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disolitude said:
snakenobi said:
disolitude said:

Rare is still an existing stuido and it employs many people who make games that are played around the world.

And when some of you grow up you will understand what faliure is...


we aren't talking whether they are still a studio or not OR whether they still have the some of the older employs

 

we are comparing to the legendary games they used to make

 

now they just make games that are just for support of the systems but not the big hitters of that system


A lot of the posts as well as OP are talking how Rare has become a failure and a shadow of its former self. I'm just saying that as long as people have jobs, and games are made which are successful, RARE isn't a failure.

Times have changed. The only reason why Rare stood out from the crowd back then is because they invested in to some really high end technology (Silicon Graphics workstation) and they had somewhat talented developers. Times have changed as no one really has this kind of a technical advantage these days.

They also serve a different role at microsoft than they did at nitnendo. If you think about it, Rare are still doing what they used to, the best it can be done in todays day and age.


Not to minimize the value of talent or technological advantages, but the reasons why Rare was able to consistently produce some of the best games back then is the same reason why certain developers today can consistently produce some of the best games today; Rare had excellent access to resources and was very well managed. Most developers who struggle to get games to market have just as many really talented people as some of the best developers, but their inability to get the resources to put the extra effort in (or those resources being directed towards the wrong things) makes the difference between an excellent and a mediocre game.

While most of this management was probably internal, some of the creative management of many of Rare`s most popular projects was from Nintendo; and when Rare was sold, lost many/most of their best internal managers, and their connection to Nintendo they could simply not produce the products they once did.