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Forums - Gaming Discussion - Why High Graphics and Realistic games sucks

Azzanation said:
mZuzek said:

I feel like we've already reached this point, a few years ago actually.

Graphics will always improve. We hear that same logic every new gen, then the next gen comes out and blows everyone away. There is alot more to realism that this gen cant do.

There is, but I wasn't exactly disputing that. The previous post was talking about a future where only a few studios out there are trying to push the highest-end realism, and most are settled in the "average" graphics that already look realistic enough. I think we've already reached this point, because it does seem that way to me already, that only very few games come each year that are really trying to push graphics to the next level. Most games, even AAA games, are generally settled with what is currently the standard, whereas in the past that push for realism was far more widespread.




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mZuzek said:
Azzanation said:

Graphics will always improve. We hear that same logic every new gen, then the next gen comes out and blows everyone away. There is alot more to realism that this gen cant do.

There is, but I wasn't exactly disputing that. The previous post was talking about a future where only a few studios out there are trying to push the highest-end realism, and most are settled in the "average" graphics that already look realistic enough. I think we've already reached this point, because it does seem that way to me already, that only very few games come each year that are really trying to push graphics to the next level. Most games, even AAA games, are generally settled with what is currently the standard, whereas in the past that push for realism was far more widespread.

We have seen a huge hint of the next step. That Matrix demo. The next step is seeing that demo run at 60fps - 120fps.

There are always huge steps the industry can take.



Azzanation said:
mZuzek said:

There is, but I wasn't exactly disputing that. The previous post was talking about a future where only a few studios out there are trying to push the highest-end realism, and most are settled in the "average" graphics that already look realistic enough. I think we've already reached this point, because it does seem that way to me already, that only very few games come each year that are really trying to push graphics to the next level. Most games, even AAA games, are generally settled with what is currently the standard, whereas in the past that push for realism was far more widespread.

We have seen a huge hint of the next step. That Matrix demo. The next step is seeing that demo run at 60fps - 120fps.

There are always huge steps the industry can take.

Again, not my point. My point is that the games that are pushing boundaries like this are fewer and fewer as time goes on, and that I think they are already few. I saw that Matrix demo and it absolutely blew me away, but that kind of push for graphics isn't as common anymore.




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Chrkeller said:
Hynad said:

You said “of the past decade”, referring to BOTW. And that’s what I responded to.

Sure and I find BotW innovative.  Open world that is non linear with the main quest is quite new.  And the environmental interactions are new to world.  There is a reason why it dominated reviews and sales.

So, like Ultima games from 2 to 3 decades ago?



mZuzek said:
Azzanation said:

We have seen a huge hint of the next step. That Matrix demo. The next step is seeing that demo run at 60fps - 120fps.

There are always huge steps the industry can take.

Again, not my point. My point is that the games that are pushing boundaries like this are fewer and fewer as time goes on, and that I think they are already few. I saw that Matrix demo and it absolutely blew me away, but that kind of push for graphics isn't as common anymore.

Ray Tracing says otherwise. Sure many are not trying to implement it just yet since it's so new, but many will focus on it eventually.

It's not just resolution anymore either, it's also fluidity. We've only just reached 60fps becoming the new norm, though not steady locked 60 just yet.

There's plenty of room to improve visual fidelity, but I would say in the next gen or two, we should be at the point where more and more devs will say good enough, assuming there's not a huge audience wanting to pay for that by that point.

Maybe everything will go Netflix and most devs won't have a choice but to hold back on the graphics. God help us.



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HoloDust said:
Chrkeller said:

Sure and I find BotW innovative.  Open world that is non linear with the main quest is quite new.  And the environmental interactions are new to world.  There is a reason why it dominated reviews and sales.

So, like Ultima games from 2 to 3 decades ago?

No.



Chrkeller said:
HoloDust said:

So, like Ultima games from 2 to 3 decades ago?

No.

You never played those Ultima games. 



Hynad said:
Chrkeller said:

No.

You never played those Ultima games. 

Actually I have.  My stance stays at "no."  

And aren't you are on the record as having only played 2 hours of BotW??  Assuming that is accurate, seems odd you are questioning what I have played.  



Chrkeller said:
HoloDust said:

So, like Ultima games from 2 to 3 decades ago?

No.

Suit yourself, I guess. People seem to forget that Ultima is arguably most influental video game IP ever made (albeit not most popular), and there are tons of good reasons for that. So, yeah, Ultima had those things you're attributing to BotW as new and first at least some 30 years ago.



HoloDust said:
Chrkeller said:

No.

Suit yourself, I guess. People seem to forget that Ultima is arguably most influental video game IP ever made (albeit not most popular), and there are tons of good reasons for that. So, yeah, Ultima had those things you're attributing to BotW as new and first at least some 30 years ago.

I won't dispute Ultima's impact.  But BotW interactions is based on physics engine, which Ultimate absolutely did not have.  Play BotW and it becomes obvious just how impactful the physics engine is.