TLoU on the ps5 is a remaster of a remaster. While the game is superb, it does seem completely unnecessary in a cash grab sort of way.
TLoU on the ps5 is a remaster of a remaster. While the game is superb, it does seem completely unnecessary in a cash grab sort of way.
mZuzek said:
These are bad points too. Slapping a hacking theme on an open-world isn't innovative at all. Square trying different combat systems on Final Fantasy might be "innovative" within its own series but none of these systems do much that hasn't been seen in other games before. It's funny you complain that Nintendo does "Zelda after Zelda", but then use Assassin's Creed as a good example. Also, Zelda is widely regarded as one of the most innovative games of the past decade. |
I've played like 2 hours of BotW (it's in my backlog games to play), can you elaborate what's this high praise you are giving it for innovation? It's just open world Zelda, an amazing game, but what's the innovative part? Assassin's Creed is an excellent example. The 1st two ACs that came out in 2007 was very innovative for the gaming industry as a whole. AC4 (Blackflag) bought new elements and they are now basically making a sequel to that called Skull and Bones. And then they basically rebirthed the franchise with AC Origins in 2017. Tons of innovation people don't talk about and take for granted. They do have flaw of releasing a new AC every year, but that's not the main point.
And you writing off Square's innovation is laughable, again taking things for granted. Do you know how different combat systems are from FF10 to 12 to 13? 15 is all action, if it's good or not or innovative, that's debatable. But for 16, they are again doing a totally new combat system. What's Zelda's combat system? R1 for Slash?
Last edited by Drakrami - on 13 July 2022Drakrami said:
I've played like 2 hours of BotW (it's in my backlog games to play), can you elaborate what's this high praise you are giving it for innovation? It's just open world Zelda, an amazing game, but what's the innovative part? Assassin's Creed is an excellent example. The 1st two ACs that came out in 2007 was very innovative for the gaming industry as a whole. AC4 (Blackflag) bought new elements and they are now basically making a sequel to that called Skull and Bones. And then they basically rebirthed the franchise with AC Origins in 2017. Tons of innovation people don't talk about and take for granted. They do have flaw of releasing a new AC every year, but that's not the main point. And you writing off Square's innovation is laughable, again taking things for granted. Do you know how different combat systems are from FF10 to 12 to 13? 15 is all action, if it's good or not or innovative, that's debatable. But for 16, they are again doing a totally new combat system. What's Zelda's combat system? R1 for Slash? |
It is an open world non linear game. Elder Scrolls, Forbidden West and Elden Ring require the main story to played out linearly. BotW I can approach the story in a non linear fashion. Additionally the physics engine allows for some crazy creativity. The main advantage is being able to tackle a problem in a wide variety of approaches.
As for combat, I would like to see Zelda do better. The combat in BotW was weak. I would love BotW to be souls like.
Last edited by Chrkeller - on 13 July 2022Realistic graphics =/= Realistic gameplay. It is also a different group of consumers.
CGI-Quality said:
The assets are built from the ground up, so it isn't a Remaster. It only uses the original audio, but the gameplay, models, environments and anything canvas related have been rebuilt. |
Remake of a remaster? Either way, seems silly. The ps4 version looks great.
CGI-Quality said:
The PS4 version does look great, but nowhere near as good as the Remake. |
Sure. But worth buying a third time? Not for me, but too each their own.
mZuzek said:
These are bad points too. Slapping a hacking theme on an open-world isn't innovative at all. Square trying different combat systems on Final Fantasy might be "innovative" within its own series but none of these systems do much that hasn't been seen in other games before. It's funny you complain that Nintendo does "Zelda after Zelda", but then use Assassin's Creed as a good example. Also, Zelda is widely regarded as one of the most innovative games of the past decade. |
Zelda, the most innovative? One of the best games of the past decade, sure. But most innovative? Nope.
Your argument about it being such already falls on its head after you mentioned that other games don’t achieve anything that hasn’t been seen in other games before, same as Zelda. If you apply this line of thought to other games, you have to remove the blinders and apply the same to Zelda.
Hynad said:
Zelda, the most innovative? One of the best games of the past decade, sure. But most innovative? Nope. |
The original Zelda was very innovative and new to world. Skyward, love it or hate it, was innovative in motion controls. BotW had a whole new level of environmental interaction. Zelda has been quite innovative. I would argue Ocarina brought new to world 3D controls that were never seen before via Z-targeting.
I think Zelda is one of the more innovative franchises in gaming.
Chrkeller said:
The original Zelda was very innovative and new to world. Skyward, love it or hate it, was innovative in motion controls. BotW had a whole new level of environmental interaction. Zelda has been quite innovative. I would argue Ocarina brought new to world 3D controls that were never seen before via Z-targeting. I think Zelda is one of the more innovative franchises in gaming. |
mZuzek said “of the past decade”, referring to BOTW. And that’s what I responded to.
Last edited by Hynad - on 13 July 2022Hynad said:
You said “of the past decade”, referring to BOTW. And that’s what I responded to. |
Sure and I find BotW innovative. Open world that is non linear with the main quest is quite new. And the environmental interactions are new to world. There is a reason why it dominated reviews and sales.
And I didn't say anything regarding "of the past decade." I make a general Zelda comment, which I stand by.