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Forums - Gaming Discussion - Why High Graphics and Realistic games sucks

Just wait until graphics become realistic enough that most studio's don't bother going any further than a select few to reach the finest of details. Then you'll have most of your creativity back.

Not entirely though. Some gamers simply prefer real life. Some without really living in it. The more realistic you can make a game, the more of that crowd you'll sell to, if that's who you want to aim at. Which does have it's upsides. It's a lot better for the media to blame overall rare shootings on fps video games vs having a much larger portion of those gamers using real guns or weapons in real life. Especially since the video games negative influence was minimal at best vs the positive nobody ever talks about.



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ConservagameR said:

Just wait until graphics become realistic enough that most studio's don't bother going any further than a select few to reach the finest of details. Then you'll have most of your creativity back.

I feel like we've already reached this point, a few years ago actually.




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TLoU on the ps5 is a remaster of a remaster. While the game is superb, it does seem completely unnecessary in a cash grab sort of way.



mZuzek said:
Drakrami said:

Such a flawed post lol.
Most of the best games are high graphic games.

Elden Ring, Horizon West, Red Dead 2, Halo Infinite.

What exactly do you want to be innovated? And what genre are you talking about? If you are talking about open world, they are constantly trying to put new stuff in. That is why you see GTA5 with the different person perspective, games like Watch Dogs taking on a hacking perspective. And then you have games like For Honor, Skull and Bones, new generations of Assassins Creed. For RPGs Square has tried to innovate and make new combat systems for every numbered final fantasy coming out. There's actually plenty of innovation in the industry.

More like you are asking for the sky because you don't know there's a limit because you are not a developer.

Back to your point. One of the developers don't care much about graphics and that's Nintendo. Do you see a lot of innovation from them? I see Mario after mario, Zelda after Zelda. There's some innovation, but not much more than the rest of the industry.

These are bad points too. Slapping a hacking theme on an open-world isn't innovative at all. Square trying different combat systems on Final Fantasy might be "innovative" within its own series but none of these systems do much that hasn't been seen in other games before. It's funny you complain that Nintendo does "Zelda after Zelda", but then use Assassin's Creed as a good example. Also, Zelda is widely regarded as one of the most innovative games of the past decade.

I've played like 2 hours of BotW (it's in my backlog games to play), can you elaborate what's this high praise you are giving it for innovation? It's just open world Zelda, an amazing game, but what's the innovative part? Assassin's Creed is an excellent example. The 1st two ACs that came out in 2007 was very innovative for the gaming industry as a whole. AC4 (Blackflag) bought new elements and they are now basically making a sequel to that called Skull and Bones. And then they basically rebirthed the franchise with AC Origins in 2017. Tons of innovation people don't talk about and take for granted. They do have flaw of releasing a new AC every year, but that's not the main point. 

And you writing off Square's innovation is laughable, again taking things for granted. Do you know how different combat systems are from FF10 to 12 to 13? 15 is all action, if it's good or not or innovative, that's debatable. But for 16, they are again doing a totally new combat system. What's Zelda's combat system? R1 for Slash? 

Last edited by Drakrami - on 13 July 2022

Drakrami said:
mZuzek said:

These are bad points too. Slapping a hacking theme on an open-world isn't innovative at all. Square trying different combat systems on Final Fantasy might be "innovative" within its own series but none of these systems do much that hasn't been seen in other games before. It's funny you complain that Nintendo does "Zelda after Zelda", but then use Assassin's Creed as a good example. Also, Zelda is widely regarded as one of the most innovative games of the past decade.

I've played like 2 hours of BotW (it's in my backlog games to play), can you elaborate what's this high praise you are giving it for innovation? It's just open world Zelda, an amazing game, but what's the innovative part? Assassin's Creed is an excellent example. The 1st two ACs that came out in 2007 was very innovative for the gaming industry as a whole. AC4 (Blackflag) bought new elements and they are now basically making a sequel to that called Skull and Bones. And then they basically rebirthed the franchise with AC Origins in 2017. Tons of innovation people don't talk about and take for granted. They do have flaw of releasing a new AC every year, but that's not the main point. 

And you writing off Square's innovation is laughable, again taking things for granted. Do you know how different combat systems are from FF10 to 12 to 13? 15 is all action, if it's good or not or innovative, that's debatable. But for 16, they are again doing a totally new combat system. What's Zelda's combat system? R1 for Slash? 

It is an open world non linear game.  Elder Scrolls, Forbidden West and Elden Ring require the main story to played out linearly.  BotW I can approach the story in a non linear fashion.  Additionally the physics engine allows for some crazy creativity.  The main advantage is being able to tackle a problem in a wide variety of approaches.

As for combat, I would like to see Zelda do better.  The combat in BotW was weak.  I would love BotW to be souls like.

Last edited by Chrkeller - on 13 July 2022

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Realistic graphics =/= Realistic gameplay. It is also a different group of consumers.






Chrkeller said:

TLoU on the ps5 is a remaster of a remaster. 

The assets are built from the ground up, so it isn't a Remaster. It only uses the original audio, but the gameplay, models, environments and anything canvas related have been rebuilt.



                                                                                                                                                           

CGI-Quality said:
Chrkeller said:

TLoU on the ps5 is a remaster of a remaster. 

The assets are built from the ground up, so it isn't a Remaster. It only uses the original audio, but the gameplay, models, environments and anything canvas related have been rebuilt.

Remake of a remaster?  Either way, seems silly.  The ps4 version looks great.  



Chrkeller said:
CGI-Quality said:

The assets are built from the ground up, so it isn't a Remaster. It only uses the original audio, but the gameplay, models, environments and anything canvas related have been rebuilt.

Remake of a remaster?  Either way, seems silly.  The ps4 version looks great.  

The PS4 version does look great, but nowhere near as good as the Remake.



                                                                                                                                                           

CGI-Quality said:
Chrkeller said:

Remake of a remaster?  Either way, seems silly.  The ps4 version looks great.  

The PS4 version does look great, but nowhere near as good as the Remake.

Sure.  But worth buying a third time?  Not for me, but too each their own.