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Forums - Gaming Discussion - Why High Graphics and Realistic games sucks

I was thinking why a lot of people think the gaming industry has been rather stale lately. Some people might say the effect of Covid, terrible monetization, incomplete games, higher expectations, digital future, political correctness, TOO MANY GAMES, etc. (I don't think most people notice but too many options is not good for us, it divides community, is overwhelming, and decreases the worth of the current game) For example, (this may just be growing up) but back then, games felt like we were accomplishing something, nowadays it doesn't because we know the game is eventually going to die or a new game is going to take the hype. New games are supposed to be exciting, not scary. Even character creation/customization, when there is too much freedom, it can become overwhelming to the point where I can't start the game (I can't be the only one with this symptom). 

Now all of these are probably somewhat true, but I believe that none of them is the true answer. Imo, the problem is that so many games are trying to be realistic to present the best possible graphics (specifically AAA games). We don't need that (by "we" I'm just trying to create a bond of solidarity). For example, how many people play on 4K? Even on this website where core gamers gather, I assume most don't play in 4K. There was a streamer that took a poll to see what percent of their viewers play in 4K. The result was less than 10%. In fact things like 4K and ray tracing drops frames rate and ruins the experience. Most probably can't afford a pc that can run high graphics smoothly, and tbh real life for most people isn't even clean as 4K. This is a huge problem because humans can't keep up with something their eyes aren't used to, it becomes overwhelming. Realistic games limits/restricts creativity in gaming. 10,20,30 years ago gaming evolved at an extreme rate. Now, it feels like every game is the same, every game feels like I've played it before. I understand that it was because gaming was new at the time so obviously new innovation would keep coming. But I think this is just an excuse, and there are surely more innovation yet to be found. Yes, there are indie games that tries their best to fill in that gap, but it's clear there are limits to indie games and most fall short. 

How does realistic games limit creativity?
1. They have to spend so much on trying to make the humans/environment realistic
2. They have to abide with the laws of physics to an extent to keep it real
3. Limits the art style
4. They limit uniqueness 
Humans have limits, real environment have limits, the law has limits.


Gaming is imagination, it is fiction, just like art there can be anything happening. This is the same for something like an Anime and its "Anime logic". So many people points out about how the characters are talking for 5 minutes despite having 1 second left on the clock, or a mother that looks like 5yo, or unrealistic hair. All of this is what makes these fictional entertainment fun, people seriously pointing these out are not doing any help. Do you want Star Wars with real sword instead of lightsaber, real guns, non of The Force?

I don't need a realistic setting, I don't want no simulation, we need more games with characters like Kirby a fcking pink ball, a human with bones that can bend, a mermaid, I want more chaos, I want something out of the ordinary. This is why I'm excited for Bayonetta 3.



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Games nowadays also take much longer to develop and are more expensive, which is why many developers take less creative risks. That's why for example Far Cry games don't innovate at all. They "need" to stay realistic, aka not change the art style and "need" high end graphics, which takes away a lot of resources from developing genuinely new gameplay ideas.



Limitations breed creativity

There are a lot of issues in the industry, and I love an interesting art style as much as the next guy, but graphics being too realistic isn't really the main problem here.



Shatts said:


Gaming is imagination, it is fiction, just like art there can be anything happening.

Yeah, exactly why TloU 1 + 2 are such fantastic games.



Eh... I mean, if developers were forced to develop games in a realistic art style you might have a point, but as far as I know, that's not the case. I prefer stylized graphics, and I have plenty of games to choose from. I would personally love if most games were that way, but sadly I'm not the ruler of the world.............yet.



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I share in that sentiment of being bored of how the gaming industry currently is, certainly compared to how it was in the past, but I don't think the push for realistic graphics is part of that issue. If anything, I think it used to be a much bigger issue, certainly in the 2000's when it was essentially common sense that a game was only worth your time if it was the most realistic thing made yet. To paint this picture a bit better, just do a quick search on google and these are the most notable games from last year vs. 20 years ago:


Looking at these first 13 games that show up, only 3 from 2002 weren't trying to push realistic graphics, whereas in the last year it's almost half the list. Sure there's a certain grey area here, in that Nier Replicant isn't going for realism today but if something like it was released in 2002, it would certainly be considered hyper realistic. Whereas Warcraft III looks super cartoony now but back then there was a big deal made out of the high-quality CG in its renders and cinematics.

Anyways it's pretty obvious if you've lived in both eras. Nowadays there's many indie games that become mainstream hits without realistic graphics and there is no shortage of non-realistic games being made by bigger companies and finding big audiences (Genshin Impact, Fortnite, Persona, many of those games in the image above too, I mean this goes on and on), whereas in the 2000's any game that looked colorful was widely dismissed as childish (Wind Waker, Mario, Nintendo in general really).

So there I disagree with your notion that the push for realism has gotten worse, because from what I see it's gotten a lot more controlled and games seem to have learned that you can push for realism while still having a distinct style - again taking it from that list, we can say GotG, Hitman and RE Village are all realistic games, but they look quite different from each other because they all have good art direction that suits their style. Back in the day it was kinda like, either you're doing hyper-realism or a cartoon for kids, no one seemed to understand art direction is a thing. I mean, there's a reason movies can look so different despite filming literally reality.

