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Forums - Nintendo - Nintendo Switch 2 & Third-Party Support — A Promising Future or A Mere Mirage?

- Reporting suggest strong physical demand for Resident Evil Requiem, with storefronts such as “at three of the biggest retailers in The Land of the Rising Sun… Yodobashi, Bic Camera, and Yamada Denki” [Source.] in Japan being sold out. The game placed second and third on the list of Best Sellers on the Nintendo Switch 2 eShop for the week of March 1st 2026, sitting only behind the (at the time) soon-to-be-released Pokémon Pokopia. [Source.]

According to Fantasy VII Remake trilogy director Naoki Hamaguchi, sales figures for Final Fantasy VII Intergrade have been described as “very strong” on Nintendo Switch 2, with copies “selling out at major retailers.”

As reported by Famitsu, other titles such as Dragon Quest VII Reimagined and Momotaro Dentetsu 2 have performed on par with Nintendo Switch 1 sales figures in Japan.

For a system with an install base only slightly larger than that of the Wii U, these sales figures paint a very positive picture for the future of third-party support on the Nintendo Switch 2— an area which Nintendo is infamous for struggling in despite major improvements during the Nintendo Switch 1 generation. With so many major third-party releases already slated for Nintendo’s newest system in the near future—such as Pragmata, P.I. Mouse Detective, and 007 First Light—this raises the question: Could Nintendo finally break through the long-standing dominance that PlayStation and Xbox have held over third-party market share in the console space? Or will Nintendo continue to be largely for first-party experiences?

Last edited by firebush03 - 2 days ago

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Promising future. I mean people need to get off the old days where games were designed with specific hardware. Games engines are scalable, porting is easier/cheaper than ever before. Extra sales are extra sales, no reason for a developer not to cash in. All hardware will continue to get third party support, just at different graphical sliders.  And DLSS only makes it easier for weaker hardware to run games.  The old days are dead, not because of Nintendo, but because of tech.  PC games run on a 1060 all the way up to a 5090.  Consoles are just now catching up to what PC has been doing for years.



“Consoles are great… if you like paying extra for features PCs had in 2005.”

Extremely promising future. Basically all the major 3rd party releases have debuted to great success on Switch 1 and 2, and this was without the developers even pushing themselves too much (for the most part)

Expect their efforts and sales ratios to improve in the upcoming years. I think almost no major 3rd party publisher will be able to afford not giving the switch 2 top-notch support.



carlos710 - Capitán Primero: Nintendo Defense Force

"Wii are legion, for Wii are many"

I mean we still see many games skipping Switch 2 at launch for example the latest Sword Art Online, I feel lik every new generation a lot of third party support is promised.

Only this time I believe it will be better but still expect a lot to miss out like GTA VI for example.






Very promising future. DLSS and scalability are helpful tools.
GTA VI and plenty of other games will skip Switch 2. I anticipate Switch 2 will get even more Japanese support of bigger games than Switch did.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

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The future looks bright atm; this is the strongest third party support a Nintendo system has had in over 20 years, and it's getting stronger by the day.

With how much games cost to make these days and Switch 2 being capable of handling current gen ports more easily than its predecessor, it just makes sense to bring your games to it.



curl-6 said:

The future looks bright atm; this is the strongest third party support a Nintendo system has had in over 20 years, and it's getting stronger by the day.

With how much games cost to make these days and Switch 2 being capable of handling current gen ports more easily than its predecessor, it just makes sense to bring your games to it.

This and per Steam survey, lots of PC folks still with gpus like 1070, 1080, 2050, 3050, etc.  S2 is right there with a lot of common gpus.  

Games will continue to be built with scalable engines.



“Consoles are great… if you like paying extra for features PCs had in 2005.”

Alinea Analytics is not reliable at all, and it doesn't sound likely that RE9 sold 50%+ of the total PS5 did.

We have UK and JP sales data, it was a insane % difference for PS5 in UK (54% against 4% + the generations pack) and even in JP where the NS2 is incredigly popular it didn't sell 25% of what the PS5 version sold, physically, there is no way it is 50% worldwide, it more likely it sits at 15% than 50%+.



Alinea isn't reliable, but at the same time, third party stuff doesn't need to sell as much on Switch 2 as on PS5; the cost of a port is a lot less than the cost of making a game itself.

Even last gen on Switch 1, porting was apparently profitable as publishers kept doing it throughout the system's life, and the process should be considerably cheaper on Switch 2 as the power gap is smaller.

If devs can get an extra million sales out of a Switch 2 port, or maybe even several hundred thousand, that may well be a worthwhile endeavour as it helps recoup development costs.



Alinea Analytics is definitely not reliable. Dring believes the PS5 and PC numbers for RE are way closer to with even PS5 maybe even edging it out from what he's heard.