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Alinea isn't reliable, but at the same time, third party stuff doesn't need to sell as much on Switch 2 as on PS5; the cost of a port is a lot less than the cost of making a game itself.

Even last gen on Switch 1, porting was apparently profitable as publishers kept doing it throughout the system's life, and the process should be considerably cheaper on Switch 2 as the power gap is smaller.

If devs can get an extra million sales out of a Switch 2 port, or maybe even several hundred thousand, that may well be a worthwhile endeavour as it helps recoup development costs.