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Drakrami said:
mZuzek said:

These are bad points too. Slapping a hacking theme on an open-world isn't innovative at all. Square trying different combat systems on Final Fantasy might be "innovative" within its own series but none of these systems do much that hasn't been seen in other games before. It's funny you complain that Nintendo does "Zelda after Zelda", but then use Assassin's Creed as a good example. Also, Zelda is widely regarded as one of the most innovative games of the past decade.

I've played like 2 hours of BotW (it's in my backlog games to play), can you elaborate what's this high praise you are giving it for innovation? It's just open world Zelda, an amazing game, but what's the innovative part? Assassin's Creed is an excellent example. The 1st two ACs that came out in 2007 was very innovative for the gaming industry as a whole. AC4 (Blackflag) bought new elements and they are now basically making a sequel to that called Skull and Bones. And then they basically rebirthed the franchise with AC Origins in 2017. Tons of innovation people don't talk about and take for granted. They do have flaw of releasing a new AC every year, but that's not the main point. 

And you writing off Square's innovation is laughable, again taking things for granted. Do you know how different combat systems are from FF10 to 12 to 13? 15 is all action, if it's good or not or innovative, that's debatable. But for 16, they are again doing a totally new combat system. What's Zelda's combat system? R1 for Slash? 

It is an open world non linear game.  Elder Scrolls, Forbidden West and Elden Ring require the main story to played out linearly.  BotW I can approach the story in a non linear fashion.  Additionally the physics engine allows for some crazy creativity.  The main advantage is being able to tackle a problem in a wide variety of approaches.

As for combat, I would like to see Zelda do better.  The combat in BotW was weak.  I would love BotW to be souls like.

Last edited by Chrkeller - on 13 July 2022

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