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Hynad said:
mZuzek said:

These are bad points too. Slapping a hacking theme on an open-world isn't innovative at all. Square trying different combat systems on Final Fantasy might be "innovative" within its own series but none of these systems do much that hasn't been seen in other games before. It's funny you complain that Nintendo does "Zelda after Zelda", but then use Assassin's Creed as a good example. Also, Zelda is widely regarded as one of the most innovative games of the past decade.

Zelda, the most innovative? One of the best games of the past decade, sure. But most innovative? Nope.

Your argument about it being such already falls on its head after you mentioned that other games don’t achieve anything that hasn’t been seen in other games before, same as Zelda. If you apply this line of thought to other games, you have to remove the blinders and apply the same to Zelda.

The original Zelda was very innovative and new to world.  Skyward, love it or hate it, was innovative in motion controls.  BotW had a whole new level of environmental interaction.  Zelda has been quite innovative.  I would argue Ocarina brought new to world 3D controls that were never seen before via Z-targeting.  

I think Zelda is one of the more innovative franchises in gaming.