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Drakrami said:
Chrkeller said:

It is an open world non linear game.  Elder Scrolls, Forbidden West and Elden Ring require the main story to played out linearly.  BotW I can approach the story in a non linear fashion.  Additionally the physics engine allows for some crazy creativity.  The main advantage is being able to tackle a problem in a wide variety of approaches.

As for combat, I would like to see Zelda do better.  The combat in BotW was weak.  I would love BotW to be souls like.

So far from the truth.. Skyrim for example, I can live in the world don't do any main story and still have a blast just by exploring and doing visiting the different cities, doing side quests and exploring all the caves and mountains. Open world itself is non linear, not even sure what are you trying to say about BOTW. The physics is something new yes, innovative, but nothing ground breaking and never seen before... 

In skyrim the story (main missions) are linear.  It has to be done in sequence.  Not true with BotW.  There are 4 dungeons and hyrule castle.  The four dungeons are entirely optional and can be completed in any order.  Like I said the main story in BotW is not just open world, but non linear.  



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