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Forums - Gaming Discussion - Elder Scrolls V: Skyrim Scans

lestatdark said:
Oblivion86 said:

Heres a readable combat page for those that couldn't read the scan.. 

Sounds pretty amazing even if they are still sticking to the old style of leveling.. Dual wielding different spells, weapons, shields. Perk system that will really effect gameplay. Finishers for weapons and spells, combining spell effects. I've seen enough sign my ass up.

 

Also, just read ability to sprint at the cost of stamina, I have been waiting for this forever!

http://twitpic.com/3nwxb2/full

I just hope they're rid of the old global system, where enemies leveled with your character. Never did make any sense, nor added anything worthwhile to the atmosphere of the Elder Scrolls games.

In one of those articles it said that they would use a dynamic quest system, so it would check all the areas you've been to and send you to a dungeon you haven't explored yet, with guys around your level. So I am guessing that means either generated content or possibly that every area has different levels, which would definitely be a plus.

Also, thanks happy to be part of this site Slimebeast.



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Here is all of the Scans guys

http://i241.photobucket.com/albums/ff116/mazx9999/skyrim1.jpg

http://i241.photobucket.com/albums/ff116/mazx9999/skyrim2.jpg

http://i241.photobucket.com/albums/ff116/mazx9999/skyrim3.jpg

http://i241.photobucket.com/albums/ff116/mazx9999/skyrim4.jpg

http://i241.photobucket.com/albums/ff116/mazx9999/skyrim5.jpg

http://i241.photobucket.com/albums/ff116/mazx9999/skyrim6.jpg

http://i241.photobucket.com/albums/ff116/mazx9999/skyrim7.jpg

http://i241.photobucket.com/albums/ff116/mazx9999/skyrim8.jpg

http://i241.photobucket.com/albums/ff116/mazx9999/skyrim9.jpg

http://i241.photobucket.com/albums/ff116/mazx9999/skyrim10.jpg



Atto Suggests...:

Book - Malazan Book of the Fallen series 

Game - Metro Last Light

TV - Deadwood

Music - Forest Swords 

OMGOMGOMG

It looks soo good

And dragons, DRAGONS.

Dragons make everything epic.



I LOVE ICELAND!

Dragon shouts, plenty of town activities, immense amount of voice actors, NPC actually continue do their everyday activities when you are talking to them, completely redesigned menu system.

My god this game just jumped to number 2 on my most anticipated list.



Oblivion86 said:

Dragon shouts, plenty of town activities, immense amount of voice actors, NPC actually continue do their everyday activities when you are talking to them, completely redesigned menu system.

My god this game just jumped to number 2 on my most anticipated list.


Whats Number 1?

Skyrim is Easily At the Top of my list.



Atto Suggests...:

Book - Malazan Book of the Fallen series 

Game - Metro Last Light

TV - Deadwood

Music - Forest Swords 

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Kingdoms from the concept art and rumors I have heard.



Really hope that this game is going to be more like Morrowind than oblivion or fallout 3. *Flame incoming*



"Defeating a sandwich, only makes it tastier." - Virginia

Slimebeast said:
Oblivion86 said:

Heres a readable combat page for those that couldn't read the scan.. 

Sounds pretty amazing even if they are still sticking to the old style of leveling.. Dual wielding different spells, weapons, shields. Perk system that will really effect gameplay. Finishers for weapons and spells, combining spell effects. I've seen enough sign my ass up.

Also, just read ability to sprint at the cost of stamina, I have been waiting for this forever!

http://twitpic.com/3nwxb2/full

Sweet, thanks! I also like how they promote "archetypes" more (stealth-guy, combat-guy, magic-guy) so you can't be total badass at everything, you have to choose one style or be mediocre at everything.

Btw I love your nick-name.

Some info for you my friend. From GAF: (http://www.neogaf.com/forum/showpost.php?p=25284626&postcount=359)

"Ok, here is my recap of the info, hope it helps. This is not all the info, however.

