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Forums - Gaming Discussion - The ultimate fall of Rare

optoma1990 said:

Nintendo, EA, Capcom, Natsume, Taito, Square, Konami, Blizzard, Activision, Hudson, Disney, Lucasarts....


Don't forget DMA Design, now known as Rockstar North ...



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Squilliam said:
optoma1990 said:

Nintendo, EA, Capcom, Natsume, Taito, Square, Konami, Blizzard, Activision, Hudson, Disney, Lucasarts....

Most of those are big publishing houses, not companies.

 

Indeed... not to mention that Taito, Hudson, Disney were not great in the Snes days, let alone today. Activision wasn't that hot back then either.

If optoma knew what he was talking about he would reply with

Psygnosis, Treasure, DMA design(Rockstar), Nintendo first party...not much else comes to mind tobe honest.



AussieGecko said:
optoma1990 said:

Nintendo, EA, Capcom, Natsume, Taito, Square, Konami, Blizzard, Activision, Hudson, Disney, Lucasarts....


Square... really, half this board is sooo positive about Square, or what it is called now Square-Enix... 2 companies

Blizzard and Activision, these guys cant do it on their own so they joined together.

Lucas Arts is a funny one, did they do Lego Starwars? if not then Starwars force unleashed (i dont know if you would consider

KOTOR for this gen)

That is a brief look,

have heard of but dont know what (natsume, taito, konami, hudson, disney (apart from epic mickey) have done recently. And again playing by the rules this is from THIS generation, not last. Thus only some Kingdom hearts can be included, because most were on ps2 from memory.

Yes, Blizzard couldn't do it on their own. WoW was such a failure. They really needed activsion.



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Scoobes said:

Do Tomb Raider, Legacy of Kain, Too Human and Eternal Darkness ring any bells?

Yup all Tom Raider I will give you credit for and I see you havent played Too Human o.0

 

Crystal Dynamics is the studio responsible for all the recent Tomb Raider/Lara Croft (Legend, Anniverssary, Underworld, Guardian of Darkness) games and previously worked on Legacy of Kain titles and Pandemonium 2.

Silicon Knights did the first Legacy of Kain game (Blood Omen) on PS1. Last gen they did an Eternal Darkness game on Gamecube and Metal Gear Solid: Twin Snakes. This gen they've done Too Human (and were supposedly doing the sequels). They are apparently working on an X-men game and a game with Sega.

I'm suprised you haven't heard of the latter. Dennis Dyack (the president of SK) was always in the gaming news leading up to the release of Too Human.


Yeah honestly reallly wasnt questioning. Just had never heard of them haha.



 

Bet with Conegamer and Doobie_wop 

http://gamrconnect.vgchartz.com/post.php?id=3879752

Many who blamed Nintendo for selling Rare to M$ should be blaming the original founders; the stamper brothers are the ones who sold the company (their 51% share). Since Nintendo only had 49 percent of the company they had to sell it to Microsoft who had the bigger half.

Even if nintendo decided to buy the other half, I dont think MS were willing to sell it all willy nilly. they would've wanted a nice pretty penny for it.



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KungKras said:

Yes, Blizzard couldn't do it on their own. WoW was such a failure. They really needed activsion.


companies dont merge for sport, there must have been a reason. I am not saying both companies arent strong in their own rights. DONT GET ME WRONG :p but what I am saying is that there must have been a reason... maybe it was simply to cover all bases, if that is the case then I take back my questioning at the merger.



 

Bet with Conegamer and Doobie_wop 

http://gamrconnect.vgchartz.com/post.php?id=3879752

Red4ADevil said:

Many who blamed Nintendo for selling Rare to M$ should be blaming the original founders; the stamper brothers are the ones who sold the company (their 51% share). Since Nintendo only had 49 percent of the company they had to sell it to Microsoft who had the bigger half.

Even if nintendo decided to buy the other half, I dont think MS were willing to sell it all willy nilly. they would've wanted a nice pretty penny for it.


Who knows where Rare would be today if they weren't sold?

Stamper brothers would have left regardless and they would be making second rate cutesey games for nintendo most likely. I think the company is better off where they are to be honest...



disolitude said:
snakenobi said:
disolitude said:

Rare is still an existing stuido and it employs many people who make games that are played around the world.

And when some of you grow up you will understand what faliure is...


we aren't talking whether they are still a studio or not OR whether they still have the some of the older employs

 

we are comparing to the legendary games they used to make

 

now they just make games that are just for support of the systems but not the big hitters of that system


A lot of the posts as well as OP are talking how Rare has become a failure and a shadow of its former self. I'm just saying that as long as people have jobs, and games are made which are successful, RARE isn't a failure.

Times have changed. The only reason why Rare stood out from the crowd back then is because they invested in to some really high end technology (Silicon Graphics workstation) and they had somewhat talented developers. Times have changed as no one really has this kind of a technical advantage these days.

They also serve a different role at microsoft than they did at nitnendo. If you think about it, Rare are still doing what they used to, the best it can be done in todays day and age.


Not to minimize the value of talent or technological advantages, but the reasons why Rare was able to consistently produce some of the best games back then is the same reason why certain developers today can consistently produce some of the best games today; Rare had excellent access to resources and was very well managed. Most developers who struggle to get games to market have just as many really talented people as some of the best developers, but their inability to get the resources to put the extra effort in (or those resources being directed towards the wrong things) makes the difference between an excellent and a mediocre game.

While most of this management was probably internal, some of the creative management of many of Rare`s most popular projects was from Nintendo; and when Rare was sold, lost many/most of their best internal managers, and their connection to Nintendo they could simply not produce the products they once did.



AussieGecko said:
snakenobi said:
disolitude said:

Rare is still an existing stuido and it employs many people who make games that are played around the world.

And when some of you grow up you will understand what faliure is...


we aren't talking whether they are still a studio or not OR whether they still have the some of the older employs

we are comparing to the legendary games they used to make

now they just make games that are just for support of the systems but not the big hitters of that system

No the OP said they have fallen, they clearly havent. They dont have Nintendo's IP's to work with so they have to start again which they have been doing.

Legendary games they used to make that they cant legally now

Donkey Kong

Golden Eye (of any time)

Game they wanted to change becasue they believed it has gotten stale

Banjo Kazooie.

AND STOP DOUBLE ENTERING

Kinect Sports is a big hitter for mine, Kinect is a big hitter for mine, NXE (changed the whole set-up) is something a big hitter would do.

Failing to see your argument.

They still had their own IP from that time and they released some horrible sequels. They made the wrong decision about Banjo. A new great platformer wouldn't have been stale, in fact it would have filled a hole in the 360 library. Really bad desicion making from new Rare.

The main argument is that their game output is worse, which it really is, there is no way you can deny that.

Another thing you seem to be ignoring is that there are almost none of the original talent left.

How is that not fallen?



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AussieGecko said:
KungKras said:

Yes, Blizzard couldn't do it on their own. WoW was such a failure. They really needed activsion.


companies dont merge for sport, there must have been a reason. I am not saying both companies arent strong in their own rights. DONT GET ME WRONG :p but what I am saying is that there must have been a reason... maybe it was simply to cover all bases, if that is the case then I take back my questioning at the merger.

Well, the overall merger process was complicated. Blizzard was owned by another company called vivendi that owned Blizzard and Sierra, that probably wanted to epand, so they merged with activision creating Activision-Blizzard. Since Blizzard had WoW and were doing great, I think the merger was all about growth and competing in more genres.

Both Activision and Blizzard still operate as separate companies under Activision-Blizzard.



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