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Forums - Nintendo Discussion - The Ending of Games #1 - Zelda BotW

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It is going to outsell Twilight Princess in the end
Some say that it even is a new way to make an open world game

But, the how do you feel about the ending? I still remember of the last cutscene of Twight Princess, the game itself is not so good as some think, but has a great final charpter. And while I really enjoyed play BotW, I always think that something is missing in the end. I don't know. So yeah, Zelda is free and.... that's it. We will have another dlc now and, probably, will continue the story (see the video ~3:57 for reference) and that piss me even more! Feels like Square: releasing a incomplete game, just to sell dlc later.

https://www.youtube.com/watch?v=K1RQGuax1Tg

 

The game is truly amazing, but I still found the most boring, incomplete ending of all 3D Zelda's.

 

And you? Do you liked it? Hated it? 

 

 

 

BONUS: 

This is better than Zelda being free :D

Last edited by EricFabian - on 01 December 2017

Click HERE and be happy 

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It will probably take a few more months until I finally finish Breath of the Wild. I haven't finished Twilight Princess either, since I haven't played on my Wii anymore in years.



The game's ending would have been perfect if there was a romantic conclusion to it. I'm hoping that the DLC delivers on that, but I keep my expectations low.



Story is one of the only weaknesses of BOTW and one of the reasons its not as good as OOT and Majoras Mask.Hopefully for the next Zelda is something that Nintendo goes for, along with the new formula for the series.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

I could use a lot of words to describe BotW. "Incomplete" would not be one of them. I spent 90 hours with the game and probably could have doubled that.

BotW is more about the journey and less about the destination.



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Veknoid_Outcast said:
I could use a lot of words to describe BotW. "Incomplete" would not be one of them. I spent 90 hours with the game and probably could have doubled that.

BotW is more about the journey and less about the destination.

90 hours? You haven't played BOTW then, this time never is enough.



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Comparing BotW to FFXV seems like a stretch, but otherwise I agree that the ending is a bit simplistic. I personally wouldn't mind it being the way it is if the dark beast ganon fight represented any challenge at all. As is, it just makes you say "that's it?!".

I hope the dlc wont actually feel like the "real ending" though, cause it feels pretty bad to have to buy the real ending after spending money on the main game...



I make game analyses on youtube:

FFVI: https://www.youtube.com/watch?v=mSO6n8kNCwk
Shadow of the Colossus: https://youtu.be/9kDBFGw6SXQ
Silent Hill 2: https://youtu.be/BwISCik3Njc
BotW: https://youtu.be/4auqRSAWYKU

GameOverture said:
Comparing BotW to FFXV seems like a stretch, but otherwise I agree that the ending is a bit simplistic. I personally wouldn't mind it being the way it is if the dark beast ganon fight represented any challenge at all. As is, it just makes you say "that's it?!".

I hope the dlc wont actually feel like the "real ending" though, cause it feels pretty bad to have to buy the real ending after spending money on the main game...

That is pretty much what I think



Click HERE and be happy 

I get the complains about the ending, but honestly, for me, the feel of the entire battle and like even before that, just getting through one of the best end dungeons, the fight with Calamity and then thess tunes drop.

 

It was epic and satisfying enough for me, not the best Zelda ending sure, but I still enjoyed it quite a lot.

 



I don't remember the ending, only the last boss fight, which was pretty but about as challenging as chopping down a tree. In the end it didn't feel like an epic struggle, more like janitorial duties to clean up the left overs from some power struggle nobody really cared about anymore.

That's simply the pitfall of open world RPGs, no urgency, no change, main quest doesn't feel much different from an elaborate side quest, usually overpowered by the time you get to it.

The real ending is the reward of looking back on my journey through the game, realizing how much I've grown at using the game mechanics to my advantage and how I went from getting repeatedly one hit killed by a vanilla Lynel to taking on 2 silver maned ones at the same time.