On leveling:
Totally revamped, no more class selection at the start of the game, every skill you level contributes to your overall level. And each time you level you get extra health plus the ability to get either more health, magicka or stamina.
Each level also brings you perks. Cool abilities I guess like in Fallout 3.
Also, the leveling was moved from 1-25 or something like that to 1-50, but 50 is soft-capped, you just advance really slow after that.

On skills:
Mysticism is gone.
18 skills, down from 21 on Oblivion, and 27 on Morrowind.
Tries to accomodate players who want to specialize in a certain proffesion (like mage or thief), while at the same time giving room for players who like to do plenty of everything. They want to keep a special care so that this feels good, not prone to cheating and organic.

On the story and lore:
200 years after Oblivion. Set in Skyrim, a region north of the imperial city, where the Nords live.
The dragons are returning, as it was prophetized. You are gonna be trying to stop the wicked dragon god. You are a dragonborn, a dragon hunter. Your mentor is one of the last blade, voiced by some old dude from Shutter Island and Minority Report.
Also, there is a civil war, since the king is dead.
Enemies include were-yeti's, giant spider, dragons and other cool creatures.

On combat:
They want to make it more dynamic and tactical. You have to assign each hand with a function I think, either magic, 2 weapons, a weapon and a shield, etc.
You can also waste stamina by sprinting, allowing you to get access to tactical postitions.
Emphasis on really improving the combat this time around.
They are also putting care on how each weapon feel on your hand.

Other:
Third person view has been improved
5 massive cities, more variation in caves and underground stuff.

On quests:
Quests are much more dynamic now.
The quests are now more determined by how you build your chracter, individual actions and overall much more dynamic. Examples provided: If you are more of a magic user, some other mage may approach you who may not have had if you were just a melee character. Or if you killed some dude who owned a store that was gonna give you a quest, his sister would inherit the store, but she may resent you before giving you the quest. Also, if you drop a weapon in the street instead of selling it, it may just dissapear, some kid may get it and give it back to you, which would lead to a series of stuff, or some dudes may fight over who gets it.
Also, it said that the quests you are given would be modified by how you have played (I guess like scaling the quests). For example, the location of a rescue mission would be determined by which location you have visited (it will try to give you a dungeon you haven't been in) and I guess also giving you appropiate enemies to your level."

 

My guess is that level scaling will be (at least partially) back.



www.jamesvandermemes.com

lestatdark said:
Oblivion86 said:

Heres a readable combat page for those that couldn't read the scan.. 

Sounds pretty amazing even if they are still sticking to the old style of leveling.. Dual wielding different spells, weapons, shields. Perk system that will really effect gameplay. Finishers for weapons and spells, combining spell effects. I've seen enough sign my ass up.

 

Also, just read ability to sprint at the cost of stamina, I have been waiting for this forever!

http://twitpic.com/3nwxb2/full

I just hope they're rid of the old global system, where enemies leveled with your character. Never did make any sense, nor added anything worthwhile to the atmosphere of the Elder Scrolls games.


I guess you wotn be entirely happy with Skyrim then.

Though nothing a mod cant change

EDIT: More info: (http://www.neogaf.com/forum/showpost.php?p=25284732&postcount=378)

"Duel: You may duel any NPC on the streets western style.
Inheritence: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry about you, but stil give you missions. 
18 skills: supposedly even less skills to play with?
No mysticism
Boosts: Pick stamina, health, magic boosts on level up.
Enchanting: This skill makes a return.
Fast-Travel: As you probably expect, you can instantly travel to previous locations with a tap of the button
Sprinting: You can now sprint about!
Town visiting: You may do more in towns, like tailor weapons, cooking, farming or mining. Not much details about this or how detailed they are as jobs."

There are other things on the post, including some spoiler about the story (minor however IMO)



www.jamesvandermemes.com

Apparently, level scaling will be like Fallout 3:

"Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/levelling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's.

Hope that addresses some concerns, and we hope you're enjoying the GI cover story.

Have a great night"

Thats a Bethesda staffer posting on the official forum (http://forums.bethsoft.com/index.php?/topic/1156332-is-level-scaling-backnoooooooooooo/page__st__40__p__16933097#entry16933097)

So I guess its not so bad. I almost didnt see it in Fallout 3.



www.jamesvandermemes.com