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HoloDust said:
Chrkeller said:

I won't dispute Ultima's impact.  But BotW interactions is based on physics engine, which Ultimate absolutely did not have.  Play BotW and it becomes obvious just how impactful the physics engine is.  

I like physics in games as part of gameplay, but, IMO, game needs to be built around it, not like BotW physics that is sorely limited by what devs allowed to be or not influenced by it. I've played through BotW, then I had to sit and watch my older son's playthrough, and neither time I thought of BotW as anything more than just a solid game with lot of flaws. And that comes from someone who loves Zelda and loves openworld games since 80s.

This mimics my sentiments exactly.

It's a great game, but there are allot of technical flaws that just hold it back... Some of it is out of necessity as the game was designed for the WiiU hardware in mind.

Chrkeller said:
Drakrami said:

So far from the truth.. Skyrim for example, I can live in the world don't do any main story and still have a blast just by exploring and doing visiting the different cities, doing side quests and exploring all the caves and mountains. Open world itself is non linear, not even sure what are you trying to say about BOTW. The physics is something new yes, innovative, but nothing ground breaking and never seen before... 

In skyrim the story (main missions) are linear.  It has to be done in sequence.  Not true with BotW.  There are 4 dungeons and hyrule castle.  The four dungeons are entirely optional and can be completed in any order.  Like I said the main story in BotW is not just open world, but non linear.  

The 4 dungeons are basically just stand-alone quests in their own right.
Many open world games have the same formula.

Mass Effect for example will allow you to complete missions to bring up loyalty of your crew in any order... But the game funnels you to a single point/quest at the end.

The advantage of Linear game design is that they can have really really good pacing and keep you motivated... Halo 1-2-3 did this extremely well.
That's not to say that open world is bad, I love it when it's done right.

I spent hundreds of hours in Morrowind back in the day, explored every inch, but I never once touched the main quest.
But I did complete Oblivion and Skyrim as the game did a better job of funneling me towards the main quest.



--::{PC Gaming Master Race}::--