and Dragon Age II. I've learnt my lesson with Oblivion that FPRPG and me don't mix.

I was waiting for you to show up , this thread has been too positive for my taste

They claim that the third person view has been improved , but I guess it's never the same when you make a FPRPG with a feature of TPV and when you make a TPRPG with relastic animation and reactions , imo this franchise need so many improvements that I doubt a developer like Bethesda can achieve , good for them they have such a huge fanbase though.

You sir are awesome XD .



Ali-Kharazi said:

Sequel to my favourite game of all time looks TOO GOOD!!!!!!!

Yours too? Finally! (although I think some Greek member on this forum also had Oblivion as their absolute number one game, forgot his name at the moment sorry*).



EDIT: I think it was Routsonroundman.



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marciosmg said:
Slimebeast said:
Oblivion86 said:

Heres a readable combat page for those that couldn't read the scan.. 

Sounds pretty amazing even if they are still sticking to the old style of leveling.. Dual wielding different spells, weapons, shields. Perk system that will really effect gameplay. Finishers for weapons and spells, combining spell effects. I've seen enough sign my ass up.

Also, just read ability to sprint at the cost of stamina, I have been waiting for this forever!

http://twitpic.com/3nwxb2/full

Sweet, thanks! I also like how they promote "archetypes" more (stealth-guy, combat-guy, magic-guy) so you can't be total badass at everything, you have to choose one style or be mediocre at everything.

Btw I love your nick-name.

Some info for you my friend. From GAF: (http://www.neogaf.com/forum/showpost.php?p=25284626&postcount=359)

"Ok, here is my recap of the info, hope it helps. This is not all the info, however.

On leveling:
Totally revamped, no more class selection at the start of the game, every skill you level contributes to your overall level. And each time you level you get extra health plus the ability to get either more health, magicka or stamina.
Each level also brings you perks. Cool abilities I guess like in Fallout 3.
Also, the leveling was moved from 1-25 or something like that to 1-50, but 50 is soft-capped, you just advance really slow after that.

On skills:
Mysticism is gone.
18 skills, down from 21 on Oblivion, and 27 on Morrowind.
Tries to accomodate players who want to specialize in a certain proffesion (like mage or thief), while at the same time giving room for players who like to do plenty of everything. They want to keep a special care so that this feels good, not prone to cheating and organic.

On the story and lore:
200 years after Oblivion. Set in Skyrim, a region north of the imperial city, where the Nords live.
The dragons are returning, as it was prophetized. You are gonna be trying to stop the wicked dragon god. You are a dragonborn, a dragon hunter. Your mentor is one of the last blade, voiced by some old dude from Shutter Island and Minority Report.
Also, there is a civil war, since the king is dead.
Enemies include were-yeti's, giant spider, dragons and other cool creatures.

On combat:
They want to make it more dynamic and tactical. You have to assign each hand with a function I think, either magic, 2 weapons, a weapon and a shield, etc.
You can also waste stamina by sprinting, allowing you to get access to tactical postitions.
Emphasis on really improving the combat this time around.
They are also putting care on how each weapon feel on your hand.

Other:
Third person view has been improved
5 massive cities, more variation in caves and underground stuff.

On quests:
Quests are much more dynamic now.
The quests are now more determined by how you build your chracter, individual actions and overall much more dynamic. Examples provided: If you are more of a magic user, some other mage may approach you who may not have had if you were just a melee character. Or if you killed some dude who owned a store that was gonna give you a quest, his sister would inherit the store, but she may resent you before giving you the quest. Also, if you drop a weapon in the street instead of selling it, it may just dissapear, some kid may get it and give it back to you, which would lead to a series of stuff, or some dudes may fight over who gets it.
Also, it said that the quests you are given would be modified by how you have played (I guess like scaling the quests). For example, the location of a rescue mission would be determined by which location you have visited (it will try to give you a dungeon you haven't been in) and I guess also giving you appropiate enemies to your level."

 

My guess is that level scaling will be (at least partially) back.


OMG

They get sooo many things right :D:D:D

I just hope that enemies and NPC's have a fixed level. And then it will be perfect.

EDIT: Oh, so it's a scaling system...

How does the Fallout 3 system work? I haven't played that game.



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The engine doesn't look completely new, just a vastly improved version of Gamebryo like they originally said. Also, I hear it's going to use Radiant AI again - another hint at the possibility it's actually using Gamebryo. And, I wouldn't actually call Radiant AI an 'AI' as the characters seem to behave in a very scripted behaviour instead.

Other than that, sounds pretty awesome. I still don't like the idea of any scaling but I suppose it'll be far from the horrible system of Oblivion. I'm looking forward to this, has lots of potential (but so did Oblivion I suppose).



Zkuq said:

The engine doesn't look completely new, just a vastly improved version of Gamebryo like they originally said. Also, I hear it's going to use Radiant AI again - another hint at the possibility it's actually using Gamebryo. And, I wouldn't actually call Radiant AI an 'AI' as the characters seem to behave in a very scripted behaviour instead.

Where did you hear it's going to use Radiant AI again? Or rather what do you mean by that? You basically mean the low-level Radiant AI that was in Oblivion (not the original RAI that never was implemented in the final game)?

Obviously yes it will use Oblivion's sort of AI (the slimmed down Radiant AI), but I am hoping for an advanced Radiant AI, although that's too much to ask for.



Is this game simillar to Fallout 3 ?



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