Pemalite said:
This mimics my sentiments exactly. |
I was thinking more of design flaws to be honest - when you have game that have certain (good) systems put in place that work only sometimes, I find it to be very flawed design. For all the talk of freedom of choice, take for example entrance to Gerudo Town - it's one of THE tropes of tabletop RPGs "you come to town gates, two guards are standing in front of it". That is setup that most parties thrive on, given the amount of possible solutions to the problem. Yet in BotW you have exactly one solution to it, and that's it - and that's part of the main quest.
Examples like that are one of many reasons I don't find it to be so brilliant and revolutionary game - I'm guessing most (if not all) people remembering something like Ultima VI from 1990 are truly wondering what are all these people talking about when it comes to BotW and innovative design. It's a solid game that hit just the right spot in the right time for (mostly) mainstream audience sick of Ubisoft's and similar openworld designs.