The_Liquid_Laser said:
"Development of Final Fantasy XIII was a difficult one and ridden with miscommunication between different sections of the development team. Final Fantasy XIII had the largest development team of any previous Final Fantasy game, with some of the work also done in conjunction with the Final Fantasy XV team (then-titled Final Fantasy Versus XIII). At the peak, there were over 200 people working on it, with 180 artists, 30 programmers, and 36 game designers." " Director Motomu Toriyama has said he lamented that Final Fantasy XIII was mainly criticized for its linear game design, and explained that there were several reasons for it. With a limited amount of development time and resources, the team made the game linear to maximize players' gameplay experience and to provide the same type of gameplay experience to all players. The aim was to offer the most entertaining gameplay experience. This approach provided players with time to familiarize with the battle system and the world, but it led to players feeling like the majority of the game was a tutorial. Toriyama believes this was a big flaw in the game." https://finalfantasy.fandom.com/wiki/Final_Fantasy_XIII_development#A_problematic_development The game's director admitted the game had significant flaws. It's actually not debatable. Also this was the largest team on any Final Fantasy game yet, but he still felt resources were limited. Just look at 180 artists, 30 programmers and 36 game designers. Most of the budget is going to artists. There were definitely trade offs there because of the focus on art. |
Interesting, I didn't know that about FFXIII. Thanks for the info.