Anyways. I don't think the push for realism is hurting the creativity of games at all. Everything seems more stale than how it did in the 80's, 90's and 2000's, because of simple inevitability. The 80's and first half of the 90's was basically the birth of console games as we know them, developers were experimenting with a bunch of things because there was no precedent for what a game is. Thus we got all sorts of different games and styles. By the mid-90's, games were starting to settle into genres and you could start to see trends that were generally being followed by developers, but that didn't last long enough before 3D exploded into the scene and forced a new era of experimentation all over again, which again took roughly 10-15 years until the industry began understanding the patterns that work and settling down again.

I think it's inevitable for any industry to fall into these kinds of patterns once they get an understanding of what they're working with, these are big companies after all, they will always go in the direction of what is working best so they can maximize their profits. But beyond just the commercial side for them, I think to some extent we also benefit from this, as the best games in any genre tend to come when that genre is becoming more established and developers have a better notion of what worked vs. what doesn't (though at this point, that genre is usually overloaded with generic games that are just following trends and playing it safe).

Either way, I don't think realism has anything to do with it, it's just a thing that's normal to happen for the industry as a whole regardless of which art direction each game follows. What I will say though, is that the push for the most realistic graphics brings with it improvements for all types of games. 4K might be a term used to push realism but any game with any art direction will look better in a higher resolution, it's got nothing to do with realism. Ray-tracing exists because of this push for realism, but it can make all sorts of games look better, just look at any of those Minecraft ray-tracing videos. And even if a specific game isn't using any obvious "realistic" technology, there's all kinds of ways in which they benefit from the progress the industry makes a whole. One of the best examples here I'd say is Breath of the Wild, which takes full advantage of loads of a host of systems that existed to push realism in gaming, to make one of the best games ever while using a cel-shaded visual style. Hell, Breath of the Wild feels more realistic than most games on that list up there.




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Realism is dull as dirt to me. I always feel if you only strive for realism then your imagination is limited. Shenmue was the last time realism in a game wowed me. The worst is racing games just showing off shiny cars, like I get it the car is shiny. 360 era and early PS4 era were the worst for this. Spend 10 minutes zooming in on a car at E3 and it was boring as fuck. Then shit like TLOU exists with mediocre gameplay and a bland as hell revenge is bad storyline but THE GWAFICS! pfft. I'm more taken with art design. Sure I can point out easy ones like Astral Chain and Daemon X Machina as recent examples of games that look great. Then there is Nex Machina, Ruiner, Cuphead, The Ascent, Nier Automata even Doom Eternal. But the games I mentioned generally have great game design to boot. (I'm not a fan of Eternal but it's not bad)


Realism has its place for sure like anything but it's also shitty when people use it as the only metric for games looking and being better.



Bite my shiny metal cockpit!

Shatts said:

I was thinking why a lot of people think the gaming industry has been rather stale lately. Some people might say the effect of Covid, terrible monetization, incomplete games, higher expectations, digital future, political correctness, TOO MANY GAMES, etc. (I don't think most people notice but too many options is not good for us, it divides community, is overwhelming, and decreases the worth of the current game) For example, (this may just be growing up) but back then, games felt like we were accomplishing something, nowadays it doesn't because we know the game is eventually going to die or a new game is going to take the hype. New games are supposed to be exciting, not scary. Even character creation/customization, when there is too much freedom, it can become overwhelming to the point where I can't start the game (I can't be the only one with this symptom). 

Now all of these are probably somewhat true, but I believe that none of them is the true answer. Imo, the problem is that so many games are trying to be realistic to present the best possible graphics (specifically AAA games). We don't need that (by "we" I'm just trying to create a bond of solidarity). For example, how many people play on 4K? Even on this website where core gamers gather, I assume most don't play in 4K. There was a streamer that took a poll to see what percent of their viewers play in 4K. The result was less than 10%. In fact things like 4K and ray tracing drops frames rate and ruins the experience. Most probably can't afford a pc that can run high graphics smoothly, and tbh real life for most people isn't even clean as 4K. This is a huge problem because humans can't keep up with something their eyes aren't used to, it becomes overwhelming. Realistic games limits/restricts creativity in gaming. 10,20,30 years ago gaming evolved at an extreme rate. Now, it feels like every game is the same, every game feels like I've played it before. I understand that it was because gaming was new at the time so obviously new innovation would keep coming. But I think this is just an excuse, and there are surely more innovation yet to be found. Yes, there are indie games that tries their best to fill in that gap, but it's clear there are limits to indie games and most fall short. 

How does realistic games limit creativity?
1. They have to spend so much on trying to make the humans/environment realistic
2. They have to abide with the laws of physics to an extent to keep it real
3. Limits the art style
4. They limit uniqueness 
Humans have limits, real environment have limits, the law has limits.


Gaming is imagination, it is fiction, just like art there can be anything happening. This is the same for something like an Anime and its "Anime logic". So many people points out about how the characters are talking for 5 minutes despite having 1 second left on the clock, or a mother that looks like 5yo, or unrealistic hair. All of this is what makes these fictional entertainment fun, people seriously pointing these out are not doing any help. Do you want Star Wars with real sword instead of lightsaber, real guns, non of The Force?

I don't need a realistic setting, I don't want no simulation, we need more games with characters like Kirby a fcking pink ball, a human with bones that can bend, a mermaid, I want more chaos, I want something out of the ordinary. This is why I'm excited for Bayonetta 3.

Absolutly Bullshit.

Why we dont open a Thead about: Why Comic/ Anime Graphics and Pseudo Art Style games sucks?

The best Reason for realistic Graphics is immersion.



Nah.



                                                                                                                                                           

I don't agree with a single instance in this thread